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Medieval Dynasty News

Update to v0.1.0.7 - September 22th, 2020

Tuesday evening and we are still working. After one day without a patch here comes the newest stuff. We hope you still love "Medieval Dynasty" and enjoy playing it.

  • Time for grain threshing in Barn - Fixed
  • The problem with dialogue to recruit people staying even after recruiting them. - Fixed
  • The Night Hunt quest not having correct technology restriction. - Fixed
  • Improvements in saving items. Saving only changed items, not all. It will restore all stolen items on the map once
  • Changes to the contents of chests in NPC villages.
  • Save the contents of chests from NPC buildings to a file.
  • Items duplicating in chests in NPC villages after loading the game. - Fixed
  • Fields in Rolnica fixe. The fields was not created.
  • Being unable to fertilize the field after harvesting. - Fixed
  • Post process improvements. A bit darker sky, contrast and saturation corrections
  • Working only in your field gives you technology and skill points
  • When flirting, women will not accept marriage proposal until player has a house.
  • Blocked flirting with own mother. - Fixed
  • Tweaked Weapon/Tool Damage and Condition numbers
  • More collectable rocks near rivers, streams and some rocky areas
  • Extraction skill Reset dialogue option bugging dialogue window. - Fixed
  • Possibility to change keybinds for keyboard. Some Keys like Spacebar, L_Ctrl, Num 5 etc. are long texts and exceed in various UIs, this will be patched. Work in progress, we await your feedback.
  • Place the player's family in their home - Set home references, teleport family to player's village
  • Issue with the player's relationship with a child who was also the wife's sister or brother - Fixed - No more weird relationships. Dialogs with own child are in work in progress
  • Added option to adjust Field of View
  • Removed Quick fix for changing from QWERTY to AZERTY Update - If player had set keybinds to AZERTY those settings will be present in new free keybinding system.

Update to v0.1.0.6 - September 20th, 2020

Hello!

We hope you have a fantastic Sunday!? We got, we barely dare to say it, another update. Some fixes and a solution to creatively terraform an unloved field!

Fixes
  • Quest ‘Little Garden’ bugging the dialogue UI on acceptation is now fixed.
  • Food Storages are now in Field Technology and no longer retrieves points from Building Technology.
  • Improved the building placement. Building closer to the water is now possible.
  • Plant respawn blocked in field areas is fixed.
  • Corrected information about seed incompatibility with season.
  • Displaying names of interactive objects in inspector mode is now fixed.
  • Loading fields and their correct state from a savegame should now work properly.


Additions
  • The ability to destroy a field with a hammer in destruction mode has been added.

Hotfix to v0.1.0.5. - September 19th, 2020

Hi everyone!
You guessed it. Another Hotfix. It brings these changes to you:

  • Audio sliders should work again.
  • The master volume now affects all audio.
  • Music is now playing when it is decreased to 0% and cranked up again.
  • NPC production levels have been increased slightly:

- Firewood is now produced in woodshed
- Excavation shed - increased Stone, Clay, Salt production.
- Tavern - increased Fried/Salted Meat meals production.
- Hunting Lodge - increased Meat, Leather, Berries, Feathers, Mushrooms production.
- Woodshed - increased Wood and Sticks production.
- Mine - increased Iron, Stone and Salt production.

Hotfix to v0.1.0.4. - September 19th, 2020

Hi everyone!

We have another small hot-fix ready for you bringing these changes and additions:

  • Fields should be able to be fertilized correctly now.
  • A notification saying that seeds can only be planted in certain seasons has been added to the Bag mode menu.
  • Duplication of furniture in buildings is fixed.
  • Temporarily disabled tool requirement in buildings for NPCs to allow them to work.
  • Trap activation and deactivation animation was not playing. This is fixed now.


KNOWN ISSUE in v0.1.0.4. Audio sliders don't work. This is being addressed currently. As a workaround please use Windows sliders