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Patch 2.0.0.4 on the Test Branch

[h3]Changelog - Patch 2.0.0.4[/h3]

Added
  • Sounds for animations - NPCs checking out barrels and wicker baskets with fish
  • New music: Caves day and night themes
  • Game customization on start of oxbow map (both solo and in co-op)
Fixed
  • Herbalist can no longer harvest StJohnsWort in winter
  • Host using tools always decreases condition of the top one of the type. So if you have 10 pickaxes and then 1 pickaxe in different stack the 10's condition will decrease instead of the 1's
  • Npcs can give main story quest that was already done
  • Bandits and animals parameters updates from customization applies after two seasons instead of one
  • Field texture being overdrawn when starting to place a new field and cancelling it on client side
  • Mine state synchronization for clients
  • Workbenches becoming locked if player clicks too quickly when trying to free up workbench from an NPC (fix for bug from 2.0.0.3 - Please report in case it still happens)
Updated
  • Achievements should work again
  • Longer effect of milk
  • Higher prices for hammers
  • Better price for eggs
  • Woodshed, Excavation Shed, Mine, Hunting Lodge II and Well are more efficent
  • Herbalist Hut collects more herbs, changed time required for various potions
  • Hunting Lodge I produces more Leather
  • Fishing Hut rebalanced
  • Same crafting time for all types of poison arrows and bolts.
  • Lumberjacks, Watercarriers, Herbalist, Hunters and Miners gain more experience
  • Changed the amounts of experience gained by fishers
  • Polish language
  • French language
  • Turkish language
  • Cave/mines replication optimizations
  • Items and cut down trees synchronization tweaks

Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/