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Medieval Dynasty News

Medieval Dynasty - A Glimpse of Upcoming Features and Additions

Welcome Village Leaders,

For the last few months, we’ve been tucked away working on Medieval Dynasty and making the game better, more optimized, and with new content. Correcting errors, squashing bugs, optimizing, they’re all-important parts of the Early Access phase. Deep inside though, we know it’s the new additions to the game that you are most looking forward to! So, let’s not keep you waiting and let us show you what we'll be adding to the game in an upcoming update!

First up, let’s talk about the important thing in life. No, it’s not a large village, kilos of gold, or a donkey (although that donkey does come close). We’re talking here about love. It’s hard to imagine building a dynasty without a significant other. But you have to bring your flirting a-game to conquer hearts in the Middle Ages. Winning the heart of your chosen future bride is not an easy task. Many brave men have fallen in this intricate battle of words and gestures. In Medieval Dynasty flirting will soon be more elaborate.

In the next update, we will add four types of personalities to NPCs. The correct recognition of their personality will allow you to choose better flirting options, and at the same time, it will lower the chance of a negative reaction. Flirting is a complicated art form that will soon be available to you. You will find a few new interactions to use: a compliment, a joke, a fun fact, a gossip, or you can use the power of poetry to attract your lady. As you gain more experience in this field, a higher Affection level will be unlocked, giving you more romantic options to use.

If you feel that your words are not enough to win the heart of your chosen one, you can also improve your chances of romance by giving her a gift. Just remember that you can only give one gift per season. And not everyone will like the same presents, so gift wisely. You will find these gifts at special vendors that will appear in random neighbour taverns in different seasons.
Once you are successful and your chosen lady finally becomes your wife, new opportunities will arise. However, we will leave that for you to discover.

Flirting - a delicate battle for the heart of the chosen one.

Shops and Vendors are one of the new features that will be added with the next update. Soon you will be able to set up your own stalls and you will decide what to sell in them. There are many available options for you: baked goods, clothes, tools, weapons, and many more. All you have to do is build a shop and assign a resident to be the shopkeeper. This is a great way to make more money. Assign a villager, sell your goods, and while people are buying your goods, you can do something more useful (or not - you’re the boss).



Your own shop - here with resources…



… and here weapons and tools.

And very quickly, expect some new animals in the wild (was that a lynx that just ran past!?!) and a wooden crossbow. But we will tell you more about this the next time we meet.

That’s it from us! It was supposed to be a short glimpse after all, but it turned into a bit of a full-blown peek! Let us know what you think of these new features in the comments below. And as always, follow us on Facebook, Twitter, Instagram and our Discord channels (who knows what goodies are hiding in those channels!). Stay tuned - we will reveal even more info soon.


Until next time,

Toplitz Productions and Render Cube Teams








Medieval Dynasty took 3rd Place at Digital Dragons Indie Celebration Competition

Hello everyone!

This weekend Digital Dragons Indie Celebration Competition 2021 has finished up. And we have some big news. We are very proud to announce that Medieval Dynasty received the 3rd Place Award at the show!



We are very happy and proud that we got nominated, and to come away with 3rd place prize is a cherry on the proverbial cake (it’s nice to add this win to our last month’s Dreamhack nomination)!

We want to thank Digital Dragons for the nomination and award. They do a great job in developing the gamedev scene and contribute greatly to the promotion of indie developers. This is a hugely important mission and you are carrying it out brilliantly!

We also want to thank everyone who took some time and voted for us. Thank you for your support and faith. It means that our work is worth our time and commitment. Thanks to you, we are catching the wind in our wings for further actions. And because of your constant feedback and support, you’re making Medieval Dynasty better. So once again, thank you for your support.

Ladies and Gentlemen, one last time: Medieval Dynasty won the 3rd Place Award!!!


Until next time,

Toplitz Productions and Render Cube Teams

Update to v0.5.1.1 – LIVE VERSION

Hello everyone! We have a small update bringing these items:

[h2]Change log[/h2]

  • A new system for dynamic environmental sound. Wind and bird sound dependent on the number of trees near the player. (Work in progress)
  • Miners dig in the cave walls.
  • New sounds for wind in forests.
  • New sounds for birds. (Work in progress)
  • New sounds of fishing for NPCs - idle (water movement), catch and miss.
  • Autosave on completing quest.
  • New sounds for rain (non-forested areas only).
  • Strange collisions of bolts.
  • Reduced instances of animals appearing on trees, rocks and other objects.
  • Wild animals sometimes appear in the player's village.
  • Some building modules break too quickly.
  • Alwin's story VIII and IX quests are bugging on load.
  • Character is leaning twice when stopping crafting during default crafting animation.
  • One of the road signs indicates the wrong village.
  • Bug erasing quests on load.
  • Bug with NPCs appearing and moving around the Tavern's grates and stoves.
  • Czech language.
  • Hungarian language.
  • Ukrainian language.
  • Swedish language.
  • Russian language.
  • Rendering optimization.
  • Numerous changes in the numbers of resources extracted from animals.
  • Scheme for Stone Spear is now in Hunting Lodge I.
  • Scheme for Daub is now in Barn I.
  • Changed crafting recipe for Wooden Wheel and Bucket.
  • Changed the price for the Bucket.
  • Bucket crafting and production is now in Workshop I.
  • Increased wildlife numbers.
  • Increased the employee limit at the Mine from 2 to 6 people.
  • Lowered the employee limit in Barn II from 8 to 6 people and in Barn III from 12 to 8 people.
  • Bag radial menu now shows the season when the player can sow/plant and harvest/collect.
  • Sounds for Horse, Donkey, Deer - deleted whinny sounds from run / sprint - added more in idle.
  • More natural animal eating sounds.
  • More natural animal breathing sounds.
  • Terrain rearrangement near Hornica - mountains loom over the village.
  • Inverted kinematics for some animals.
  • Inverted kinematics for player and NPCs.
  • Decreased movement speed for Buck, Doe and Wolf.
  • Dodging attacks and escaping without sprinting from animals that are not wounded should be more difficult now.
  • Slightly increased movement speed for Boar and Bear.
  • Lowered chance for bear to play the standing attack animation.

Update to v0.5.1.1. - TEST BRANCH - UPDATED!

[h3]How to join the test branch?[/h3]
Some of you probably have not done this before, so we have a small guide:

Prerequisite:
You must have Medieval Dynasty in your library – obviously.

The procedure
  • Open your game library.
  • Right Click on Medieval Dynasty there.



  • Open properties.



  • Select the tab "BETAS".



  • Enter this password below the dropdown in the field:

3v491vMVZnvp3

  • Press CHECK CODE
  • Use the drop down and select “public_beta - Public Beta Branch”*.
  • Press Close


Steam should now download this version of the game.

IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE BETA BRANCH!

Just in case something goes awry!

Saves can be found here:

AppData > Local > Medieval_Dynasty > Saved > SaveGames

*Steam labels those builds as "beta"(see bullet points), so do not be too confused!


[h2]ADDED[/h2]
  • A new system for dynamic environmental sound. Wind and bird sound dependent on the number of trees near the player. (Work in progress)
  • Miners dig in the cave walls.
  • New sounds for wind in forests.
  • New sounds for birds. (Work in progress)
  • New sounds of fishing for NPCs - idle (water movement), catch and miss.


[h2]FIXED[/h2]
  • Strange collisions of bolts.
  • Reduced instances of animals appearing on trees, rocks and other objects.
  • Wild animals sometimes appear in the player's village.
  • Some building modules break too quickly.
  • Alwin's story VIII and IX quests are bugging on load.
  • Character is leaning twice when stopping crafting during default crafting animation.


[h2]UPDATED[/h2]
  • Czech language.
  • Hungarian language.
  • Ukrainian language.
  • Swedish language.
  • Russian language.
  • Bucket crafting and production is now in Workshop I.
  • Increased wildlife numbers.
  • Increased the employee limit at the Mine from 2 to 6 people.
  • Lowered the employee limit in Barn II from 8 to 6 people and in Barn III from 12 to 8 people.
  • Bag radial menu now shows the season when the player can sow/plant and harvest/collect.
  • Sounds for Horse, Donkey, Deer - deleted whinny sounds from run / sprint - added more in idle.
  • More natural animal eating sounds.
  • More natural animal breathing sounds.
  • Terrain rearrangement near Hornica - mountains loom over the village.
  • Inverted kinematics for some animals.
  • Inverted kinematics for player and NPCs.
  • Decreased movement speed for Buck, Doe and Wolf.
  • Dodging attacks and escaping without sprinting from animals that are not wounded should be more difficult now.
  • Slightly increased movement speed for Boar and Bear.
  • Lowered chance for bear to play the standing attack animation.


[h2]Change Log v.0.5.1.1.[/h2]

ADDED
  • Autosave on completing quest.
  • New sounds for rain (non-forested areas only).


FIXED
  • One of the road signs indicates the wrong village.
  • Bug erasing quests on load.
  • Bug with NPCs appearing and moving around the Tavern's grates and stoves.


UPDATED
  • Rendering optimization.
  • Numerous changes in the numbers of resources extracted from animals.
  • Russian language.
  • Scheme for Stone Spear is now in Hunting Lodge I.
  • Scheme for Daub is now in Barn I.
  • Changed crafting recipe for Wooden Wheel and Bucket.
  • Changed the price for the Bucket.


Medieval Dynasty - Q&A Video: Questions Needed!

Hello everyone!

With the last Major Medieval Dynasty update behind us, we wanted to see if you have any questions on your mind which we could answer in our upcoming Q&A video. So tell us, what would you like to know? You can ask us anything - from our game designing processes, questions about upcoming features, or simply ask us anything you want to know more about. Who knows, we might answer your question in our next Medieval Dynasty Q&A Video.


Have a good day and until next time,

Toplitz Productions and Render Cube Teams