Hotfix #6
Hello Citizens!
One more hotfix for you this week! This one now allows for crops to be placed on the Highland elevation (rather than just Lowland and Montane), as well as implements a variety of fixes. Thank you to the community once again for your help in squashing these bugs!

[h2]Patch Notes[/h2]
[h3]Changes[/h3]
- Crops can now be placed on Highland elevation (rather than just Lowland and Montane)
[h3]Fixes[/h3]
- Fixed various memory leaks (relating to the pathfinding hierarchy, grass, and terrain meshes) which cause performance issues over time
- Fixed placing crops on Montane elevation only working on barren tiles, and turning fertile tiles into barren tiles instead
- Fixed NPCs sometimes forgetting their targets immediately after finding a new task
- Fixed characters being able to trample fertile tiles and turning them barren while in the air above them
- Fixed fertile tiles underneath arches never becoming trampled when characters walk on them
- Fixed most of the Weaving Mill’s ledges not working for ledge grabbing
- Reduced excessive smearing when looking through lifted, semi-transparent objects
- Fixed impostor shadow rendering issue seen on some objects moderately far from the camera
- Fixed player (and possibly other characters) sometimes disappearing and reappearing in plain sight
- Minor change to the banner texture on the Musketeer’s Barracks
[h3]Performance[/h3]
- Merged some meshes and materials on the weaving mill to reduce draw calls