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Update to v1.0.0.8 - LIVE VERSION

Hello everyone!

The live version got updated to v1.0.0.8.


  • Items sorting in inventory and during trading/transferring.
  • "Holding ""F"" or ""X"" changes people's needs in whole category"
  • Custom name for animals
  • Key binding now recognizes mouse buttons.
  • Checking the size of all saves in saves folder.
  • Over 40 new random places generated on the map
  • Game mode setting for stopping dropped food from spoiling
  • Slight camera shakes when using tools or hitting objects
  • Added option to disable camera shakes in gameplay settings
  • Added option to disable character's breathing in gameplay settings
  • New dialogue sounds (69 new voice colors): Farewell, first time greeting, Greeting, Vendor



  • Changed the way the achievements are written, this should hopefully lower the possibility of achievement writing fail, which prevented any other achievement to be obtained until the game restarts.
  • Waterskin with Water is a lot cheaper than regular waterskin.
  • Player can talk to NPC after removing NPC from the village
  • Some cases where NPCs sleep on the floor
  • Some cases where the workstations work on their own
  • Some cases where the NPC gets up from the bench and the player catches him to talk, the NPC runs away
  • Racimir can move in with other women without being married to them
  • The starting health and damage options don't affect bandits
  • Mount no longer spawns from the ground when summoned of assigned to building
  • Player is adjusting his rotation properly now when riding on donkey
  • Weight of Wooden Vial is too high
  • Wooden gate had wrong texture.
  • Incorrect warning when placing a Fishing Hut on uneven ground.
  • Wrong setting name for "Korean"
  • In some languages text is chopped when giving gift to Females
  • Sometimes dismount action key bind is missing
  • Wrong expiration time in journal
  • Dropped milk when turns to sour milk loses all capacity
  • Displayed numbers of potion effects (stamina, food, water) are not correct
  • No lighting in door module for residential buildings.
  • Clay deposit looks wrong in winter.
  • The fruit on the fruit trees did not react to the wind.
  • Cases where the AI is unable to enter a building have been reduced.
  • NPCs animations sometimes pause when they are standing looking at a bench, chair or workbench, until they finally start interacting
  • Stubborn horses not walking out from the stable, wanting to cuddle with other horses and do important horse stuff like discussing world domination.
  • Horses walking really slow in some cases
  • Foal movement animations do not match their movement speed
  • Gates have wrong notification when trying to place them in unavailable spot
  • Dismount action is not assigned to any key after resetting key binds to default.
  • Items are not assigned to the heir when player transfers to heir on death
  • Player switch to tool holding pose even though empty quick slot was selected
  • Transition animations being interrupted causing weird stuttering
  • Crossbow changing position in player hands when stopping during crouching and aiming
  • Throwing Rock damage not being affected by the "pull strength"
  • Rocks attaching to fish when fish is killed.
  • Player tool animation not being interrupted on season skip
  • Gates affecting NPCs path preference - they could choose a longer path instead of going through the gate
  • Bandits floating dead in some cases (What sinister magic was at work here?)
  • Challenges ending too soon
  • Once a field has been destroyed by an event, it cannot be re-ploughed.
  • Ploughing the field when an NPC is collecting resources from them would revert the field to a state as if the resources were just collected
  • NPC collecting crops from fields (adding to storage) that the player has already collected



  • Head bobbing algorithm improvements
  • Snow improvements on bridges, stairs and planks.
  • Numerous improvements in post-processing
  • The duration of the day has been lengthened and the night shortened.
  • The length of the day depends on the season.
  • Gates now open wider.
  • Gates can now be placed on player's roads.
  • Further animal IK improvements
  • Quests now can be untracked (Chapters cannot be untracked)
  • If text in options will be too long, then there will be sliding animation
  • Equipped or assigned items will not be taken from player in deliver quests
  • Sorting now sorts all items together without division to categories
  • Updated system for key binding, now it's possible to change bound key for every action.
  • Quickslots for some keyboard layouts now must be remapped manually in key bind menu
  • Removed odd white lines in scroll bars
  • Rendering optimizations
  • Horse animation transitions are now smoother while accelerating
  • Time left for objective is now not visible if objective is done
  • Seasons left for quest to complete is now not visible if quest is completed or failed
  • Default framerate set to 60
  • Improved snapping NPCs to interaction points
  • Turn in place animation speed and angles
  • Throwable rock damage changed to 5 instead of 10
  • German updated
  • Polish updated
  • Dutch updated
  • Swedish updated
  • Russian updated