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Lost Existence Beta 1.1.0 Patch Notes

Lost Existence Beta 1.1.0 Patch Notes:

Thank you to our growing community for the feedback on this patch! Monumental improvements have been made to the building process, as well as many other substantial changes. Special thanks to Gravix for his feedback on this version.

Additions:
- Finished the "Class" tab. It now shows your active class, skills, masteries, and fusions, in a nice organized list.
- Added an "Advanced Options" menu to new games, making it much easier to modify the server setup, including options such as: "Loot Rate", "Monster Apocalypse", and "Monster Spawn Rate".
- Added a short built-in tutorial on how to switch classes and use different class spells. Many new players didn't figure this out. This can be restarted from options.
- Added climbable vines to the game.

Building Interface Improvements:
- Added a new way to place build tools, using the mouse cursor to select where to put it.
- Added hotbar interface for switching between build tools.
- Build tools that follow coordinates can now be moved effortlessly with WASD/Space/Shift! This adjusts according the direction you're facing for easy use.
- Added Dungeon Checkpoints to the build tools interface.
- Added a new option to some build tools, called "Keep Center on Resize", which allows them to expand from the center instead of an edge, when size is changed.
- Build previews now auto-update if already visible, instead of requiring an update preview click. The exception to this is spheres over 30 radius, due to the required rendering time.
- The build preview menu now starts with cuboid selected, rather than nothing.

Game Balance:
- Increased the spawn rate of Swarm packs by 50%, but reduced experience gain by 14%, and reduced loot by 20%.
- Reduced ambient monster spawns over time by 65%. Chunk discovery spawns are unaffected; this change only affects the hordes that were spawning when you stayed in one place too long.
- Massively increased the hitbox of friendly targets when 'wide healing' is enabled (which is default).
- Mushrooms of all types now give/cost 10 build gems (from 0).

Aesthetics:
- Made build preview models more transparent.
- Build preview models now ignore fog.
- Updated the preview for Monster Spawn Point.
- Increased the opacity of the 'Upgrade' and 'Mastery' counters in the bottom left.
- When looking directly at a chest or crystals, the interface now expands the help text with the collect keybind.
- The cooldown number for melee spells no longer show when they are locked by another effect, such as being midair for Crushing Leap.

Minor Changes:
- Build commands have been renamed to build tools clientside.
- Changed loot ratios to allow fractional values.
- Added the empty 'owner' rank to permissions.
- The "dungeon graveyard" command has been renamed to "dungeon checkpoint".
- Room commands now default "Air Fill" to ON.
- Reorganized the build tools buttons.
- Reduced the opacity of Build Tools buttons and features so the preview is more easily visible.
- The "Close" button on build tools now says "Close/Open (P)" to show that the toggling key exists.
- On build tools, the "Clear Preview" button has been renamed to "Hide Preview".
- The Instant PvP Arena button has been made red.
- The 'Replace Only' property of build tools has been visually renamed 'Replace Specific Block'.

Bugfixes:
- Fixed a bug where "ambient spawn rate" only supported whole numbers, despite being a fraction.
- Fixed a bug where the inventory menu could get stuck behind the build tools window when pressing 'P'.
- Fixed multiple bugs with the Monster Spawn Point interface.
- Fixed a bug where the instant pvp arena button did not work.
- Fixed a bug where the build interface would not close when 'I' was pressed.
- Fixed a bug where three commands were missing usage help when used incorrectly.
- Fixed a bug where owners were getting rank 4 instead of 3.
- Fixed a bug where setrank could create admin rank for accounts that didn't yet exist.
- Fixed a bug where dungeon checkpoints could over-write existing dungeon checkpoints with the same name.
- Fixed a bug where monster spawnpoints could over-write existing monster spawnpoints with the same name.
- Fixed a bug where players could clip into blocks while moving down on ladders.
- Fixed a bug where players would stop at the bottom of ladders while holding shift.
- Fixed some interface elements that were artifacting.
- Fixed a bug where the connect screen was shown when launching singleplayer failed.
- Fixed a bug where invalid versions attempting to connect to a newer server would not display the version error.
- Fixed a bug where build commands could be used with invalid coordinates.
- Fixed a bug where slower computers may not be able to connect to singleplayer.