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Medieval Dynasty News

Update to v1.0.0.7 - Live Version

Hello everyone!

We have another update, adding a few new things, most notably the Razer Chroma system, fixing and updating the game. After a short break Hungarian is back in the game. The new version number on the live branch is 1.0.0.7.


  • Randomization of the number of items in random locations on the map
  • Over 30 new random places generated on the map
  • Quest tracker now also always tracks current chapter in addition to tracked quest
  • Tutorial pop up video about chapters displayed after completing first chapter
  • Razer chroma system.
  • Shadows can now be turned off
  • Brightness slider in graphics settings
  • New dialogues sounds for children and toddlers (4 new voice color): Farawell, First time greeting, greeting
  • New dialogues sounds for adult and old NPC (14 new voice color): Vendors



  • Blood not spawning correctly from fleeing and bleeding animals
  • Villagers don't light campfires
  • Cases where there was no castellan after loading the game and Uniegost returned after skipping season
  • Cases where Alwin is in wrong place and has wrong tasks in shooting contest
  • Cases where new castellan is named Uniegost
  • Sometimes there is no apparent reason why a building can't be placed
  • Some animals make the sound of wood when the player hits them, now it's the sound of meat
  • Warm-blooded achievement is not working properly on save
  • Builder's Hut is not visible in Technology tab
  • On the player's death, the game is not paused which may lead to timed autosave during death screen
  • Timer is displayed in Alwin's story II
  • Alwin's story VIII - if the player fails bear's hunt, then the talk goal is limited by time
  • Saving issue making the player unable to save game within the same session if the player removed current save game and then started a new game
  • Bandit ragdoll when loading while they are dead and far from player
  • Fish space program defunded - fish hit by spears should be less likely to fly away
  • Iron bar gives Building Technology instead of Crafting Technology
  • Animals sometimes take up feed too slowly
  • Fall damage when mounted starts combat for the player
  • Possibility to interact with campfires, beds while on horse
  • Possibility to interact with objects while dismounting
  • Player stays on horse when dying and switching to heir
  • NPCs create empty wine bottle whenever they make wine from juice
  • Possibility for player to get stuck in falling animation when interacting with horse
  • Not being able to produce poisoned bolts
  • The recipe for "Wooden Table" is placing a "Log Table" instead
  • Not being able to ask Raimund about wild animals
  • Washing interaction is no longer quicker when holding a hammer




  • Rendering optimizations
  • Optimization of some systems
  • Quest to pay the taxes is now marked as Challenge instead of Chapter
  • House (the biggest one) now requires 1500 technology instead of 7500
  • If the player has a black screen instead of cutscene, the cutscene will turn off when the audio finishes
  • A chapter objective to build a Barn is now moved to the next chapter so that the player has free building slots
  • Player responses in dialogue are now with scroll bar
  • Cutscenes are now skippable after 2 seconds
  • Current torch is not burning out during dialogue
  • Wild animals will roam more when not in fleeing state
  • Adjusted head collisions for various animals
  • Body collisions for deer
  • Player can throw spears in the water again but cannot use bow while in deep water
  • Bandits’ ragdoll optimization
  • Blend time for blocking animations
  • Farm Development Stage building limit increased
  • Improved shadow quality on low settings
  • Wooden vials price lowered
  • Lowered reputation requirements for hiring villagers
  • Jumping now interrupts interaction timer
  • Hungarian returned to game
  • German updated
  • Dutch updated
  • Polish updated
  • Korean updated



Update to v1.0.0.7 - PUBLIC STAGING

Hello everyone!

We updated the game on the Public Stage branch.

[h3]How to join the public staging?[/h3]
Some of you probably have not done this before, so we have a small guide:

Prerequisite:
You must have Medieval Dynasty in your library – obviously.

The procedure
  • Open your game library.
  • Right Click on Medieval Dynasty there.



  • Open properties.



  • Select the tab "BETAS".*
  • Enter this password below the dropdown in the field:
    MedievalStaging


  • Press CHECK CODE
  • Use the drop down and select “release_build_staging”. This is the public stage.
  • Press Close


Steam should now download this version of the game.

IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE PUBLIC STAGING BUILD!

Just in case something goes awry!

Saves can be found here:

AppData > Local > Medieval_Dynasty > Saved > SaveGames

*Steam labels all those builds as "betas” albeit they’re not betas, so do not be too confused!


  • Razer chroma system.
  • Randomization of the number of items in random locations on the map
  • Over 30 new random places generated on the map
  • Quest tracker now also always tracks current chapter in addition to tracked quest
  • Tutorial pop up video about chapters displayed after completing first chapter
  • Shadows can now be turned off
  • Brightness slider in graphics settings
  • New dialogues sounds for children and toddlers (4 new voice color): Farawell, First time greeting, greeting
  • New dialogues sounds for adult and old NPC (14 new voice color): Vendors




  • Blood not spawning correctly from fleeing and bleeding animals
  • Villagers don't light campfires
  • Cases where there was no castellan after loading the game and Uniegost returned after skipping season
  • Cases where Alwin is in wrong place and has wrong tasks in shooting contest
  • Cases where new castellan is named Uniegost
  • Sometimes there is no apparent reason why a building can't be placed
  • Some animals make the sound of wood when the player hits them, now it's the sound of meat
  • Warm-blooded achievement is not working properly on save
  • Builder's Hut is not visible in Technology tab
  • On the player's death, the game is not paused which may lead to timed autosave during death screen
  • Timer is displayed in Alwin's story II
  • Alwin's story VIII - if the player fails bear's hunt, then the talk goal is limited by time
  • Saving issue making the player unable to save game within the same session if the player removed current save game and then started a new game
  • Bandit ragdoll when loading while they are dead and far from player
  • Fish space program defunded - fish hit by spears should be less likely to fly away
  • Iron bar gives Building Technology instead of Crafting Technology
  • Animals sometimes take up feed too slowly
  • Fall damage when mounted starts combat for the player
  • Possibility to interact with campfires, beds while on horse
  • Possibility to interact with objects while dismounting
  • Player stays on horse when dying and switching to heir
  • NPCs create empty wine bottle whenever they make wine from juice
  • Possibility for player to get stuck in falling animation when interacting with horse
  • Not being able to produce poisoned bolts
  • The recipe for "Wooden Table" is placing a "Log Table" instead
  • Not being able to ask Raimund about wild animals
  • Washing interaction is no longer quicker when holding a hammer




  • Rendering optimizations
  • Optimization of some systems
  • Quest to pay the taxes is now marked as Challenge instead of Chapter
  • House (the biggest one) now requires 1500 technology instead of 7500
  • If the player has a black screen instead of cutscene, the cutscene will turn off when the audio finishes
  • A chapter objective to build a Barn is now moved to the next chapter so that the player has free building slots
  • Player responses in dialogue are now with scroll bar
  • Cutscenes are now skippable after 2 seconds
  • Current torch is not burning out during dialogue
  • Wild animals will roam more when not in fleeing state
  • Adjusted head collisions for various animals
  • Body collisions for deer
  • Player can throw spears in the water again but cannot use bow while in deep water
  • Bandits’ ragdoll optimization
  • Blend time for blocking animations
  • Farm Development Stage building limit increased
  • Improved shadow quality on low settings
  • Wooden vials price lowered
  • Lowered reputation requirements for hiring villagers
  • Jumping now interrupts interaction timer
  • Hungarian returned to game
  • German updated
  • Dutch updated
  • Polish updated
  • Korean updated

Update to v1.0.0.6. - Live version

Hello everyone!

We're updating the live version to v1.0.0.6.


  • Tracker skill additionally highlights blood
  • New sounds for Planning Wood in Woodshed
  • Three new dialogues sounds for male child (1 voice color): Farewell, First time greeting, greeting



  • One of the signposts shows the wrong direction to Lesnica
  • Wrong descriptions for some items in the crafting menu
  • Some locations randomized on the map have incorrect amounts of items
  • Fish is flying out of the water after getting hit
  • NPCs eating or drinking from invisible items
  • If NPC is target of two quests and one requires items to deliver it sometimes blocks other quest from completing until required items are present
  • Empty Buckets of Water on the map
  • "Eat" text for drinking items instead of "drink"
  • Recurve bow technology mismatch
  • Technology unlocked schemes count mismatch for gates
  • Input for drink in HUD for empty waterskin
  • Affection is not visible for villagers owned by player
  • "Missing string table entry" for builder's hut's chest
  • The icon for "stew" shows a beet root, but there are no beet roots in the stew.
  • "Crafting" technology instead of "production" in radial menus
  • Iron spiked cudgel scheme missing in smithy III
  • Temporary fix for rare situation where tutorial videos or cutscene could freeze the game (black screen will remain but shouldn't freeze game)
  • Player being able to use tools before finishing dismounting
  • Items in villages sometimes restore themselves.
  • Fields and orchards sometimes placed incorrectly.
  • Uniegost returns after Story Uniegost VII
  • Sometimes Alwin returns after Alwins Story IX
  • Fenenna stays in the village after she said she would leave the valley
  • If an item fell on herbalist workbench it was impossible to pick it up.
  • Sometimes after giving taxes their paid status did not save on autosave.
  • "Animal overcrowding" quest sometimes did not give rewards.
  • Strider achievement not working (if the player visited every village on their save already the achievement should unlock after going to any of them)
  • Bandits causing performance issues after getting killed
  • Alwin introducing himself as Racimir in the first dialogue of Alwin I side quest.
  • Spears do not fly through animal legs anymore; they bounce off instead.



  • Increased brightness at night
  • Hurt prey animals are now slowed down to 40% of their max speed
  • Aggresive animals are now slowed down when entering fleeing state
  • Animals will now stay still for a little bit on first hit with a projectile
  • More tracks during the search for Hugo
  • Text for objective to get crossbow for domagoj changed for better clarity
  • Domagoj's crossbow can be a wooden crossbow in Uniegost VI
  • Removed left side hit animation from Hammer, Pickaxe, Axe and Cudgel
  • Player won't be able to shoot underwater
  • Increased attack range for fox and badger
  • Increased attach chance for spears
  • Disabled starving hunter quest.
  • Henbane now only removes 2% alcohol but only increases poison by 2%.
  • Polish updated
  • German updated
  • French updated



Update to v1.0.0.6 - PUBLIC STAGING

Hello everyone!

Now that you all know what is coming up next post release (you should check the roadmap) we’ll bring back our useful tool, that served us so well in the Early Access. The test branch. No secret things that should remain hidden to create some tension. At least for a while. The big PLUS: it gets us a ton of feedback from you!

Let us dive in directly:

[h3]How to join the public staging?[/h3]
Some of you probably have not done this before, so we have a small guide:

Prerequisite:
You must have Medieval Dynasty in your library – obviously.

The procedure
  • Open your game library.
  • Right Click on Medieval Dynasty there.



  • Open properties.



  • Select the tab "BETAS".*
  • Enter this password below the dropdown in the field:
    MedievalStaging




  • Press CHECK CODE
  • Use the drop down and select “release_build_staging”. This is the public stage.
  • Press Close




Steam should now download this version of the game.

IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE PUBLIC STAGING BUILD!

Just in case something goes awry!

Saves can be found here:

AppData > Local > Medieval_Dynasty > Saved > SaveGames

*Steam labels all those builds as "betas” albeit they’re not betas, so do not be too confused!

Contains spoilers!


  • Tracker skill additionally highlights blood
  • New sounds for Planning Wood in Woodshed
  • Three new dialogues sounds for male child (1 voice color): Farewell, First time greeting, greeting



  • One of the signposts shows the wrong direction to Lesnica
  • Wrong descriptions for some items in the crafting menu
  • Some locations randomized on the map have incorrect amounts of items
  • Fish is flying out of the water after getting hit
  • NPCs eating or drinking from invisible items
  • If NPC is target of two quests and one requires items to deliver it sometimes blocks other quest from completing until required items are present
  • Empty Buckets of Water on the map
  • "Eat" text for drinking items instead of "drink"
  • Recurve bow technology mismatch
  • Technology unlocked schemes count mismatch for gates
  • Input for drink in HUD for empty waterskin
  • Affection is not visible for villagers owned by player
  • "Missing string table entry" for builder's hut's chest
  • The icon for "stew" shows a beet root, but there are no beet roots in the stew.
  • "Crafting" technology instead of "production" in radial menus
  • Iron spiked cudgel scheme missing in smithy III
  • Temporary fix for rare situation where tutorial videos or cutscene could freeze the game (black screen will remain but shouldn't freeze game)
  • Player being able to use tools before finishing dismounting
  • Items in villages sometimes restore themselves.
  • Fields and orchards sometimes placed incorrectly.
  • Uniegost returns after Story Uniegost VII
  • Sometimes Alwin returns after Alwins Story IX
  • Fenenna stays in the village after she said she would leave the valley
  • If an item fell on herbalist workbench it was impossible to pick it up.
  • Sometimes after giving taxes their paid status did not save on autosave.
  • "Animal overcrowding" quest sometimes did not give rewards.
  • Strider achievement not working (if the player visited every village on their save already the achievement should unlock after going to any of them)
  • Bandits causing performance issues after getting killed
  • Alwin introducing himself as Racimir in the first dialogue of Alwin I side quest.
  • Spears do not fly through animal legs anymore; they bounce off instead.



  • Increased brightness at night
  • Hurt prey animals are now slowed down to 40% of their max speed
  • Aggresive animals are now slowed down when entering fleeing state
  • Animals will now stay still for a little bit on first hit with a projectile
  • More tracks during the search for Hugo
  • Text for objective to get crossbow for domagoj changed for better clarity
  • Domagoj's crossbow can be a wooden crossbow in Uniegost VI
  • Removed left side hit animation from Hammer, Pickaxe, Axe and Cudgel
  • Player won't be able to shoot underwater
  • Increased attack range for fox and badger
  • Increased attach chance for spears
  • Disabled starving hunter quest.
  • Henbane now only removes 2% alcohol but only increases poison by 2%.
  • Polish updated
  • German updated
  • French updated
  • Spears do not bounce off animals now when hit beside legs






Chinese language videos available!

Chinese language videos are now available on Steam and bilibili