1. Medieval Dynasty
  2. News

Medieval Dynasty News

Patch 2.0.1.7 on the Test Branch

[h3]Changelog - Patch 2.0.1.7[/h3]

[h3]Added[/h3]
  • New anti-aliasing - Temporal Anti-Aliasing Upsampling (TAAU)
  • Possibility to select the anti-aliasing method in the game options (Off, FXAA, TAA, TAAU)
  • Current coins value for buyer and seller in transfer window
  • Visibility of npc's age and mood in inspector mode
  • Players can deal shock damage and knock others down


[h3]Fixed[/h3]
  • Inhabitants consume items containing water contrary to the order displayed
  • If player completes quest while on horse then the player may not recieve technology points for that quest
  • On loading the saved game player will once be again assigned to parents (if they are still alive) which results in living in two homes at once
  • Case where client could get stuck in the dialogue if he had high latency and was starting and ending dialogue with npc rapidly


[h3]Updated[/h3]
  • Visual improvements to windows for crafting, dropping, transferring, buying and selling items
  • Fog tweaks
  • Raw mushrooms are more poisonous
  • Quark and Egg provide less food
  • Raw fishes effects changed
  • Milk and Soured milk provide less water
  • Salty sticks effect is weaker
  • Salty Pretzel effect last shorter
  • System for detecting additional npc's information in inspector mode
  • Freshness now decreases in chests slower to match decomposition rate of food storage
  • Characters ragdoll - synchronization, smoother transitions, influence of hit force, tweaks



Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty

Patch 2.0.1.6 on the Test Branch

[h3]Changelog - Patch 2.0.1.6[/h3]

[h3]Added[/h3]
  • Weight values with overload color to the trade windows


[h3]Fixed[/h3]
  • Dismounting animations not working in some cases
  • Bandits ragdoll not activating
  • Case where NPCs would slide across the ground after ending dialogue
  • Non-buildable areas at the foot of the big waterfall - either made buildable or clearly blocked by rocks


Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty

Test Your Charm | Medieval Dynasty Contest

[h2] 📣 CONTEST 📣 [/h2]



Are you a charmer? 😏 We are looking for the best Medieval Dynasty pick-up line!
5 best entries will win Medieval Dynasty Steam keys 🗝️

Enter the competition here 👉 bit.ly/MDCharmContest

We are waiting for your submissions until 13th February 2024, 11:59PM (GMT+01:00)
Good luck!

Teams at Render Cube & Toplitz Productions


https://store.steampowered.com/app/1129580/Medieval_Dynasty/

Patch 2.0.1.5 on the Public Branch

Changelog - Patch 2.0.1.5




Added
  • Added ability to drop a stack of items by holding down the drop button
  • A visual indicator to show the player that data is being loaded


Fixed
  • Firewood requirements do not update with building improvements
  • Dialogues sometimes getting stuck on an empty window for the client if they have high latency
  • Wrong display of skill descriptions in Spanish
  • Client can flirt indefinitely as long as the player picks the right answers
  • Client can give only one gift per game
  • Client can give a gift after every game reload
  • If host and client flirt with the same NPC and on another day host talks first with the given NPC then client isn’t able to flirt
  • Changing torch type while torch is lit doesn't change the torch in player’s hands
  • A new torch in inventory gets the hp of an old torch
  • Infinite torches if player drops the one equipped or transfers it to a chest
  • Picking one torch, then picking another from a stack then dropping the first and lighting the second one resulted in wrong item getting its condition dropped
  • Client's torch can be indestructible when they pick another torch and throw away the old one
  • Weight of the player is not correctly updated when client transfers/sells/buys item
  • In peoples' needs, the items were wrongly counted
  • If a client upgrades a building to a higher level, then the game tries to recover building materials and give them to the host instead of the player making the upgrade
  • Client can manage only items from the first buildings (for example, only items from Hunting Lodge I when managing Hunting Lodge II)
  • After giving a gift as client, NPC always responds as if no gift was given
  • On loading the game, player always equips first one of the equipped item type from the inventory instead of the correct one
  • After torch burning out for client, the new automatically equipped one doesn't show its usage in HUD
  • Single player cave near Branica - two cave deposits moved to be reachable by the player.
Updated
  • Generic NPCs on the Oxbow map will now have rumours option in their dialogues
  • The effect of holding buttons has been sped up and smoothed out (in sliders and list of buttons)
  • The input for transferring items to a mount has been changed
  • Cherry Pie has a lower stamina boost
  • Fruit Tart has a lower water boost
  • Flatbread and Flatbread with Onion provide less food
  • Oat Rolls, Rye Bread, Wheat Bread, Wheat Rolls, White Bread provide less food
  • Oat Rolls, Wheat Bread, Wheat Rolls effects last shorter
  • White Bread effect is weaker
  • Potion of Sobriety completely frees you from the consequences of drunkenness
  • Soured Milk has a longer effect, better alcohol reduction and provides more water
  • Pickaxe has a +5 damage per hit
  • Regular summer day has a colder afternoon
  • More visual details and decorations in caves, both on co-op and single maps
  • Tweaked character rag doll
  • Some river and lake banks are updated with foliage
  • Polish language is updated


Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty

Patch 2.0.1.4 on the Test Branch

[h3]Changelog - Patch 2.0.1.4[/h3]

Added
  • Added ability to drop a stack of items by holding down the drop button
  • A visual information to dialogue to show player that data is being loaded


Fixed
  • Firewood requirements do not update with building improvements
  • Dialogues sometimes getting stuck on an empty window for client if he has high latency
  • Wrong display of skill descriptions in spanish
  • Client can flirt indefinitely as long as the player picks the right answers
  • Client can give only one gift per game
  • Client can give gift after every game reload
  • If host and client romance with same NPC and on another day host talks as first then client won't be able to romance
  • Changing torch type while torch is lit doesn't change to torch in hands and also the new torch in inventory gets hp of the old torch
  • Infinite torch if player drops the one equipped in hands or transfers it to chest
  • Picking torch, then picking another from stack then dropping the very first one and lighting one current resulted in wrong item getting it's condition dropped
  • Client's torch can be indestructible when he picks another torch and throws away the old one
  • Weight of the player is not correctly updated when client transfers/sells/buys item
  • In peoples' needs the items were wrongly counted
  • If client upgrades building to higher level then game tries to recover building materials and give them to host instead of the player making the upgrade
  • Client can manage only items from first level of production building (for example only items from hunting lodge I when managing hunting lodge II)


Updated
  • Generic NPCs on the Oxbow map will now have rumors option in their dialogues
  • The effect of holding buttons has been sped up and smoothed out (in sliders and list of buttons)
  • The input for transferring items to a mount has been changed
  • Cherry Pie has lower stamina boost
  • Fruit Tart has lower water boost
  • Flatbread and Flatbread with Onion provide less food
  • Oat Rolls, Rye Bread, Wheat Bread, Wheat Rolls, White Bread provide less food
  • Oat Rolls, Wheat Bread, Wheat Rolls effect last shorter
  • White Bread effect is weaker
  • Potion of Sobriety completely frees you from the consequences of drunkenness
  • Soured Milk has longer effect, better alcohol reduction and provide more water
  • Pickaxe has +5 damage per hit
  • Basic summer day has colder afternoon
  • More visual detais and decorations in caves, both in co-op and single maps.
  • Tweaked characters ragdoll
  • Polish updated


Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/