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Medieval Dynasty News

Medieval Dynasty - A tease of things to come part 2

Hello Village Leaders,

We want to waive some of the mystery about what’s coming in the next Medieval Dynasty update. We are excited to see how our game develops every day, and it’s pretty tempting to share with you what we are currently working on. So here it is - a tease of what’s ahead.

Many of you have asked for the ability to build paths and roads in Medieval Dynasty. Well, as of next update, your wishes will be granted. You can plan the layout of buildings and roads according to your plan.

But this is not all that we have prepared for you. For those who are a bit bored with hunting wild animals in the forest, now there is an additional opportunity to get food - fishing. You’ll be able to catch different species of fish in various locations and craft new tools.



This update will be coming soon. It’ll first arrive on the public TEST branch, and once it is confirmed that it all works, and be added to the main game. Stay tuned and follow us on Facebook, Twitter, Instagram, and Discord for all the info that you need and want to hear.

Stay safe and until next time.

Your Toplitz and Render Cube Teams

Medieval Dynasty - Q&A - Part 4

Welcome Tribe Leaders,

Grab a chair and enjoy our fourth episode of Q&A with Medieval Dynasty Developers. As usual, we asked you on our social channels to send us any questions you might have about the future of Medieval Dynasty. We grabbed some of your questions and we took the answers and popped them into a video which you can watch right here:

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We have received a huge number of questions from you and we thank you heaps for all of them. We have answered some of the most frequently recurring, and we hope that our answers will be exactly what you were looking for. Also, check our previous Q&A videos, as it may already have the answers to the questions that you have. And you can always ask us on our Facebook, Discord, Instagram, Twitter, and Steam profiles too.

We hope you enjoy our video and let’s speak soon!

Until next time,

Your Toplitz and Render Cube Teams

Update to v0.2.0.3 - on the Public Test Branch

Hello everyone!

ATTENTION: in this version there may be longer loading times. We are working on a solution and ask for a little patience at the start of the game.

We have – yes, you guessed right – another update for you! The update brings these changes, additions, and fixes:

Added:
  • New indicator icons to show the speed and direction of changing inhabitants' mood on the People List in the Management tab.
  • New crafting sounds - hand and at the table.
  • New sounds for sowing and manuring.
  • New sounds for the Loom.
  • New sounds for the Spinning Wheel.
  • New sounds for tailoring.
  • New sounds for the scissors.
  • New sounds for the sheep shearing.
  • New cooking animation for the Stove if craft time is short.


Fixed:
  • Delivering a quest item that is currently in the player's hand does not disappear after returning it.
  • References to family members when one of the family member leaves the village.
  • Wrong Technology points reward for the "Woodcutter challenge" quest.
  • While cooking (at the Cauldron in Tavern III), the NPC pushes the player into the Stove.
  • NPCs cannot get married.
  • Incorrect warnings when placing a fence.
  • Resource Storage and Food Storage cannot be demolished.
  • Storage capacity limits are sometimes incorrect.
  • It was possible to place items in Resource and Food Storages beyond the limit.
  • Bug that allowed to have tools with infinite durability when switching them.
  • Tool switching behavior when selecting the same quick slot.
  • Tool switching behavior when switching between different tools.
  • Spinning Wheel animation is not working.
  • Crafting interaction with Grates where animation is not working properly.
  • Spears are not equipping automatically after throwing them.
  • Information "Press "R" to craft more" does not refresh after changing key binds and is not relevant for gamepad.
  • Outline in quest item to be delivered to NPC is displayed in quest tracker.
  • Spacing in various quests.
  • Name of animal to hunt is not translated if there is only 1 type of animal to hunt.
  • Quern sounds are starting when the player finished crafting.
  • Various interaction fixes.


Updated:
  • The speed of increasing the mood now depends on the number of positive factors.
  • French language.
  • Fence placement has been improved.
  • Unreal Engine version has been updated.
  • Hidden timer for time sensitive quests due to timer being temporary disabled.
  • The hit window when attacking with spears is now larger.
  • Flour crafting time reduced to 1 second.


Update to v0.2.0.2

Hello everyone!

We have a small update bringing these changes, additions and fixes:

Added:
  • Pouches and backpacks for vendors (seamsters).
  • New flail sounds.


Fixed:
  • Tax multipliers from events and/or game settings are not included in building's tax info.
  • Clicking on assigning recipe in building's assignments results in selecting another item than desired.
  • Items from the miscellaneous category that are on the bottom in inventory (below coins) are not selected properly, so the player can sell coins or the one item above the last selected.
  • The game mode customization parameter for animal health points did not work.
  • The game mode customization parameter for damage from animals is not working.
  • NPC production assignments that use buckets of water removed the whole item instead of its content.
  • Bow is not drawing with infinite stamina enabled in customization.


Updated:
  • Russian language.
  • Ukrainian language.
  • Czech language.
  • "Tab" button on keyboard and gamepad special left button now opens last opened tab (inventory, skills, map, etc.).
  • The speed of lowering the mood now depends on the number of negative factors. Example: the mood of a villager without a house lowers faster than the mood of a villager with a house (the "top speed" value was not change from previous versions of the game).
  • UI Input fixes.
  • Player does not need houses to recruit NPCs.

Hotfix to v0.2.0.1.

Hi everyone!

We have a small hot-fix but it is fixing something important.

Added:

  • New hoe sounds.


Fixed:

  • Pressing left CTRL triggers event pop up that makes the player unable to move or use the UI.
  • Information about additional weight gained from backpacks and pouches stays after changing selected item in inventory/selected scheme.