Hello Citizens!
[p][/p][p]June is coming to an end which means we have another devlog going over everything we worked on this month! As always, if you want to check out audio you can have a gander over on our
discord where we will be posting that in a couple o' days![/p][p][/p][p]ʕ •ᴥ• ʔ Now, it's super windy here so let's jump into it before the wifi flies away with the wind, starting with;[/p][h2][/h2][h2]Concept & 3D Art[/h2][p][/p][p]
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[/p][p](°)#))<< Fishing Boat concepts have been finalized and we've begun working on getting the blockout of the Fishing Boat done! Soon you'll be able to zoop around the water on your lil' boat, zappin stuff and getting some good food sources in Winter time.[/p][p][/p][p]
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[/p][p]We also have some fisherman fully sculpted. There's two tiny Easter Gggs in these designs, and one you'll be able to see only when in game. Let me know if you've spotted the first Easter Egg on these![/p][p][/p][p]
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[/p][p]Fishing Wharf has also been finalized. The Fishing Boat will also live at the little Fishing Wharf! Very cute little waterfront building. [/p][p][/p][p]
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[/p][p]In turn, the Fish will be taken in by the Fishmonger Shop, which looks like a lil overturned boat! [/p][p][/p][p]
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[/p][p]The Fishmongers are the NPC's who will work at the Fishmonger Shop. I really want their hat, it looks really comfy and my own knit hat has finally died after 10 years of being worn.[/p][p][/p][p]
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[/p][p]We have two more aquatic plants that have been concepted as well: Seaweed which can be harvested for fertilizer, and Seagrass which can be harvested for fodder.[/p][p][/p][p]
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[/p][p][/p][p]The gigantic Kelp forests we showed in the last devlog have also been getting blocked out and are now on to their sculpts! They're SO TALL![/p][p][/p][p]
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[/p][p]Oak and Fir saplings have also been adjusted as well and have these cute new versions which can actually be found on the latest update![/p][p][/p][p]
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[/p][p]The Cattails and all their fuzzy little fodder have been finished up
(just in time for the cat tails to grow near the pond where I live)![/p][p][/p][p]
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[/p][p]New Poacher tents have been concepted and sculpted so that Poachers will have nice neat new homes because they DESERVE something fancy for always getting beaten up and exploding into coins.[/p][p][/p][p]
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[/p][p]Thugs too get a fancy new living quarters that are also currently in the sculpting stage.[/p][p][/p][p]
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[/p][p]For the rest of the Outlaw tents we have the Scrappers Workshop, Firestarter Shrine going and are currently working on finishing up the Outlaw Command tent which will level up over time.[/p][p][/p][p]
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[/p][p]The Stone Cutter camp will also be making a come-back since it seems we really love making tents lately.[/p][p][/p][p]
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[/p][p]For the last of the buildings, we have now started concepting the Airships! They are just goofy lil guys.[/p][p][/p][h2]UI[/h2][p][/p][p]
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[/p][p]Icons icons icons! A TON of icons have been added and there's still even a few more to get done.[/p][p][/p][p]
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[/p][p]We also have some cute new faction icons for the map![/p][p][/p][p]
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[/p][p]Speaking of Map, we have a load of icons for the Map to show you whats going on with every building. Whether it's on fire, needs to be repaired - things should be much more clear now![/p][p][/p][p]
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[/p][p]Finally! We have a new load screen! With some sparkly little VFX to it! ╰( ͡° ͜ʖ ͡° )つ──☆*:・゚[/p][p][/p][p]
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[/p][p][/p][p]Ore Deposit icons will also appear on the compass as well as the environment when you enter build mode with a Mine based off everyones feedback![/p][p][/p][h2]VFX[/h2][p][/p][p]
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SOUL. STEAL.[/p][p][/p][p]
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[/p][p][/p][p]Takedowns have been added! It will take twelve million years to show off every take-down for all the weapons, so I'll let those be a surprise. For now you can take a gander at the takedowns with fists which turns you into a super saiyan.[/p][p][/p][h2]Animation[/h2][p][/p][p]
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[/p][p]This month has been a lot of work on getting the Snapper animation. Just look at him go![/p][p][/p][p]
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[/p][p]Spicy fish[/p][p][/p][p]
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but why[/p][p][/p][h2]Programming[/h2][p][/p][p]Aside from the usual bug fixes, optimizations and implementations of UI and assets, we've also finished up the NPC awareness task in which NPC's will become sus to you roaming about before fully spotting you or threats. [/p][p][/p][p]
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[/p][p][/p][p]We've also been
finally working on a very smooth camera lock-on system that will make combat much more fun. Soft-locking will apply to nearby enemies.[/p][p]Pressing the MMB on the mouse or the pressing down on the right stick on the controller will also allow you to hard-lock on enemies.[/p][p][/p][p].。・゚゚・゚゚・。. ☆.。・゚゚・゚゚・。. ☆.。・゚゚・゚゚・。. ☆.。・゚゚・゚゚・。. ☆.。・゚゚・゚゚・。.[/p][p][/p][h3]Devlog Over![/h3][p][/p][p]So much stuff! I want to say thanks again for playing our goof little game and checking out our devlog! It's always so fun crafting all these and just getting to see everything in one big ol' list.[/p][p][/p][p]We're posting this on a Sunday as well because the 30th of June is my own birthday (hi it's me Cal / chalicewarden) so haaaaappy birthday to me! ╰( ͡° ͜ʖ ͡° )つ──☆*:・゚[/p][p][/p][p]Thanks again for makin' this game with us and we'll see you again soon![/p][p][/p][p]
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