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Medieval Dynasty News

The Medieval Dynasty Roadmap

Hello everyone!

For better visibility we're re-posting the Medieval Dynasty roadmap. During this Early Access we have planned a few things for you!



Fourth quarter of 2020 we plan to add:

  • Events, challenges and Fishing
  • Riding and Farming


First quarter of 2021 we plan to add:

  • Pottery, beekeping and alcohol production
  • Bandits


Also, we will improve the game by fixing bugs, adjusting game balance and optimizations throughout the Early Access. And of course new languages will be added as well. Don't forget to post your suggestions and ideas on the forum, too.

Thanks so much for being part of this wonderful community!

Update to v0.1.0.7. - September 22nd, 2020

Hi everyone!

We skipped the manic Monday, you know…lemons, and jumped right to Tuesday. So here we have some new stuff and fixes. We hope you still love "Medieval Dynasty" and enjoy playing it.

Fixes
  • Time for grain threshing in Barn is now running correct.
  • The issue with the dialogue to recruit people staying even after recruiting them is now fixed.
  • The Night Hunt quest now has the correct technology restriction.
  • Fixed the item duplication in chests in NPC villages after loading the game.
  • Fixed the issue with the player's weird relationship with a child who was also the wife's sister or brother at same time. Dialogs with your own child are in work in progress.
  • Fixed the inability to fertilize the field after harvesting.
  • Fields in Rolnica were not properly created, this now fixed.
  • Fixed the Extraction Knowledge skill resetting the dialogue option, which then bugged the dialogue window.
  • Flirting with own mother is now fixed.
  • Placed the player's family in their home – the home references are properly set, teleport family to player's village.
  • Working in your own field only will give you technology and skill points.
  • When flirting, women will not accept marriage proposals until player owns a house.


Additions
  • Added the possibility to change keybinds for the keyboard. Some Keys like Spacebar, L_Ctrl, Num 5 etc. are using longer texts and exceed various UIs fields, this is work in progress and will be patched. If you find any unpatched fields later, let us know.
  • Added the option to adjust Field of View
  • The contents of chests from NPC buildings are now saved to a file.
  • Improvements to item saving. Saving only changed some items, not all. It will restore all stolen items on the map once.
  • Improvements to post process. The sky is a bit darker, contrast and saturation corrections applied as well.


Balancing
  • Tweaked the weapon/tool damage, also the condition numbers.
  • You can find more collectable rocks near rivers, streams, and some rocky areas now.
  • Made some changes to the contents of chests in the NPC villages.


Retracted
  • Removed the quick fix for changing keys from QWERTY to AZERTY in v0.1.0.2 - If you had set the key binds to AZERTY, those settings will be present in the new key binding system.


Update to v0.1.0.7 - September 22th, 2020

Tuesday evening and we are still working. After one day without a patch here comes the newest stuff. We hope you still love "Medieval Dynasty" and enjoy playing it.

  • Time for grain threshing in Barn - Fixed
  • The problem with dialogue to recruit people staying even after recruiting them. - Fixed
  • The Night Hunt quest not having correct technology restriction. - Fixed
  • Improvements in saving items. Saving only changed items, not all. It will restore all stolen items on the map once
  • Changes to the contents of chests in NPC villages.
  • Save the contents of chests from NPC buildings to a file.
  • Items duplicating in chests in NPC villages after loading the game. - Fixed
  • Fields in Rolnica fixe. The fields was not created.
  • Being unable to fertilize the field after harvesting. - Fixed
  • Post process improvements. A bit darker sky, contrast and saturation corrections
  • Working only in your field gives you technology and skill points
  • When flirting, women will not accept marriage proposal until player has a house.
  • Blocked flirting with own mother. - Fixed
  • Tweaked Weapon/Tool Damage and Condition numbers
  • More collectable rocks near rivers, streams and some rocky areas
  • Extraction skill Reset dialogue option bugging dialogue window. - Fixed
  • Possibility to change keybinds for keyboard. Some Keys like Spacebar, L_Ctrl, Num 5 etc. are long texts and exceed in various UIs, this will be patched. Work in progress, we await your feedback.
  • Place the player's family in their home - Set home references, teleport family to player's village
  • Issue with the player's relationship with a child who was also the wife's sister or brother - Fixed - No more weird relationships. Dialogs with own child are in work in progress
  • Added option to adjust Field of View
  • Removed Quick fix for changing from QWERTY to AZERTY Update - If player had set keybinds to AZERTY those settings will be present in new free keybinding system.

Update to v0.1.0.6 - September 20th, 2020

Hello!

We hope you have a fantastic Sunday!? We got, we barely dare to say it, another update. Some fixes and a solution to creatively terraform an unloved field!

Fixes
  • Quest ‘Little Garden’ bugging the dialogue UI on acceptation is now fixed.
  • Food Storages are now in Field Technology and no longer retrieves points from Building Technology.
  • Improved the building placement. Building closer to the water is now possible.
  • Plant respawn blocked in field areas is fixed.
  • Corrected information about seed incompatibility with season.
  • Displaying names of interactive objects in inspector mode is now fixed.
  • Loading fields and their correct state from a savegame should now work properly.


Additions
  • The ability to destroy a field with a hammer in destruction mode has been added.