Medieval Dynasty – Summer Update

Greetings Villagers!
You might notice that the Valley is somehow even more beautiful 😏
Let us explain! In the new update, the land will be filled with small but enchanting details. While smelling a flower, you might spot butterflies. At night, you might come across a swarm of fireflies.
The rest we won’t spoil; you will have to look for them 😉 Good luck!
The teams of Render Cube and Toplitz Production
[h3]Medieval Dynasty Update 1.5.2.2[/h3]

- 3D view of equipped player character and mount.
- Game customization now has separate parameters for animals and bandits’ statistics (damage and health).
- Three small new fences.
- Butterflies, Bees, Moths, Flies, Dragonflies, Fireflies, Ants, Firebugs.
- Particle effects for collecting herbs, mushrooms, sticks, stones.
- Particle effect of falling leaves from deciduous trees.
- Particle effect of falling conifer cones.
- Particle effect of campfire, responding to wind strength and direction.
- Particle effect of torch, responding to wind strength and direction.
- Particle effect of smoke, responding to wind strength and direction.
- Particle effect of dust in building interiors.
- Particle effects of sowing and fertilisation.
- Particle effect for cutting down trees.
- Particle effect of collecting nest contents.
- Particle effect of collecting manure.
- Particle effect for threshing.
- Particle effect for flour milling.
- Particle effects for herbalist work.

- Plates in the mines had the names of the villages.
- Flying trees.
- Bandits raining from the sky.
- Geese in the nest go through the floor (after skipping a day or season).
- Sometimes geese "flutter" while sleeping.
- Sometimes bandits spawn under the map.
- Cases where audio effects from the inspector mode did not turn off.
- Exiting from management with a displayed sorting selector may result in sorting the UI being displayed in all other tabs.
- Players playing on a PC can change tabs during sorting selection with the use of shortcuts.
- The player can change the item/management category and book tab when the sorting selection UI is open.
- Drinking last the capacity from an item, if there is another exhausted item in different condition, results in [invalid item] showing in the inventory.

- Reworked material of the stone walls (building modules).
- Reworked model of Plank Fence.
- Terrain colour correction.
- Fog colour correction.
- Improved blood effects
- Numerous tweaks and improvements to the terrain.
- You can now control cutscene music volume with the master audio slider. Cutscene music has the same default loudness as the in-game music.
- All languages updated.