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Lost Existence 2.0.0 Patch Notes

We're back with another massive update!

We've heard your feedback on needing more to do in the world, so that's what we've focused on for this patch. Our priority has been in improving the overall variety and immersion of the current landscape. We felt like there was too much space between interesting structures and things to explore, so we've added tons of new things to check out.

We've also gotten feedback about the game being too dark, so we've not only brightened night-time, but also, completely reworked the appearance of caves.

Thank you for your patience, we hope you enjoy the new content!

Key Features:
- Added 64 new ruins, spanning across different biome types! Each ruin contains its treasure, and has four rotated variations. The overall spawn rate has been increased.
- Reworked cave generation, adding 9 new cave plants with 4 variations each.
- Primordial foliage generation has been reworked, and ruins have been added.
- (You will need to start a new world to encounter new terrain and ruins, as they won't over-write existing area data.)
- Gem trading and upgrade costs have been completely reworked. Monster scaling has been rebalanced around it. Doubled the drop rate of Legendary gems.
- Extended the reach of block building from 6 to 7, and extended it further from 7 to 15 if you are in Creative mode.
- Added the block "Carved Sandstone".

Updates:
- Massively reduced startup times for single-player/servers.
- Added new music for 'indoor' contexts.
- Added momentum-based whoosh sound effects for falling and Crushing Leap.
- Added some randomization to tall grass, making it look more natural.
- Blocks can now be built while moving, in creative mode only.
- Made significant improvements to the cave cliffs biome.
- Further reduced the spawn rate of stalactites to improve performance.

Balance Updates:
- Reduced the ratio on Order Brings Peace (Piety grandmastery, 45) from 15% to 10%.
- Vitality Drain (Purifier fusion, 30) has been reduced from 4% of max health to 3%.
- Sins of the Titans (Piety mastery, 15) has been reduced from 3% health to 2%.

Minor Updates:
- Barrels now give/cost 30 build cores. Buckets, Stools, and Tables give/cost 10. (Was 1 for all.)
- Reduced the build gems dropped by mushrooms from 10 to 5, and reduced the build gems dropped by crystals from 40 to 15. (This is to compensate for the increased spawn rates).
- Mana and cooldown warnings now display the name of the spell that was unable to cast.
- You now put away your weapons when casting wisdom spells in creative mode.
- Creative mode no longer uses advanced spellcasting (since it needed cast times to work).
- Gem exchange ratios are no longer customizable.
- Updated the tooltip on Wind Strikes.
- Mastery help is now shown later in the game.
- Treasure now automatically faces away from walls.
- Lamps now prefer to attach to the floor, if one is available.
- Increased the number of monsters spawned into new games.
- Renamed "Custom/Multiplayer" on the main menu to "Online Multiplayer".
- Updated the connection help line.
- Increased the amount of time disappearing blocks stay onscreen after being collected.
- Changed the appearance of the development watermark, and made it appear when the HUD is disabled for screenshotting.
- Slightly decreased the size of the build reticle.

Bugfixes:
- Fixed a serious movement exploit/bug.
- Fixed some transparency issues with glass.
- Fixed a bug where block variants (including lamps) would use the wrong variant for building/destroying occasionally.
- Fixed bug where no Advanced Game Options would work from the New Game menu.
- Fixed bug where Eruption of Rage was giving full Adrenaline Burst effect.
- Fixed a bug where Wind Strikes projectile reflection was not visually apparent.
- Fixed a bug where Wind Strikes projectile reflection triggered Adrenaline Burst.
- Fixed a bug where monsters could retreat from players when Monster Apocalypse mode was on.
- Fixed a bug where the upgrade tutorial could be hidden in a weird way.
- Fixed a bug where crystals could temporarily vanish.
- Fixed a bug where 3D block shadows would draw too far from their location.
- Fixed a bug where the old build tool selection menu would open when escape was pressed with a field selected.
- Fixed a bug where returning from the keybinds menu after clicking change keys on the hotbar menu, would go to the options menu, rather than the intended hotbar menu.
- Fixed a bug where clings and climbs would not disappear when switching to creative mode.
- Fixed an issue where steam invite IP addresses would erase.
- Fixed a bug where players would occasionally spawn inside of blocks on a new world.
- Fixed a bug where areas with a lot of desert and a little ice would prioritize winter music.
- Fixed a bug where ladders could occasionally float out of alignment of other ladders when an attachment block was missing.
- Fixed a minor bug where build command selection was jittery in distant locations.