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Medieval Dynasty News

Medieval Dynasty - Major Roadmap Update #1!

Hello Tribe Leaders,

The day has finally come and the moment is finally here. The first big Medieval Dynasty’s content drop has arrived! So let’s get straight into what you are getting.

One of the major new additions are Events. As we explained in our last week’s teaser update, they are an extra layer to the gameplay. You will be faced with many scenarios that can play out depending on how you deal with them. One day, you might have to deal with heavy rains that damaged your crops, while a few months later your people might get a significant boost because the joy of Spring can be felt in the air. These events can have a major impact on your game and will test your wits and leadership tact.



Tough decisions are ahead of you...

Events are not all that you will find in this update. As many of you requested we added some decorative items to the game. You can finally bring light to your quaint village by creating torches and lanterns. Not only will they provide light, but they’ll also add a bit of warmth too in those cold winter nights. We’ve also added furniture, so your people can have a place to sit and eat by, and we’ve added other little decorative items as well. All of this so that you can add your personal touch to your village.



Lanterns will brighten up your nights.



Some new furniture for your tribe.

We’ve also made your life a little bit easier too. Now you can carry a lot more on you and your shoulders thanks to the new pouches and bags. They will help you with all the heavy lifting and make your trips to other villages more efficient and lucrative.



Your new bag collection

We’ve also heard your requests to have customizable gameplay options. You can now play around and adjust such setting as the number of days per season, the tax multiplier, give yourself unlimited health, food, water, and more. A lot of you wanted to be able to play around with these options and play the game you wanted – we hope this is exactly what you were looking for.

These are just some of the major changes that we brought into the Medieval Dynasty world. For a full list, take a look at our changelog below. Let us know what you think of these new additions too. And as always, follow us on Facebook and Twitter for all the latest updates (and a big shout out to our r/MedievalDynasty Reddit community!). Remember, this update is just the beginning.


Until next time.

Your Toplitz and Render Cube Teams



And here are the notes to v0.2.0.0.

Added
  • New game feature - Events.
  • Customizable gameplay settings.
  • New furniture - two Stools, Bench and Table.
  • New facilities to illuminate the village - Standing Torch and Lantern.
  • New types of items to increase character's inventory capacity - Backpacks and Pouches.
  • New village Management Notifications on HUD.
  • Inhabitants provide Fur in Hunting Lodge.
  • New Sounds of filling the bucket with water.
  • New Sounds of pouring water from the bucket.
  • Removing NPCs from the house via the building details menu or the NPC details menu.
  • Hungarian language.
  • Various wicker and wooden decorative items for crafting.
  • The player's NPCs can patrol the village at night.
  • House for Sambor.
  • New Clay digging sounds for the Shovel.
  • New Milking sounds.
  • Blur and darkening in Save and Load Menus.
  • Sorting in production assignments.
  • Holding UI input for faster scrolling/increasing values in slider menus.
  • New Scythe sounds.
  • New grain grinding sounds for Quern.
  • Technology schemes descriptions now have item statistics and/or resources required to craft.
  • Right gamepad thumb stick now moves map in Map tab.


Fixed
  • Opening the modification menu for a building if there is one object to choose from.
  • Some building modules have the wrong model when they are ghosts.
  • Some of the furniture are impossible to destroy.
  • Recurve bow disappearing when moving.
  • The animation when an arrow has just been shot from a bow is not playing.
  • After shooting, the animation must end before the player can reload the bow or crossbow.
  • Crossbow's position in the player character's hands.
  • The Infant is sometimes in the hands of the mother when it should not be.
  • Calves not growing up.
  • The mood of the inhabitants sometimes declines even though all their needs are met.
  • One of the Barn modules cannot be repaired.
  • Rabbit trap gives leather instead of fur.
  • Unfinished building modules are in full condition.
  • Furniture sometimes disappears from the building after loading the game.
  • Unreadable checkboxes in settings.
  • Sometimes game crashes when loading from a file.
  • Missing cooking schemes in Crafting Technology for Tavern I level.
  • Some of the furniture are duplicated when loading the game.
  • The big house lacks stone versions of the walls under the roof.
  • Sometimes fields are displaying the wrong name in interaction.
  • Shearing Scissors are missing in production in Smithy.
  • Missing recipe for Oat Rolls and Fur Capelet.
  • In some situations, Quest markers are still present after completing quest.
  • Can't pay taxes in the season in which Uniegost is not present on map.
  • If game is saved in first 5 seconds, the starting quest never launches.
  • Death menu and transition to heir menu can pop up at the same time.
  • No blackout if player dies during constant damage receiving.
  • Quick save and load are not blocked in the main menu.
  • Daub is used to upgrade stone walls instead of Limestone.
  • Can't pay taxes to the new castellan.
  • Issue that the first child in the next generations of the player was a girl.
  • Issue where the player could move the NPC to NPC's brother's / sister's house, and they could get married.
  • Heir keeps coming back to his parents' house.
  • Arrows, bolts and spears impaled in animals affect their leg placement.
  • Issue where NPC stands in the field and do not work.
  • Sound of a wisent attack is heard from long distances.
  • Sound Effects in Sound Settings don't affect the sound of building modules.
  • Workplace slot becomes house slot after assigning house/workplace in NPC details menu.
  • Case in which technology needed to unlock building is enough, but it unlocks only if it is greater than needed value.
  • Changing quickslot of currently held item doesn't destroy it which results in unbreakable item.
  • Arrow and Bolt crafting recipes.
  • When the day or season changes, the NPCs are teleporting to the attic or roof.
  • Pulling out a stolen object changes its status to not stolen.
  • The counting slider sometimes doesn't show the correct amount of coins a player will receive from a trade.
  • Assigning villagers to a workplace that has not yet been built.
  • An NPC can push a player's character during crafting at the workstation, which makes him stuck.


Updated
  • Detection of whether a furniture can be placed has been improved.
  • Fence placement has been improved.
  • The professions performed by the NPCs now affect their mood level.
  • Projectile behavior depending on its type - heavier projectiles fall faster.
  • Increased range of bows, spears and crossbow.
  • Improved behavior of each projectile in the air.
  • FoV change when aiming - the change in FoV is now % of current players FoV instead of static target value.
  • If the player is holding the left mouse button down after shooting an arrow from the bow, the character will automatically start preparing the next shot after reloading.
  • Adjusted HP of small animals.
  • Wild animals will no longer attack the player's character during dialogues.
  • Wild animals will now stop attacking the character when he starts dialogue while being attacked. This is a temporary update.
  • Improved movement animations blending for Cows, Pigs, Bears, Goats and Sheep.
  • Recurve Bow damage increased from 45 to 55.
  • Polish translation.
  • Russian translation.
  • Ukrainian translation.
  • French translation.
  • Italian translation.
  • Turkish translation.
  • Czech translation.
  • German translation.
  • NPCs go to the Barn after working in the field.
  • The player's NPCs may sit on the player's stools or benches.
  • Gizela has new hunter clothes.
  • Player can recruit NPC only if the player has an empty house in the village.
  • Dynasty Reputation limits per new inhabitant have been lowered.





A tease of the upcoming content drop

Hello Tribe Leaders,

First, we must get one thing out of the way. The reception that we got from you has been HUGE! We are a month after release, and we are still receiving great feedback from you every day. We never imagined that you would take such a shining to our game, so once again, thank you for all your support.

Now, let us get into the good stuff! Here is a little tease of what is coming in the first major Medieval Dynasty content drop.

One of the first big additions to the game are Events. The events will cover various aspects of gameplay, and depending on your decisions, they will have specific outcomes. To give you an idea of how they work, here is an example. You have heard rumours of over 20 wolves being within the vicinity of the village. How will you react to this news? Will you tell the village not to worry about it, or will you go out and take care of the wolves yourself, or perhaps something in between? And how will your decision impact the village itself? These events will not only give you a bit more variety, but they will also test your leadership skills too. Remember, your decisions can have consequences.

We are also adding a few more items for you that will make your life easier, and your village prettier. We do not want to spoil everything here, but to all of you that wanted some street lighting, take a look at the image below!



There’s a lot more that’s coming to Medieval Dynasty really soon, but spoiling it all now would ruin the surprise later - so we’ll just leave it at this and let you speculate until the content drop arrives (yes, we can be cruel like that as well). Overall, though, we hope that you’ll be quite happy with what we have in store.

Until then, take care of yourself, and we’ll speak soon!

Regards,
Your Toplitz and Render Cube Teams

Cloud Saving is coming to Medieval Dynasty

Hello Tribe Leaders,

A quick, but important update from us. As of this very moment, Medieval Dynasty supports Cloud saving, meaning that you can take your medieval lifestyle to any PC you please and not worry that you’ll lose your progress in case something happens to your drive. Local saves will still be present, but now they will sync with the cloud as well.

We will have more Medieval Dynasty news coming up really (like, really, really) soon. Watch this space!


Regards

Your Toplitz and Render Cube Teams

Medieval Dynasty - Language Update

Attention Tribe Leaders!

We’ve now added new languages to the game! From now on, you can enjoy your medieval adventure in Russian, Ukrainian, Italian, French, Czech, Turkish, Japanese, Portuguese, and Brazilian Portuguese languages.

And if your language is not on the list, don’t worry. We are also working on adding: Swedish, Dutch, and Simplified Chinese. We will let you know when these languages will be added, so stay tuned to our Social Media channels.

Stay safe,

Toplitz Productions and Render Cube Team

Update to v0.1.2.4.

Additions
  • New items have been added to vendors.
  • Russian language.
  • French language.
  • Italian language.
  • Portuguese language.
  • Portuguese (Brazil) language.
  • Japanese language.
  • Czech language.
  • Turkish language.
  • Ukrainian language.

  • Added "Delete", "End", "Home" etc. to key bindings.
  • Barrels for salting in Hunting Lodge I and Fishing Hut I.
  • The possibility of producing salted fish and dried fish in a Fishing Hut.
  • The ability to control production efficiency of fish, salted fish and dried fish in Fishing Hut .
  • The possibility of producing salted meat and dried meat in a Hunting Lodge.
  • The ability to control collection efficiency of clay, salt, rock and limestone in Excavation Shed.
  • The ability to control collection efficiency of rock, salt and iron in Mine.
  • The ability to control production efficiency of meat, salted meat, dried meat, leather, feather, mushrooms and berry in Hunting Lodge.
  • The possibility of producing planks in a Woodshed.
  • The ability to control production efficiency of logs, sticks, firewood and plank in Woodshed.
  • Option in Game Settings for changing quickslots steering from QWERTY to AZERTY


Fixed
  • Optimization of map loading time.
  • Various quest fixes.
  • Knife position for female hunters while skinning animals.
  • Torch position for patrolling female NPCs.
  • Numerous fixes in refreshing the production status of items.
  • Generic quests reward after loading the game.
  • Coins have condition other than 100% and don't stack.
  • Quest goal with assigning peasants to work doesn't update on objective start.
  • Age update for NPCs.
  • NPCs getting stuck in sitting or sleeping states - should happen less often.
  • Cauldron crafting animations.
  • Stove crafting animation.
  • Player position when crafting at stove.
  • Torch condition restoring on equip.
  • Missing flax seeds in vendors' inventory.
  • Invalid number of resources produced by NPCs when more than one item is being created.
  • Not all vendors had something to offer.
  • Issue which allowed to cut trees faster if Player was clicking quickly and had low stamina.
  • Tutorial card about changing seasons shows on load.
  • Taking side quest of same type that is already in journal results in quest from journal being replaced by the new one.

  • Field changes acceptation UI can't be "confirmed" using gamepad or keyboard.
  • Field management slot's seeds don't update after confirming changes.
  • Sometimes hunters teleported near the center of map.
  • Issue where NPCs were unable to get close to some workbenches.
  • Issue where male NPCs during Autumn sometimes had no model due to invalid clothes ID.
  • Technology requirements for the bucket - Changed 5000 points to 3500 points.
  • Issue that caused crash when many animals that were surrounded by buildings tried to flee from player.
  • Quest goal for flirting can't be done if player already has a wife.
  • NPCs could turn towards player while sitting or sleeping.
  • Restoring the condition of items in a chest when loading saved game.
  • Doubled scheme for creating Roasted Meat in a Tavern II.
  • Son doesn't come home after the "BOY" quest.
  • Hunting Lodge II requires a Building technology instead of Survival to be unlocked.
  • Restoring the default keybinds doesn't work after restarting the game.
  • The number of items sometimes displays fractional values in the transfer / drop / craft window.
  • Items without the Freshness parameter don't display a price during the transaction.


Updated
  • Changed Night howl quest so that it always gives some gold for completing it.
  • Pig and piglet sitting animations so that they no longer stick out of the pigsty.
  • Reduced consumption of stamina while running.
  • Reduced consumption of stamina in inspector mode.
  • Vendors now have a random number of items.
  • Resource and Food Storage capacities have been increased.
  • Hunting lodge produces random mushrooms depending on the season.
  • Gender specific dialogues. May not be relevant in all languages.
  • Polish translation updated.
  • German translation updated.
  • Spanish translation updated.

  • Production's "Work Power" slider for each profession in building's details in Management tab.
  • Production of firewood in Woodshed consumes logs.
  • Set immortality for NPCs from non-player villages - temporary.
  • Restored missing original NPCs in neighbour villages - temporary.
  • Some building modules have new resource costs (require planks).
  • The villagers take food and firewood from local chests in their homes. If there is nothing in the chest, they take it from the Food Storage and Resource Storage.
  • Doubled the amount of resources producing from farm animals by NPC.

  • Spears range reduced by 30%.
  • Crossbow range increased x1.5 times.
  • Crossbow damage increased from 55 to 70.
  • Bow damage increased from 25 to 35.
  • Recurve Bow damage reduced from 50 to 45.
  • Longbow damage increased from 45 to 55.
  • Wooden Spear damage reduced from 25 to 15.
  • Stone Spear damage reduced from 50 to 30.
  • Iron Spear damage reduced from 75 to 50.
  • Wooden Spear durability has been increased from 3 to 4 uses.
  • Stone Spear durability has been increased from 6 to 8 uses.
  • Iron Spear durability has been increased from 12 to 16 uses.
  • Wisent and Bear hp has been increased x2 times.

  • Villagers eat food according to nutritional value. The greater nutritional value, the higher priority. In case the nutritional value is the same, food of lower condition is chosen.
  • Wood value is now visible in item details.
  • Lowered Dynasty Reputation limits for next inhabitants.
  • Logic optimization when loading NPCs.
  • Clearing side quests that are completed or failed after changing season.
  • Compass look.