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Medieval Dynasty News

Third Person View - Teaser

Hello everyone!

We’re happy to make Medieval Dynasty accessible to an even broader audience soon!

In first person view it may be disturbing not to see your own body, this can affect perception and cause unwanted efficiencies like nausea and dizziness. The dreaded motion sickness.

The Third Person View is countering this effect and helps those affected, so they can play games that would normally take their toll on well-being.

Check out the teaser video now:

[previewyoutube][/previewyoutube]

The 2021 Steam Award Nominations!

Hello Folks!

Steam Awards are coming soon and now you can nominate Medieval Dynasty for an award. We’ve chosen the ‘Sit back and relax’ category for this game and we hope you agree. This is how you do it:

1. Launch Steam,
2. Vote for Medieval Dynasty as a candidate in the “Sit back and Relax” category,
3. Now get into a seated posture of your choice,
4. Start Medieval Dynasty,
5. Go ZEN.

That’s all. You’re relaxed, right?
Best wishes and many thanks!

Survive the Amazon and Survive the Middle Ages in This Special Bundle

Hey Folks,

We joined forces with @creepyjar to bring you the Survival Instincts Bundle.

Make sure to grab this to get a huge discount on both games, the deal will disappear from Steam on December 1st.

Green Hell is an acclaimed survival game that challenges players to manage everything from their nutritional needs to their own sanity; Creepy Jar relentlessly added more and more content to make Green Hell a fully robust and deep experience. With 2 million players to date and coop mode it’s one of a kind experience.

One thing is for sure, with this bundle the survival instincts are more than challenged.

New in-game content for the STEAM Autumn Sale

Hi Folks,

Autumn is well and truly here and what's more, we have an Autumn Steam sale starting today! To celebrate this we have added some new in-game content to Medieval Dynasty.

[previewyoutube][/previewyoutube]

To help set the Autumnal mood, we've added piles of leaves all over the map.

It's worth to find them - you will get some nice surprises! (IMPORTANT: this event lasts only for a limited time!)

Also, from now on you can build scarecrows and place them in your fields to watch over your precious crops. (NOTE: You can only place them on the border of your field, not in the middle.)

We’ve heard that they can be a good companion when sitting by the fire - not too talkative though.





Enjoy!

Update to v1.0.1.1. - LIVE VERSION

Hello everyone!

We have a new build for the live version (v1.0.1.1.) adding a great and useful QoL feature: Drag and Drop!


  • Scarecrow as a new piece of decorative furniture
  • New dialogue sounds (together 4 new voice colors): including Farewell, First time greeting, Greeting, Vendor
  • Clicking in inventory on armor slot changes item selection to that item
  • Clicking in inventory on quick slot changes item selection to that item
  • Added "priority" parameter in consumption for "people needs UI"
  • Drag and drop in inventory from item to quick slot
  • Drag and drop to change item quick slot index from one to another
  • Drag and drop items on character portrait makes character equip it
  • Drag and drop items on mount portrait makes mount equip it
  • Drag and drop item on armor slot to equip it
  • Drag and drop items out of inventory to remove them from the inventory
  • Drag and drop items works with trading and transferring
  • Consuming items by drag and dropping it on the character's portrait
  • Sorting in management "buildings" tab
  • Sorting in management "people" tab
  • Sorting for inhabitants and buildings in assignment UIs



  • Achievement with interaction on a field larger than 6x6
  • Several flying plants
  • Sometimes some NPCs don't go to work after loading the game
  • Sometimes some NPCs hang in the air after loading the game
  • Sometimes NPC may start working at the same workbench the player is working at
  • Clicking on "Free Up Workstation" and moving the NPC will block the workbench
  • Workers harvested incorrect amounts of grain when a sector of the field was partially scythed
  • Pressing space while crouching did not stop player from crouching
  • Horizontal sensitivity value no longer affects the turning speed of mount
  • Character stands perpendicular to the ground after dismounting on sloped terrain
  • Sometimes character appears far from mount and then move quickly near mount when dismounting
  • Possibility to open inventory while moving for interaction or performing interaction with animal
  • Camera FoV not resetting when getting on a mount while aiming
  • Camera moving too far back when looking up with head bobbing disabled
  • Interacting with cauldron in kitchen did not lighting up the grate
  • Simple sack interact animation
  • Crafting a waterskin with water at well adds another empty waterskin
  • Crafting wine from juice makes an extra empty wine bottle
  • No notification about removed items during crafting
  • Selection changing too fast if other input was held
  • Double colon in "New field" quest
  • When inventory is sorted by condition, removing an item of a set condition causes the next item with the same name to be selected, not the next item in the list
  • Pressing button for starting game 2 times in a row results in bugged background
  • Looking at the cauldron in the kitchen sometimes showed grate interaction instead
  • Mothers holding invisible infants
  • Changing tool while aiming with the bow would keep right hand in aiming state for short time
  • Washing in washtub consumed stamina
  • Horses weight isn't displaying in coloured numbers when using the open saddlebags and being overloaded, but is when checking by pressing H in players inventory
  • NPCs that leave the player's village don't disappear when a season or day is skipped
  • Bandits don't react when the player shoots them with a bow or crossbow from a distance
  • NPC jerking when walking
  • Reduced stuttering when turning the mount
  • Other village husbandry animal that bled out far away from player didn't decrease his dynasty reputation on death
  • Position of planer in woodshed for male NPCs



  • Rendering optimizations
  • Added Broadleaf Plantain to starting inventory
  • Before interacting with the furniture, the NPCs check that someone is not standing and blocking the furniture
  • Sowing animation now doesn't cancel after interacting with field chunk
  • Filling waterskin, bucket or lighting a campfire no longer consumes stamina
  • Reduced jittering of knees/legs for horse and donkey when standing still
  • Updated the way game counts selling stolen items towards achievement
  • Replaced waterskin with wine bottle in barrel crafting animations
  • Polish updated
  • German updated
  • Dutch updated
  • Swedish updated
  • Upgrading a building with the ""Master of Destruction"" skill returns 50% of resources