Update to v0.4.0.7.
[h2]Update Notes[/h2]

- Dropping items from horse on the ground is possible only in range of 15 meters (like transferring).
- Input buttons for changing values in options menu.
- New sounds of the player washing in the Washtub.
- New sound of pouring water into the Washtub.
- Shading and windowed full screen in the graphics settings.
- Landmark - stream flowing through a cave.
- Auto-Run (Double tap Sprint button to activate).
- New sounds of wind.

- Roasted, Salted and Dried Meat and Fish Meat has wrong technology reward.
- NPCs cannot craft unlocked clay items in Workshop II.
- Front roof of Workshop I has a sound of wood instead of a straw.
- Fire effects have too few particles on low quality settings.
- Some quests cannot be completed even though all their objectives are done.
- Changing steering to gamepad does not hide mouse cursor.
- Unlocking crafting scheme (through the radial menu) that also works for another recipe (like Stew with Meat/Salted Meat) does not unlock all recipes attached to this scheme.
- Blurry map.
- Horse can be summoned even if it is overloaded.
- The summoned horse moves at normal speed regardless of the load.
- Wolf can howl while being hit by the player.
- Animals can sometimes throw trees into outer space.
- The Foals sleep with their eyes open.
- The player can interact with the Washtub even though the text shows that the Bucked with Water is required.
- Washtub cleans the player when filled with water fully for the first time.
- Torch appears during crafting.
- After taking off the gloves, the wrong material appears on the hands.
- After removing the NPC with the Torch from the village, it leaves the Torch in the air.
- Talent "Skilled Farmer" does not work for cereals.
- Foliage quality settings does not work.
- NPCs are wearing multiple clothes at the same time.
- Animals are stopping completely when entering a water (swamps mainly).
- Movement speed for teenagers.
- Mounted horse is still moving when the player is in a dialogue with an NPC.
- NPCs are looking in the wrong direction during dialogue with the player.
- No visibility of the Poppy in the Inspector mode.
- Transferring to mount that is further than 15m from the player.
- Wrong sound for stone wall in Tavern III.
- Flickering mouse when changing controls to a gamepad.
- Dropping or transferring decimal coins is impossible in languages other than English.
- NPC list is not updating after removing an NPC from the village.
- NPCs block themselves in the orchards.
- NPCs have overly wide-open eyes while sitting.
- Orchards are taking Technology points from Building instead of Farming in Technology tab.
- The buttons’ visibility in options.
- Some quests have all goals completed but the quest cannot be completed.
- After changing the season, the player often appears in an occupied bed.
- Icon of Coins in the item description in Technology tab scheme.
- Color of building slot in NPC and animal details.
- Crash issue when summoning a mount.
- Foals do not have any info on the HUD (Foal: Male/Female).
- Inputs are not set to gamepad in the technology, map, trading, and options menu.
- Players can transfer items to a dead horse.
- Equipping a duplicate item for horse, via character equipment, adds the new item to the horse inventory instead of equipping it (the old item is unequipped).
- The player can summon the horse when said horse is dead.
- The horse is walking away from the player or not coming closer to the player when it is summoned.
- Map quality.
- Player can assign horse as a mount without a saddle.
- An issue causing the player to appear smaller.
- Player falling on horse.
- Auto-run can be activated when in menu.
- Reduction of cases of "sliding" NPCs.
- Player no more slides after landing or running.
- Player getting stuck at workbenches when exiting it by using "Q".
- Some NPCs are outside the map.
- No effect of rain and snow particles on low and medium shadow quality settings.
- "Resources" text in radial menus is displayed when the player does not have Castellan's permission.
- Player should be less likely to get stuck in the workbenches after crafting.

- Redesigned shadow quality levels. Ultra - New quality level, High - previous Ultra, Medium - previous High, Low - improved previous Low.
- Visual improvements to grass at low quality levels.
- Redesigned texture quality levels. Significant improvement in texture quality on low specification PC.
- Hungarian language.
- German language.
- Russian language.
- Italian language.
- French language.
- Input buttons in Inventory, Journal, trading etc. are now also clickable on the text.
- Crafting arrows now makes 10 instead of 50 (cost and time is also reduced 5 times).
- Blending for Wolf animations.
- Water filling for the Washtub now always takes the same amount of time.
- Rendering optimizations.
- Memory optimizations.
- Loading time optimizations.
- Italian language.
- Anvil and Furnace are now available in the Smithy I.
- Changed the order of the animal buildings to match their respective order in Technology.
- New threshing and flail animations for NPCs.
- Bulls have now their own model.
- The capacity of the Tavern chest increases with building level.
- Pressing "Enter" while saving now saves immediately (no need to double "Enter").
- Orchard is no longer locked by Technology.
- Reputation required to recruit new NPC now no longer counts children from player's village.
- Unstuck will now try to move the player out of the object and teleport the player to start only if it fails. (WIP)
- New input buttons for tutorial UIs.
- New input button for Events.
- Diverse optimizations.
- Movement should be more responsive to stopping or changing direction.
- Every 2 levels the player gets additional talent point (cap increased from 10 to 15).
- UI - Hidden level progress if the player reaches max level.
- Fruit trees growing time is decreased.