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Patch 2.0.0.3a on the Test Branch

[h3]Changelog - Patch 2.0.0.3a Test Branch[/h3]

>>>How to enable the play_testing version<<<

Added
  • Sounds for taking items to bag


Fixed
  • Management for fields. Sometimes incorrect field chunks were updated instead of the selected ones
  • Effects not updating correctly for host and client on day skip - like drunkess, potions etc
  • An issue that would cause camera shakes to be played for host even if he was far away
  • More than one player being able to interact with skinned animal
  • Possibility for client to interact with body of skinned animal that is being removed
  • Network error messages sometimes not showing up (fix for bug from 2.0.0.3)
  • Killed animals don't count for quests (fix for bug from 2.0.0.3)
  • Opening the emote, crafting and quick slot menu windows when the tutorial window is visible
  • On client join host's tracked quest is no longer tracked by client by default (fix for bug from 2.0.0.3)
  • Money not updating on trader side when buying items as a host
  • Fast building with stolen items may lead to having negative count in inventory
  • Client doesn't use resources serwer wise when building a gate
  • Gates are always red on client even if he can place it for building


Updated
  • One serving of a Bucket with water provides less Water
  • Changed Well efficiency
  • Higher Food for Gruel, Meat with Gravy, Potage and Stew
  • Reduced straw weight
  • Soup effect is longer and provide more Food
  • Higher price for copper tools
  • Personality visible from the start with empathy instead of 25% needed for more clarity
  • Duplicated main quests from the Oxbow will be erased on loading the game (Addition to fix from 2.0.0.2)

Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/