Lost Existence Beta 1.2.0 Patch Notes
Lost Existence Beta 1.2.0 Patch Notes:
Public Server:
- A public chaos server has been added to the multiplayer connect menu! While we cannot make any guarantees about stability or experience on this server, it's now available to do whatever you want, including meeting other players! No rules will be enforced, aside from banning cheats.
PvP Teams:
- Added a PvP team system to the game, enabled by default on all servers, supporting up to 20 team numbers from the new interface, or near-infinite from chat commands. Other players' status backgrounds will now change color based on their relation to you. Yellow is neutral, blue is allied, and red is hostile. Allies can be healed, neutral players can't be healed or damaged, and hostile players can be killed. You can change your PvP team from the top right corner of inventory, or by typing "/team (team number)". Switching has a one minute cooldown.
- When the server is in PvE mode (default): Normally, you can only heal everyone, no killing. Joining a team will allow you to kill players who have joined a different team, but will prevent you from healing or being healed by neutral players.
- When the server is in PvP mode: Normally, you can only kill other players, no healing. Joining a team will allow you to heal other players on the same team.
Updates:
- Completely reworked the appearance of the ingame tutorials.
- Added dodging, double jump, melee, spell, upgrade, and mastery tutorials.
- Changed the "out of mana" sound effect, and added a limit to how often it can play.
- Added an automatically generating 2x2 bedrock platform underneath spawn on all worlds. This is to combat spawn griefing in public servers.
Balance Updates:
- Increased overworld spawn rates by about 25%. This is largely to compensate for a previous bugfix.
- Globally reduced monster health and damage by about 10%, and reduced the amount of randomness on their hits.
- Adrenaline Burst now scales with PvP ratios on player hits, reducing it.
- Savage Impact and Crushing Leap now deal 20% less damage in PvP. (Does not affect existing worlds)
- Wild Slash now deals 50% damage in PvP (from 60%, nerf). (Does not affect existing worlds)
Minor Updates:
- Slightly increased the compass opacity.
- Mastery tabs now glow very obviously when you have unspent points on that specialization.
- Made the upgrade and mastery counters in the bottom left MUCH more obvious.
- Players now recieve 0% experience from PvP, from 10%. This can be changed in the server config file.
- The "/pvp" command now supports toggling it without adding "on/off".
- Closing the inventory screen will now set your upgrade shop page to the first page.
- Changed the compass key to "More/Less" instead of "+/-".
- You can now use "/level" as an alias of "/setlevel".
Bugfixes:
- Fixed a bug where choosing a save file would not enable the load game button to open that save.
- Fixed a bug where players were receiving PvE stamina experience from damage dealt by other players.
- Fixed a bug where Grace of the Wind appeared too large while being charged up.
- Fixed a bug where the "Reconnect to World" button would not appear if the client has no previous single-player save file.
- Fixed a bug where experience gain would set a minimum of 1, when players would normally gain 0 experience from an action.
- Fixed a bug where rotating vertically while flying would move entity nameplates out of position until leaving flight mode.
- Fixed a bug where particle effects continued to appear on player corpses.
- Fixed another bug where players could get stuck in the void.
Public Server:
- A public chaos server has been added to the multiplayer connect menu! While we cannot make any guarantees about stability or experience on this server, it's now available to do whatever you want, including meeting other players! No rules will be enforced, aside from banning cheats.
PvP Teams:
- Added a PvP team system to the game, enabled by default on all servers, supporting up to 20 team numbers from the new interface, or near-infinite from chat commands. Other players' status backgrounds will now change color based on their relation to you. Yellow is neutral, blue is allied, and red is hostile. Allies can be healed, neutral players can't be healed or damaged, and hostile players can be killed. You can change your PvP team from the top right corner of inventory, or by typing "/team (team number)". Switching has a one minute cooldown.
- When the server is in PvE mode (default): Normally, you can only heal everyone, no killing. Joining a team will allow you to kill players who have joined a different team, but will prevent you from healing or being healed by neutral players.
- When the server is in PvP mode: Normally, you can only kill other players, no healing. Joining a team will allow you to heal other players on the same team.
Updates:
- Completely reworked the appearance of the ingame tutorials.
- Added dodging, double jump, melee, spell, upgrade, and mastery tutorials.
- Changed the "out of mana" sound effect, and added a limit to how often it can play.
- Added an automatically generating 2x2 bedrock platform underneath spawn on all worlds. This is to combat spawn griefing in public servers.
Balance Updates:
- Increased overworld spawn rates by about 25%. This is largely to compensate for a previous bugfix.
- Globally reduced monster health and damage by about 10%, and reduced the amount of randomness on their hits.
- Adrenaline Burst now scales with PvP ratios on player hits, reducing it.
- Savage Impact and Crushing Leap now deal 20% less damage in PvP. (Does not affect existing worlds)
- Wild Slash now deals 50% damage in PvP (from 60%, nerf). (Does not affect existing worlds)
Minor Updates:
- Slightly increased the compass opacity.
- Mastery tabs now glow very obviously when you have unspent points on that specialization.
- Made the upgrade and mastery counters in the bottom left MUCH more obvious.
- Players now recieve 0% experience from PvP, from 10%. This can be changed in the server config file.
- The "/pvp" command now supports toggling it without adding "on/off".
- Closing the inventory screen will now set your upgrade shop page to the first page.
- Changed the compass key to "More/Less" instead of "+/-".
- You can now use "/level" as an alias of "/setlevel".
Bugfixes:
- Fixed a bug where choosing a save file would not enable the load game button to open that save.
- Fixed a bug where players were receiving PvE stamina experience from damage dealt by other players.
- Fixed a bug where Grace of the Wind appeared too large while being charged up.
- Fixed a bug where the "Reconnect to World" button would not appear if the client has no previous single-player save file.
- Fixed a bug where experience gain would set a minimum of 1, when players would normally gain 0 experience from an action.
- Fixed a bug where rotating vertically while flying would move entity nameplates out of position until leaving flight mode.
- Fixed a bug where particle effects continued to appear on player corpses.
- Fixed another bug where players could get stuck in the void.