1. Medieval Dynasty
  2. News
  3. Medieval Dynasty – Summer Update

Medieval Dynasty – Summer Update



Greetings Villagers!

You might notice that the Valley is somehow even more beautiful 😏
Let us explain! In the new update, the land will be filled with small but enchanting details. While smelling a flower, you might spot butterflies. At night, you might come across a swarm of fireflies.

The rest we won’t spoil; you will have to look for them 😉 Good luck!

The teams of Render Cube and Toplitz Production


[h3]Medieval Dynasty Update 1.5.2.2[/h3]


  • 3D view of equipped player character and mount.
  • Game customization now has separate parameters for animals and bandits’ statistics (damage and health).
  • Three small new fences.
  • Butterflies, Bees, Moths, Flies, Dragonflies, Fireflies, Ants, Firebugs.
  • Particle effects for collecting herbs, mushrooms, sticks, stones.
  • Particle effect of falling leaves from deciduous trees.
  • Particle effect of falling conifer cones.
  • Particle effect of campfire, responding to wind strength and direction.
  • Particle effect of torch, responding to wind strength and direction.
  • Particle effect of smoke, responding to wind strength and direction.
  • Particle effect of dust in building interiors.
  • Particle effects of sowing and fertilisation.
  • Particle effect for cutting down trees.
  • Particle effect of collecting nest contents.
  • Particle effect of collecting manure.
  • Particle effect for threshing.
  • Particle effect for flour milling.
  • Particle effects for herbalist work.



  • Plates in the mines had the names of the villages.
  • Flying trees.
  • Bandits raining from the sky.
  • Geese in the nest go through the floor (after skipping a day or season).
  • Sometimes geese "flutter" while sleeping.
  • Sometimes bandits spawn under the map.
  • Cases where audio effects from the inspector mode did not turn off.
  • Exiting from management with a displayed sorting selector may result in sorting the UI being displayed in all other tabs.
  • Players playing on a PC can change tabs during sorting selection with the use of shortcuts.
  • The player can change the item/management category and book tab when the sorting selection UI is open.
  • Drinking last the capacity from an item, if there is another exhausted item in different condition, results in [invalid item] showing in the inventory.




  • Reworked material of the stone walls (building modules).
  • Reworked model of Plank Fence.
  • Terrain colour correction.
  • Fog colour correction.
  • Improved blood effects
  • Numerous tweaks and improvements to the terrain.
  • You can now control cutscene music volume with the master audio slider. Cutscene music has the same default loudness as the in-game music.
  • All languages updated.