Patch 2.0.0.2 is now available live
[h3]Changelog - Patch 2.0.0.2[/h3]
Added
Fixed
Updated
Kind Regards,
Render Cube and Toplitz Teams
https://store.steampowered.com/app/1129580/Medieval_Dynasty/
Added
- Some animations to basic NPC talks, notice board quests and our villagers quests
- Sounds for a few NPC animations
- Network error message before creating online session
Fixed
- Client getting disconnected on join due to number of quests completed
- Players getting stuck at campfire if crafting at the same time
- Bandits can talk (chatters) after death
- Bandit's health and damage multiplier not setting correctly after loading a save
- Certain settings like infinite weight not working on player join
- Missing Pots when loading old game saves
- Flat Tablecloth position in Simple Wooden Table
- Location of the chest in the Workshop
- Some quests did not have a starting dialogue
- Inventor husband did not have spoken greetings.
- Some of the problems with dialogues getting stuck (e.g. The end is nigh, quest finish)
- Host could not change color or kick players that were on mounts
- Item transfer sounds (when interacting with chest) were not being played correctly
- Donkey made horse sounds after pressing spacebar when standing still
- Male sigh in animation of washing of female player
- Fixed one possibility of sound effects bugs in caves during horseback riding
- Crash when NPCs try to get to our village
- Male heir had female voice when changing to him from female character
- Snowman remaining after winter
- Save files prior to 2.0.0.0 have problems with quest items stuck in player's inventory rather than quest inventory that makes it impossible for player to complete them
- Quests with killing wolves in the cave or bear near town will be fixed on loading the game if the system don't register that they are all dead
- Main quests can bug out and be given to NPC every single season insted of once per playthrough
- Main quest in Piastovia couldn't be discovered
- If client asks spouse to pay taxes then the taxes are paid, but quest is not completed properly (persists on host and other clients)
- Missing text for what to bring in some quests from The Valley map
- Fishing with fishing spear as a client, gives fish on server side (client doesn't see them in their inventory)
- If a player had items from category "misc" or "crafting" (but the ones that didn't need to use condition) below 100% then their condition sets to full.
- Sambor quest being looped
- Multiply spawning NPCs if some quest is looped
- Red water in washtube
- In some quests, some NPCs try to do the same things (sit on the same stool or bench, work on the same workbenches)
- Players don't get or lose dynasty reputation if host is riding a mount
- Client can't buy schemes for house decoration
- Sometimes skills are not set correctly by the client which results in them being reset on loading the game
- "It's Laundering Time" quest items are in wrong inventory (player's instead of quest) which makes it impossible to complete
- Crash when trying to place picket fence as host with client nearby
- Mug Muggers: Drinking Competition making clients permanently drunk till reload
- Wild animals attacking dead animals
- Wild animals provoking other animals to attack player
- Wild animals damage customization not working
Updated
- Rendering optimizations
- Tweaked wild animals behavior
- Reworked torch waving influence on wild animals, added ability to intimidate more animals
- Increased weight of grains
- Increased durability of axes and sickles
- Increased durability of stone pickaxe
- Increased durability of bows
- Copper Sickle requires 3 copper bars
- Water skin doesn't require linen threads to production and has lower price
- Changed productivity of Well, Hunting Lodge and Barn
- The hottest spring day has a cooler night and morning
- Lower food consumption for chickens, pigs, geese, sheep, goats and cows
- Greater chance of children for donkeys and horses
- Higher price for young chickens and young donkeys
- Lower price for young horses
- Durability of items on map
- Polish language
- German language
- French language
- Portuguese language
- Spanish language
- Longer duration of torches
- Potions are more expensive, but their effects last much longer.
- Raw meat is less filling. Processed meat is worth more.
- The worse winter variants for the first year are warmer.
- Lower weight of flour
- Fishing Spear deals 5 damage
- Quest "We Need Your Spear, And Your Bow, And Your Axe!" can appear on notice board only when players reach 50 production technologies
- Sounds for taking out holdable items (for NPC and player)
- If player is a woman and is pregnant then her husband in details have "father" instead of "pregnant"
- When client tries to do quicksave nothing happens but notification pops up (no more notification)
- POIs
Kind Regards,
Render Cube and Toplitz Teams
https://store.steampowered.com/app/1129580/Medieval_Dynasty/