Hotfix #3
Hello Citizens!
It's time to get some stuff fixed up! We have a lil hotfix for you while we're currently finishing up the Livestock Update that is coming later this month - but let's jump into the hotfix changes!

[h2]Patch Notes[/h2]
[h3]Features[/h3]
- It is now possible to mirror buildings that have already been built while lifting them and in build mode
- Info feed messages will now pop up when connecting to and disconnecting from the internet
- Added console command to remove all enemies from the level, dropping their loot
[h3]Changes[/h3]
- Decorations no longer change tiles when built, uprooted or destroyed, including when placed as a hologram
- Paths can now be placed directly underneath rooted decorations
- Mines now play ambient sounds while operating
- When offline, pause menu online options are now greyed out and an “offline mode” label is shown
[h3]Fixes[/h3]
- Fixed manure dropped from tuskar nests not counting as fertilizer when picked up
- Fixed D-pad left (Open Inventory) on gamepad closing Overview menu
- Fixed being able to heal while inside a building
- Fixed NPCs interrupting their attacks early during their follow-through
- Fixed NPC equipment animation sometimes playing the wrong NPC’s animation, desyncing noticeably from the NPC holding it
- Fixed buildings placed on arches occluding objects when they shouldn’t, causing them to flicked noticeably
- Fixed wall jump animations for the greatsword and one-handed sword not grasping the sword
- Tweaked animations for one-handed sword to look more natural without a shield equipped
- Fixed jumping, falling, landing and wall jump animations for the shovel playing the regular, unarmed versions instead
- Fixed components never using the screw model as a variant when spawning
- Fixed build/equipment menu sound effects being unaffected by the “effects” volume slider
- Fixed NPC damage grunts being heard from very long distances
- Fixed build mode preview hologram of mirrored lifted objects having some parts offset
- Fixed grass blades appearing on grass tiles where they’re partially covered by a neighbouring tile of a different type
- Fixed using tab to cycle through dev console auto-complete entries defocusing its text field
[h3]Performance[/h3]
- Fixed error logging memory leak
- Optimized NPC animation memory footprint
- Optimized seasonal foliage memory footprint
- Reduced time spent processing moving objects unnecessarily
- Reduced NPC update times
- Multithreaded NPC animation state updates
- Reduced size on disk by about 4 GB
And that's it for this current hotfix! If your game doesn't automatically update just verify the integrity of your files to force an update!
[h3]Something Break?[/h3]
For any bug reports you can gently yell my way at [email protected] or slide on over to our Discord and toss your report in our Bug Reporting section!
p.s
if you have a dog, tell them i say "hi"
-cal