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  3. Patch 2.0.0.2 is now available live

Patch 2.0.0.2 is now available live

[h3]Changelog - Patch 2.0.0.2[/h3]

Added
  • Some animations to basic NPC talks, notice board quests and our villagers quests
  • Sounds for a few NPC animations
  • Network error message before creating online session


Fixed
  • Client getting disconnected on join due to number of quests completed
  • Players getting stuck at campfire if crafting at the same time
  • Bandits can talk (chatters) after death
  • Bandit's health and damage multiplier not setting correctly after loading a save
  • Certain settings like infinite weight not working on player join
  • Missing Pots when loading old game saves
  • Flat Tablecloth position in Simple Wooden Table
  • Location of the chest in the Workshop
  • Some quests did not have a starting dialogue
  • Inventor husband did not have spoken greetings.
  • Some of the problems with dialogues getting stuck (e.g. The end is nigh, quest finish)
  • Host could not change color or kick players that were on mounts
  • Item transfer sounds (when interacting with chest) were not being played correctly
  • Donkey made horse sounds after pressing spacebar when standing still
  • Male sigh in animation of washing of female player
  • Fixed one possibility of sound effects bugs in caves during horseback riding
  • Crash when NPCs try to get to our village
  • Male heir had female voice when changing to him from female character
  • Snowman remaining after winter
  • Save files prior to 2.0.0.0 have problems with quest items stuck in player's inventory rather than quest inventory that makes it impossible for player to complete them
  • Quests with killing wolves in the cave or bear near town will be fixed on loading the game if the system don't register that they are all dead
  • Main quests can bug out and be given to NPC every single season insted of once per playthrough
  • Main quest in Piastovia couldn't be discovered
  • If client asks spouse to pay taxes then the taxes are paid, but quest is not completed properly (persists on host and other clients)
  • Missing text for what to bring in some quests from The Valley map
  • Fishing with fishing spear as a client, gives fish on server side (client doesn't see them in their inventory)
  • If a player had items from category "misc" or "crafting" (but the ones that didn't need to use condition) below 100% then their condition sets to full.
  • Sambor quest being looped
  • Multiply spawning NPCs if some quest is looped
  • Red water in washtube
  • In some quests, some NPCs try to do the same things (sit on the same stool or bench, work on the same workbenches)
  • Players don't get or lose dynasty reputation if host is riding a mount
  • Client can't buy schemes for house decoration
  • Sometimes skills are not set correctly by the client which results in them being reset on loading the game
  • "It's Laundering Time" quest items are in wrong inventory (player's instead of quest) which makes it impossible to complete
  • Crash when trying to place picket fence as host with client nearby
  • Mug Muggers: Drinking Competition making clients permanently drunk till reload
  • Wild animals attacking dead animals
  • Wild animals provoking other animals to attack player
  • Wild animals damage customization not working


Updated
  • Rendering optimizations
  • Tweaked wild animals behavior
  • Reworked torch waving influence on wild animals, added ability to intimidate more animals
  • Increased weight of grains
  • Increased durability of axes and sickles
  • Increased durability of stone pickaxe
  • Increased durability of bows
  • Copper Sickle requires 3 copper bars
  • Water skin doesn't require linen threads to production and has lower price
  • Changed productivity of Well, Hunting Lodge and Barn
  • The hottest spring day has a cooler night and morning
  • Lower food consumption for chickens, pigs, geese, sheep, goats and cows
  • Greater chance of children for donkeys and horses
  • Higher price for young chickens and young donkeys
  • Lower price for young horses
  • Durability of items on map
  • Polish language
  • German language
  • French language
  • Portuguese language
  • Spanish language
  • Longer duration of torches
  • Potions are more expensive, but their effects last much longer.
  • Raw meat is less filling. Processed meat is worth more.
  • The worse winter variants for the first year are warmer.
  • Lower weight of flour
  • Fishing Spear deals 5 damage
  • Quest "We Need Your Spear, And Your Bow, And Your Axe!" can appear on notice board only when players reach 50 production technologies
  • Sounds for taking out holdable items (for NPC and player)
  • If player is a woman and is pregnant then her husband in details have "father" instead of "pregnant"
  • When client tries to do quicksave nothing happens but notification pops up (no more notification)
  • POIs


Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/