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  3. Hotfix #3

Hotfix #3

Hello Citizens!


It's time to get some stuff fixed up! We have a lil hotfix for you while we're currently finishing up the Livestock Update that is coming later this month - but let's jump into the hotfix changes!



[h2]Patch Notes[/h2]

[h3]Features[/h3]
  • It is now possible to mirror buildings that have already been built while lifting them and in build mode
  • Info feed messages will now pop up when connecting to and disconnecting from the internet
  • Added console command to remove all enemies from the level, dropping their loot

[h3]Changes[/h3]
  • Decorations no longer change tiles when built, uprooted or destroyed, including when placed as a hologram
  • Paths can now be placed directly underneath rooted decorations
  • Mines now play ambient sounds while operating
  • When offline, pause menu online options are now greyed out and an “offline mode” label is shown

[h3]Fixes[/h3]
  • Fixed manure dropped from tuskar nests not counting as fertilizer when picked up
  • Fixed D-pad left (Open Inventory) on gamepad closing Overview menu
  • Fixed being able to heal while inside a building
  • Fixed NPCs interrupting their attacks early during their follow-through
  • Fixed NPC equipment animation sometimes playing the wrong NPC’s animation, desyncing noticeably from the NPC holding it
  • Fixed buildings placed on arches occluding objects when they shouldn’t, causing them to flicked noticeably
  • Fixed wall jump animations for the greatsword and one-handed sword not grasping the sword
  • Tweaked animations for one-handed sword to look more natural without a shield equipped
  • Fixed jumping, falling, landing and wall jump animations for the shovel playing the regular, unarmed versions instead
  • Fixed components never using the screw model as a variant when spawning
  • Fixed build/equipment menu sound effects being unaffected by the “effects” volume slider
  • Fixed NPC damage grunts being heard from very long distances
  • Fixed build mode preview hologram of mirrored lifted objects having some parts offset
  • Fixed grass blades appearing on grass tiles where they’re partially covered by a neighbouring tile of a different type
  • Fixed using tab to cycle through dev console auto-complete entries defocusing its text field

[h3]Performance[/h3]
  • Fixed error logging memory leak
  • Optimized NPC animation memory footprint
  • Optimized seasonal foliage memory footprint
  • Reduced time spent processing moving objects unnecessarily
  • Reduced NPC update times
  • Multithreaded NPC animation state updates
  • Reduced size on disk by about 4 GB

And that's it for this current hotfix! If your game doesn't automatically update just verify the integrity of your files to force an update!

[h3]Something Break?[/h3]

For any bug reports you can gently yell my way at [email protected] or slide on over to our Discord and toss your report in our Bug Reporting section!

p.s
if you have a dog, tell them i say "hi"
-cal