Update to v1.0.0.8 - LIVE VERSION
Hello everyone!
The live version got updated to v1.0.0.8.
The live version got updated to v1.0.0.8.

- Items sorting in inventory and during trading/transferring.
- "Holding ""F"" or ""X"" changes people's needs in whole category"
- Custom name for animals
- Key binding now recognizes mouse buttons.
- Checking the size of all saves in saves folder.
- Over 40 new random places generated on the map
- Game mode setting for stopping dropped food from spoiling
- Slight camera shakes when using tools or hitting objects
- Added option to disable camera shakes in gameplay settings
- Added option to disable character's breathing in gameplay settings
- New dialogue sounds (69 new voice colors): Farewell, first time greeting, Greeting, Vendor

- Changed the way the achievements are written, this should hopefully lower the possibility of achievement writing fail, which prevented any other achievement to be obtained until the game restarts.
- Waterskin with Water is a lot cheaper than regular waterskin.
- Player can talk to NPC after removing NPC from the village
- Some cases where NPCs sleep on the floor
- Some cases where the workstations work on their own
- Some cases where the NPC gets up from the bench and the player catches him to talk, the NPC runs away
- Racimir can move in with other women without being married to them
- The starting health and damage options don't affect bandits
- Mount no longer spawns from the ground when summoned of assigned to building
- Player is adjusting his rotation properly now when riding on donkey
- Weight of Wooden Vial is too high
- Wooden gate had wrong texture.
- Incorrect warning when placing a Fishing Hut on uneven ground.
- Wrong setting name for "Korean"
- In some languages text is chopped when giving gift to Females
- Sometimes dismount action key bind is missing
- Wrong expiration time in journal
- Dropped milk when turns to sour milk loses all capacity
- Displayed numbers of potion effects (stamina, food, water) are not correct
- No lighting in door module for residential buildings.
- Clay deposit looks wrong in winter.
- The fruit on the fruit trees did not react to the wind.
- Cases where the AI is unable to enter a building have been reduced.
- NPCs animations sometimes pause when they are standing looking at a bench, chair or workbench, until they finally start interacting
- Stubborn horses not walking out from the stable, wanting to cuddle with other horses and do important horse stuff like discussing world domination.
- Horses walking really slow in some cases
- Foal movement animations do not match their movement speed
- Gates have wrong notification when trying to place them in unavailable spot
- Dismount action is not assigned to any key after resetting key binds to default.
- Items are not assigned to the heir when player transfers to heir on death
- Player switch to tool holding pose even though empty quick slot was selected
- Transition animations being interrupted causing weird stuttering
- Crossbow changing position in player hands when stopping during crouching and aiming
- Throwing Rock damage not being affected by the "pull strength"
- Rocks attaching to fish when fish is killed.
- Player tool animation not being interrupted on season skip
- Gates affecting NPCs path preference - they could choose a longer path instead of going through the gate
- Bandits floating dead in some cases (What sinister magic was at work here?)
- Challenges ending too soon
- Once a field has been destroyed by an event, it cannot be re-ploughed.
- Ploughing the field when an NPC is collecting resources from them would revert the field to a state as if the resources were just collected
- NPC collecting crops from fields (adding to storage) that the player has already collected

- Head bobbing algorithm improvements
- Snow improvements on bridges, stairs and planks.
- Numerous improvements in post-processing
- The duration of the day has been lengthened and the night shortened.
- The length of the day depends on the season.
- Gates now open wider.
- Gates can now be placed on player's roads.
- Further animal IK improvements
- Quests now can be untracked (Chapters cannot be untracked)
- If text in options will be too long, then there will be sliding animation
- Equipped or assigned items will not be taken from player in deliver quests
- Sorting now sorts all items together without division to categories
- Updated system for key binding, now it's possible to change bound key for every action.
- Quickslots for some keyboard layouts now must be remapped manually in key bind menu
- Removed odd white lines in scroll bars
- Rendering optimizations
- Horse animation transitions are now smoother while accelerating
- Time left for objective is now not visible if objective is done
- Seasons left for quest to complete is now not visible if quest is completed or failed
- Default framerate set to 60
- Improved snapping NPCs to interaction points
- Turn in place animation speed and angles
- Throwable rock damage changed to 5 instead of 10
- German updated
- Polish updated
- Dutch updated
- Swedish updated
- Russian updated