Hello village elders!
Another small update for the Public Stage with particle effects for various actions in the game, bug fixes, small fences, etc. As well as the possibility to make bandits and animals more dangerous (or vice versa).
Well, let's get to work!
[h3] How to join the public staging? [/h3]
Some of you probably have not done this before, so here is a small guide:
Prerequisite: You must have Medieval Dynasty in your library – obviously.
The procedure
- Open your game library.
- Right Click on Medieval Dynasty there.

- Open properties.

- Select the tab "BETAS".*
- Enter this password below the dropdown in the field:
MedievalStaging

- Press CHECK CODE
- Use the drop down and select “release_build_staging”. This is the public stage.
- Press Close

Steam should now download this version of the game.
IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE PUBLIC STAGING BUILD! Just in case something goes awry!
Saves can be found here:
AppData > Local > Medieval_Dynasty > Saved > SaveGames
*Steam labels all those builds as "betas” albeit they’re not betas, so do not be too confused!
- 3D view of equipped player character and mount.
- Game customization now has separate parameters for animals and bandits’ statistics (damage and health).
- Three small new fences.
- Butterflies, Bees, Moths, Flies, Dragonflies, Fireflies, Ants, Firebugs.
- Particle effects for collecting herbs, mushrooms, sticks, stones.
- Particle effect of falling leaves from deciduous trees.
- Particle effect of falling conifer cones.
- Particle effect of campfire, responding to wind strength and direction.
- Particle effect of torch, responding to wind strength and direction.
- Particle effect of smoke, responding to wind strength and direction.
- Particle effect of dust in building interiors.
- Particle effects of sowing and fertilisation.
- Particle effect for cutting down trees.
- Particle effect of collecting nest contents.
- Particle effect of collecting manure.
- Particle effect for threshing.
- Particle effect for flour milling.
- Particle effects for herbalist work.
- Plates in the mines had the names of the villages.
- Flying trees.
- Bandits raining from the sky.
- Geese in the nest go through the floor (after skipping a day or season).
- Sometimes geese "flutter" while sleeping.
- Reworked material of the stone walls (building modules).
- Reworked model of Plank Fence.
- Terrain colour correction.
- Fog colour correction.
- Improved blood effects
- Numerous tweaks and improvements to the terrain.
- All languages updated.
[h2]1.5.2.1 - 19 June 2023[/h2]
[h3]Fixed[/h3]
- Frame drops in the inventory
- White water after closing the UI of an inventory
- Sowing sometimes doesn't affect the field
- Sometimes bandits spawn under the map
- Low plank fence not visible in destruction mode
- Possible fix for crash when entering an inventory
[h3]Updated[/h3]
- Improvements in particle effects
[h2]1.5.2.2 – 22 June 2023[/h2]
[h3]Fixed[/h3]
- Wooden fence not visible in destruction mode – Fix for: 1.5.2.0
- Cases where audio effects from the inspector mode did not turn off
- Exiting from management with a displayed sorting selector may result in sorting the UI being displayed in all other tabs
- Players playing on a PC can change tabs during sorting selection with the use of shortcuts
- The player can change the item/management category and book tab when the sorting selection UI is open
- Drinking last the capacity from an item, if there is another exhausted item in different condition, results in [invalid item] showing in the inventory
[h3]Updated[/h3]
- Improvements in particle effects – Update for: 1.5.2.0
- You can now control cutscene music volume with the master audio slider. Cutscene music has the same default loudness as the in-game music