Update to v1.0.0.7 - Live Version
Hello everyone!
We have another update, adding a few new things, most notably the Razer Chroma system, fixing and updating the game. After a short break Hungarian is back in the game. The new version number on the live branch is 1.0.0.7.
We have another update, adding a few new things, most notably the Razer Chroma system, fixing and updating the game. After a short break Hungarian is back in the game. The new version number on the live branch is 1.0.0.7.

- Randomization of the number of items in random locations on the map
- Over 30 new random places generated on the map
- Quest tracker now also always tracks current chapter in addition to tracked quest
- Tutorial pop up video about chapters displayed after completing first chapter
- Razer chroma system.
- Shadows can now be turned off
- Brightness slider in graphics settings
- New dialogues sounds for children and toddlers (4 new voice color): Farawell, First time greeting, greeting
- New dialogues sounds for adult and old NPC (14 new voice color): Vendors

- Blood not spawning correctly from fleeing and bleeding animals
- Villagers don't light campfires
- Cases where there was no castellan after loading the game and Uniegost returned after skipping season
- Cases where Alwin is in wrong place and has wrong tasks in shooting contest
- Cases where new castellan is named Uniegost
- Sometimes there is no apparent reason why a building can't be placed
- Some animals make the sound of wood when the player hits them, now it's the sound of meat
- Warm-blooded achievement is not working properly on save
- Builder's Hut is not visible in Technology tab
- On the player's death, the game is not paused which may lead to timed autosave during death screen
- Timer is displayed in Alwin's story II
- Alwin's story VIII - if the player fails bear's hunt, then the talk goal is limited by time
- Saving issue making the player unable to save game within the same session if the player removed current save game and then started a new game
- Bandit ragdoll when loading while they are dead and far from player
- Fish space program defunded - fish hit by spears should be less likely to fly away
- Iron bar gives Building Technology instead of Crafting Technology
- Animals sometimes take up feed too slowly
- Fall damage when mounted starts combat for the player
- Possibility to interact with campfires, beds while on horse
- Possibility to interact with objects while dismounting
- Player stays on horse when dying and switching to heir
- NPCs create empty wine bottle whenever they make wine from juice
- Possibility for player to get stuck in falling animation when interacting with horse
- Not being able to produce poisoned bolts
- The recipe for "Wooden Table" is placing a "Log Table" instead
- Not being able to ask Raimund about wild animals
- Washing interaction is no longer quicker when holding a hammer

- Rendering optimizations
- Optimization of some systems
- Quest to pay the taxes is now marked as Challenge instead of Chapter
- House (the biggest one) now requires 1500 technology instead of 7500
- If the player has a black screen instead of cutscene, the cutscene will turn off when the audio finishes
- A chapter objective to build a Barn is now moved to the next chapter so that the player has free building slots
- Player responses in dialogue are now with scroll bar
- Cutscenes are now skippable after 2 seconds
- Current torch is not burning out during dialogue
- Wild animals will roam more when not in fleeing state
- Adjusted head collisions for various animals
- Body collisions for deer
- Player can throw spears in the water again but cannot use bow while in deep water
- Bandits’ ragdoll optimization
- Blend time for blocking animations
- Farm Development Stage building limit increased
- Improved shadow quality on low settings
- Wooden vials price lowered
- Lowered reputation requirements for hiring villagers
- Jumping now interrupts interaction timer
- Hungarian returned to game
- German updated
- Dutch updated
- Polish updated
- Korean updated