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Medieval Dynasty News

Update to v1.0.0.9. - LIVE VERSION

Hello everyone!

The Public Stage branch version is updated to the live version and it brings these changes and fixes along.

Please note that the scarecrows, if encountered, have no functionality anymore as the Halloween event has passed. For now they only have a cosmetic purpose.


  • New dialogue sounds (together 10 new voice colors): including Farewell, first time greeting, Greeting, Vendor
  • Break slots for Hunters in Hunting Lodge
  • Sorting buttons for people demands control tab in management
  • New home activities for NPCs



  • Compass working incorrectly when mounted
  • Torch not usable while holding a sickle
  • Interaction UI not updating correctly when opening chests while holding interaction key
  • Calf sounds
  • If item is about to spoil in this season, then only the last stack of it will get spoiled
  • Possibility to have an unlimited tool when unassigning item from quickslot during holstering animation
  • Animals not keeping their name after growing up
  • No input on a gamepad for building rotation
  • If game settings save file is corrupted then all settings are set to lowest value instead of default
  • Unassigning notification if NPCs is unassigned from nothing.
  • When road is blocked by no permission, the icon is not darker
  • Inventory selected item changes when consumed item adds another item to inventory
  • During crafting empty bottles are not returned to inventory.
  • The quality of the player's character mesh sometimes changes in camera view
  • Doubled penalty to reputation for stealing items
  • Problem with boiling sounds too long. When the player wanted to stop cauldron animations in random time the sounds of boiling didn’t stop and were playing longer.
  • Horse turn animations are now properly transitioning between themselves when changing speed/stopping and turning at the same time
  • Mount couldn’t use running/sprinting speed when the player starts moving during the mounting animation.
  • Issue with NPCs when they appear on the screen, causing them to shift strangely and slowly adjusting to the ground.
  • Mislabeled cow shed roof.
  • Sometimes, when a player blocks an NPC (at a workbench or a break point), the NPC starts interacting at the point where he is standing.
  • Sometimes animal breeders enter the animal housing when they are working with the animals.
  • Log Fence doesn't remove grass.
  • Dialogues - problem with panning on right headphone.
  • Light flash when trying to equip torch underwater.
  • Player not being able to close quick slot menu using left or right mouse button while mounted
  • Strange head movement sometimes appearing when stopping or finishing crafting
  • Stopping animations not applying correctly
  • No torch shadows
  • Player was able to loot items while skinning
  • Milk in a bucket - while milking a cow - looks strange
  • Signboard in the Sewing building has sometimes been duplicated
  • Sometimes player wouldn't enter the aiming animation if a spear was holstered while holding right click
  • Hands attack animation was much slower
  • Player getting stuck in mount after dismounting in some cases



  • Save and Load optimizations
  • Rendering optimizations
  • Memory optimizations
  • Notification sound for shooting in archer target.
  • Improvements to the effect of snow on the ground
  • Adjusted speed of young and small husbandry animals
  • Adjusted walking speed of adult/teenager NPCs to better match their animation
  • When the bandits move too far from their camp, they return to their camp running
  • Ida now gives Domagoj's crossbow in the correct moment
  • Equipped items condition is now displayed in the same way in both inventory and quick slot menu
  • Transfer, drop, sell, and buy slider now have clickable buttons for increasing or decreasing amount
  • Sorting items now no longer changes selected item to first on the list
  • Shop management is now sorted in order (Intensity above 0->Is item present in storage->rest)
  • Dismounting animation for donkey and horse
  • German updated


Update to v1.0.0.9 - PUBLIC STAGING

Hello everyone!

We have a new update for the public stage.


[h3]How to join the public staging?[/h3]
Some of you probably have not done this before, so we have a small guide:

Prerequisite:
You must have Medieval Dynasty in your library – obviously.

The procedure
  • Open your game library.
  • Right Click on Medieval Dynasty there.



  • Open properties.



  • Select the tab "BETAS".*
  • Enter this password below the dropdown in the field:
    MedievalStaging


  • Press CHECK CODE
  • Use the drop down and select “release_build_staging”. This is the public stage.
  • Press Close


Steam should now download this version of the game.

IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE PUBLIC STAGING BUILD!

Just in case something goes awry!

Saves can be found here:

AppData > Local > Medieval_Dynasty > Saved > SaveGames

*Steam labels all those builds as "betas” albeit they’re not betas, so do not be too confused!


  • New dialogue sounds (together 10 new voice colors): including Farewell, first time greeting, Greeting, Vendor
  • Break slots for hunters in the hunting lodge.




  • Compass working incorrectly when mounted
  • Torch not usable while holding a sickle
  • Interaction UI not updating correctly when opening chests while holding interaction key
  • Calf sounds
  • If item is about to spoil in this season, then only the last stack of it will get spoiled
  • Animals not keeping their name after growing up
  • No input on a gamepad for building rotation
  • Unassigning notification if NPCs is unassigned from nothing.
  • When road is blocked by no permission, the icon is not darker
  • Inventory selected item changes when consumed item adds another item to inventory
  • During crafting empty bottles are not returned to inventory.
  • The quality of the player's character mesh sometimes changes in camera view
  • Doubled penalty to reputation for stealing items
  • Problem with boiling sounds too long. When the player wanted to stop cauldron animations in random time the sounds of boiling didn’t stop and were playing longer.
  • Horse turn animations are now properly transitioning between themselves when changing speed/stopping and turning at the same time
  • Mount couldn’t use running/sprinting speed when the player starts moving during the mounting animation.
  • Issue with NPCs when they appear on the screen, causing them to shift strangely and slowly adjusting to the ground.
  • Mislabeled cow shed roof.
  • Sometimes, when a player blocks an NPC (at a workbench or a break point), the NPC starts interacting at the point where he is standing.
  • Sometimes animal breeders enter the animal housing when they are working with the animals.
  • Log Fence doesn't remove grass.
  • Dialogues - problem with panning on right headphone.
  • Light flash when trying to equip torch underwater.
  • Player not being able to close quick slot menu using left or right mouse button while mounted
  • Strange head movement sometimes appearing when stopping or finishing crafting
  • Stopping animations not applying correctly
  • No torch shadows
  • Player was able to loot items while skinning
  • The milk in buckets while milking a cow looked odd.




  • Save and Load optimizations
  • Rendering optimizations
  • Memory optimizations
  • Notification sound for shooting in archer target.
  • Improvements to the effect of snow on the ground
  • Adjusted speed of young and small husbandry animals
  • Adjusted walking speed of adult/teenager NPCs to better match their animation
  • When the bandits move too far from their camp, they return to their camp running
  • Ida now gives Domagoj's crossbow in the correct moment
  • Equipped items condition is now displayed in the same way in both inventory and quick slot menu
  • Transfer, drop, sell, and buy slider now have clickable buttons for increasing or decreasing amount
  • Sorting items now no longer changes selected item to first on the list
  • German updated

TPP is finally coming to Medieval Dynasty



Hello village leaders!

We have something big coming soon to Medieval Dynasty. We guess that you already know what we are talking about. Yes, we are planning to release new update with Third Person Perspective next month. It just looks gorgeous and we just can’t wait to share it with you. Stay tuned (now in 1st person).





Your Toplitz Productions and Render Cube Teams

The Halloween Update - UPDATED




Village Leaders,

Something spooky is happening in Gostovia. Villages have reported seeing Scarecrows scattered all around the land. Some people report receiving many riches from them, while others are too scared to come close. The people are looking at you, Village Leader. What will you do? Are you brave enough to see them yourself, or are you too scared to try? Legends say that the Scarecrows will only be here until 3rd of November, 2021, so you don’t have much time to make up your mind.

[previewyoutube][/previewyoutube]

With the spooky season in full swing, it also means that Medieval Dynasty is now on sale on Steam! So celebrate Halloween in style, and grab the game with a 20% OFF discount. Don’t wait too long though as promotion ends on the 1st of November, 2021.

Now, let’s see what these people in Gostovia were whispering about...


Your Toplitz Productions and Render Cube Teams

PS: Here is the changelog for v1.0.0.8

PPS: Check our other titles.
They are part of the Steam Sale too!

Farmer's Dynasty 60 % discount

Lumberjack's Dynasty 40 % discount

PPPS: The scarecrows from the event have been deactived and are now non-functional, however, some of them still stick around to keep an eye on the villagers.

Update to v1.0.0.8 - LIVE VERSION

Hello everyone!

The live version got updated to v1.0.0.8.


  • Items sorting in inventory and during trading/transferring.
  • "Holding ""F"" or ""X"" changes people's needs in whole category"
  • Custom name for animals
  • Key binding now recognizes mouse buttons.
  • Checking the size of all saves in saves folder.
  • Over 40 new random places generated on the map
  • Game mode setting for stopping dropped food from spoiling
  • Slight camera shakes when using tools or hitting objects
  • Added option to disable camera shakes in gameplay settings
  • Added option to disable character's breathing in gameplay settings
  • New dialogue sounds (69 new voice colors): Farewell, first time greeting, Greeting, Vendor



  • Changed the way the achievements are written, this should hopefully lower the possibility of achievement writing fail, which prevented any other achievement to be obtained until the game restarts.
  • Waterskin with Water is a lot cheaper than regular waterskin.
  • Player can talk to NPC after removing NPC from the village
  • Some cases where NPCs sleep on the floor
  • Some cases where the workstations work on their own
  • Some cases where the NPC gets up from the bench and the player catches him to talk, the NPC runs away
  • Racimir can move in with other women without being married to them
  • The starting health and damage options don't affect bandits
  • Mount no longer spawns from the ground when summoned of assigned to building
  • Player is adjusting his rotation properly now when riding on donkey
  • Weight of Wooden Vial is too high
  • Wooden gate had wrong texture.
  • Incorrect warning when placing a Fishing Hut on uneven ground.
  • Wrong setting name for "Korean"
  • In some languages text is chopped when giving gift to Females
  • Sometimes dismount action key bind is missing
  • Wrong expiration time in journal
  • Dropped milk when turns to sour milk loses all capacity
  • Displayed numbers of potion effects (stamina, food, water) are not correct
  • No lighting in door module for residential buildings.
  • Clay deposit looks wrong in winter.
  • The fruit on the fruit trees did not react to the wind.
  • Cases where the AI is unable to enter a building have been reduced.
  • NPCs animations sometimes pause when they are standing looking at a bench, chair or workbench, until they finally start interacting
  • Stubborn horses not walking out from the stable, wanting to cuddle with other horses and do important horse stuff like discussing world domination.
  • Horses walking really slow in some cases
  • Foal movement animations do not match their movement speed
  • Gates have wrong notification when trying to place them in unavailable spot
  • Dismount action is not assigned to any key after resetting key binds to default.
  • Items are not assigned to the heir when player transfers to heir on death
  • Player switch to tool holding pose even though empty quick slot was selected
  • Transition animations being interrupted causing weird stuttering
  • Crossbow changing position in player hands when stopping during crouching and aiming
  • Throwing Rock damage not being affected by the "pull strength"
  • Rocks attaching to fish when fish is killed.
  • Player tool animation not being interrupted on season skip
  • Gates affecting NPCs path preference - they could choose a longer path instead of going through the gate
  • Bandits floating dead in some cases (What sinister magic was at work here?)
  • Challenges ending too soon
  • Once a field has been destroyed by an event, it cannot be re-ploughed.
  • Ploughing the field when an NPC is collecting resources from them would revert the field to a state as if the resources were just collected
  • NPC collecting crops from fields (adding to storage) that the player has already collected



  • Head bobbing algorithm improvements
  • Snow improvements on bridges, stairs and planks.
  • Numerous improvements in post-processing
  • The duration of the day has been lengthened and the night shortened.
  • The length of the day depends on the season.
  • Gates now open wider.
  • Gates can now be placed on player's roads.
  • Further animal IK improvements
  • Quests now can be untracked (Chapters cannot be untracked)
  • If text in options will be too long, then there will be sliding animation
  • Equipped or assigned items will not be taken from player in deliver quests
  • Sorting now sorts all items together without division to categories
  • Updated system for key binding, now it's possible to change bound key for every action.
  • Quickslots for some keyboard layouts now must be remapped manually in key bind menu
  • Removed odd white lines in scroll bars
  • Rendering optimizations
  • Horse animation transitions are now smoother while accelerating
  • Time left for objective is now not visible if objective is done
  • Seasons left for quest to complete is now not visible if quest is completed or failed
  • Default framerate set to 60
  • Improved snapping NPCs to interaction points
  • Turn in place animation speed and angles
  • Throwable rock damage changed to 5 instead of 10
  • German updated
  • Polish updated
  • Dutch updated
  • Swedish updated
  • Russian updated