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  3. Patch 2.1.1.1 on the Public Branch

Patch 2.1.1.1 on the Public Branch

Dear players,
Let us introduce you to the update 2.1.1.1 changelog and all the features it adds, fixes and updates:

Added
  • Light sources switch on and off more randomly
  • New animations and behaviour for Elric and some NPCs
  • New chatters for Elric and some NPCs
  • New NPC animations in orchards
Fixed
  • Physics exploding on clients in some cases causing massive FPS drops or crashes
  • Bandits ragdoll desync
  • Inconsistent blueprint technology requirements in Herbalist Hut I
  • Levitating lanterns in Barn, Resource and Food Storages
  • Characters tripping on some decorative objects on the roads (logs, planks, etc.)
  • Mount equipped items not changing correctly
  • Dropping items from a mount not updating on screen
  • An NPC being visible on the management list in both work buildings after changing the job
  • Happy Wife, Happy Life Achievement not working in co-op
  • Mothers holding infants, sometimes playing incorrect animations for clients
  • Janek staying in the barrel after completing "A Curious Boy" quest
  • Being able to sprint with no stamina while overloaded
  • Well transport services - Teleporting to a well during handcrafting
  • Reduced likelihood of sitting bandits not noticing projectiles
  • Launching the game from activity, sometimes resulting in the save being loaded on the wrong map
  • Taking quest from notice board not showing a quest giver on client's side
  • The client joining the game not seeing the names of a quest giver and an NPC to talk to when a quest is already taken
  • The host receiving a reward instead of the person returning the quest
  • Ukrainian language fixes
  • Russian language fixes
Updated
  • Improvements in platform snapping
  • Lighting optimisations
  • More experience for Villagers: Hunting Meat
  • Higher price: Flax Stalk, Lambs, Animal Feed, Oat, Rye, Poppy, Hop, Tin Bar, Bronze Bar, Iron Bar, Bucket with Water
  • Lower price: Boots, Copper Bar
  • Goats eating less food
  • Higher chance for offspring: Cow
  • Boots having shorter crafting time, changed recipe, no heat penalty and providing lower heat protection
  • Total crafting time in the production window now refreshes more frequently and displays fractions of a second
  • Optimized animals
  • Increased display time of quest dialogues between NPCs
  • Translations

Kind regards
Render Cube and Toplitz teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/