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Medieval Dynasty News

Patch 2.0.2.2 on the Test Branch

[h2]Changelog - Patch 2.0.2.2 on the Test Branch
[/h2]

[h2]Fixed [/h2]
  • NPC kids in player village have the same hair color
  • Player heir has heterochromia on multiplayer (as toddler for both sexes and as male adult)
  • Possibility for player to enable dialogue options again using mouse cursor after already selecting one
  • Dialogue response loading displaying too late in certain situation - especially if client has high latency
  • Declining road building will erase all road materials from the ground beneath the building ghost
  • Weight not always updating while riding a horse as a client
  • Clicking mouse on input to transfer items to mount is not responding
  • Sometimes flowers disappear from pots under windows when the window has shutters
  • Some cases of bandits ignoring player
  • Mount rider voice not working


[h2]Updated[/h2]
  • Changed price of waterskin, vials, containers and spears
  • Goosehouse has higher productivity
  • Changed experience gained in herbalist hut
  • How animations of NPCs and their stance (whether they are sleeping, sitting etc.) are replicated
  • Optimized dialogue event related logic to reduce server traffic


Kind Regards,
Render Cube and Toplitz Teams

Medieval Dynasty Collector Set is now available!

Box of treasure straight from the Oxbow!


Who is that? πŸ€” A new vendor just opened up in the village, and they are offering a mysterious box full of treasures.



You look inside and find:

πŸ•―οΈ Decorative candleholder with a scented candle

πŸ… Medallion

🧒 Beanie

πŸ‘• T-shirt

And it’s all packaged in a wooden box with a Medieval Dynasty engraving 🎁

They promise it can all be yours, if you just step this way πŸ‘‰ https://shop.rendercube.pl/


Teams at Render Cube & Toplitz Productions

https://store.steampowered.com/app/1129580/Medieval_Dynasty/

Patch 2.0.2.1 on the Public Branch

[h3]Changelog - Patch 2.0.2.1[/h3]

[h3]Added[/h3]
  • New parameter in the User Interface settings - Dynamic Inventory Avatar
  • Added arrows to the category icons in the radial menu for crafting items


[h3]Fixed[/h3]
  • Inhabitants consume items containing water too slowly
  • Setting locations of bandits in caves
  • When client leaves session there is [name] in house this player was assigned that blocks reassignment after rejoining session
  • In some cases NPCs that left/were thrown out of the village may still be visible in client's management
  • If confirm input is held in building's details while on other tab than overview or setting up production then it will open details of last selected NPC/Animal even though input is not shown at the bottom
  • Giving custom names to animals, buildings and fields doesn't work if done by a client
  • Client sometimes becoming stuck on initialization if he has high latency and packet losses
  • Well sometimes becoming uninteractable due to empty reference when ending crafting animation
  • Not visible mood of npc in inspector mode after recruiting them to player's village
  • Growing chickens are always brown
  • Character creator appearing when dismounting on valley map
  • Loading tip about changing hairstyles will not show up anymore.
  • Transfering items as a client to mount through interaction doesn't update weight correctly
  • Transfering items as a client to mount through inventory doesn't update weight correctly
  • Assigning apprentice to workplace doesn't update management tab
  • Problems when building roads using gamepad
  • Clients getting launched at high speed when entering ragdoll state in some cases
  • No snow on one of the hay piles
  • Sometimes an NPC may get stuck in stairs, logs, village decorations, etc.
  • Some bandits' issues
  • Unstuck and map border now reset player velocity to remove potential issues with player moving too quickly and continuing to move even after teleport
  • Players thrown outside of the map now will get teleported to the center of it
  • Boys have their eyes open while sleeping
  • Bandits have hair breaking through the hood under certain conditions

[h3]Updated[/h3]
  • Keys forbidden to use during keybinding (num lock, scroll lock, windows key, menu key, F5 and F9)
  • if player is laying in bed on season skip then that player wakes up in the same bed (so if you sleep without home in another player's house or in the starting Sedowin's infirmiary then you won't be teleported)
  • Failsafe logic in case player is outside playable area of the map
  • Changed prices of bucket, saddle, horseshoes and saddlebags
  • Donkeys has higher chance for offspring (26%)
  • Changed productivity of Herbalist Hut
  • Tweaked player characters ragdoll synchronization



Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty

Patch 2.0.2.0 on the Test Branch

[h2]Changelog - Patch 2.0.2.0 on the Test Branch[/h2]

[h2]Added[/h2]
  • Added arrows to the category icons in the radial menu for crafting items


[h2]Fixed[/h2]
  • Not visible mood of npc in inspector mode after recruiting them to player's village
  • Growing chickens are always brown
  • Character creator appearing when dismounting on valley map
  • Loading tip about changing hairstyles will not show up anymore.
  • Transfering items as a client to mount through interaction doesn't update weight correctly
  • Transfering items as a client to mount through inventory doesn't update weight correctly
  • Assigning apprentice to workplace doesn't update management tab
  • Problems when building roads using gamepad
  • Clients getting launched at high speed when entering ragdoll state in some cases
  • No snow on one of the hay piles


[h2]Updated[/h2]
  • Changed prices of bucket, saddle, horseshoes and saddlebags
  • Donkeys has higher chance for offspring (26%)
  • Changed productivity of Herbalist Hut


Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/

Patch 2.0.1.9 on the Test Branch

Changelog - Patch 2.0.1.9


[h2]Added[/h2]
  • New parameter in the User Interface settings - Dynamic Inventory Avatar


[h2]Fixed[/h2]
  • Inhabitants consume items containing water too slowly
  • Setting locations of bandits in caves
  • When client leaves session, there is [name] in house this player was assigned that blocks reassignment after rejoining session
  • In some cases, NPCs that left/were thrown out of the village may still be visible in client's management
  • If confirm input is held in building's details while on other tab than overview or setting up production then it will open details of last selected NPC/Animal even though input is not shown at the bottom
  • Giving custom names to animals, buildings and fields doesn't work if it has been done by a client
  • A Client sometimes becoming stuck on initialization if he has high latency and packet losses
  • Wells becoming uninteractable due to empty reference when ending crafting animation


[h2]Updated[/h2]
  • Keys forbidden to use during keybinding (num lock, scroll lock, windows key, menu key, F5 and F9)
  • If a player is laying in bed on season skip, then that player wakes up in the same bed (so if you sleep without home in another player's house or in the starting Sedowin's infirmary, then you won't be teleported)
  • Failsafe logic in case player is outside the playable area of the map



Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/