1. Overthrown
  2. News

Overthrown News

Hotfix #3

Hello Citizens!


It's time to get some stuff fixed up! We have a lil hotfix for you while we're currently finishing up the Livestock Update that is coming later this month - but let's jump into the hotfix changes!



[h2]Patch Notes[/h2]

[h3]Features[/h3]
  • It is now possible to mirror buildings that have already been built while lifting them and in build mode
  • Info feed messages will now pop up when connecting to and disconnecting from the internet
  • Added console command to remove all enemies from the level, dropping their loot

[h3]Changes[/h3]
  • Decorations no longer change tiles when built, uprooted or destroyed, including when placed as a hologram
  • Paths can now be placed directly underneath rooted decorations
  • Mines now play ambient sounds while operating
  • When offline, pause menu online options are now greyed out and an “offline mode” label is shown

[h3]Fixes[/h3]
  • Fixed manure dropped from tuskar nests not counting as fertilizer when picked up
  • Fixed D-pad left (Open Inventory) on gamepad closing Overview menu
  • Fixed being able to heal while inside a building
  • Fixed NPCs interrupting their attacks early during their follow-through
  • Fixed NPC equipment animation sometimes playing the wrong NPC’s animation, desyncing noticeably from the NPC holding it
  • Fixed buildings placed on arches occluding objects when they shouldn’t, causing them to flicked noticeably
  • Fixed wall jump animations for the greatsword and one-handed sword not grasping the sword
  • Tweaked animations for one-handed sword to look more natural without a shield equipped
  • Fixed jumping, falling, landing and wall jump animations for the shovel playing the regular, unarmed versions instead
  • Fixed components never using the screw model as a variant when spawning
  • Fixed build/equipment menu sound effects being unaffected by the “effects” volume slider
  • Fixed NPC damage grunts being heard from very long distances
  • Fixed build mode preview hologram of mirrored lifted objects having some parts offset
  • Fixed grass blades appearing on grass tiles where they’re partially covered by a neighbouring tile of a different type
  • Fixed using tab to cycle through dev console auto-complete entries defocusing its text field

[h3]Performance[/h3]
  • Fixed error logging memory leak
  • Optimized NPC animation memory footprint
  • Optimized seasonal foliage memory footprint
  • Reduced time spent processing moving objects unnecessarily
  • Reduced NPC update times
  • Multithreaded NPC animation state updates
  • Reduced size on disk by about 4 GB

And that's it for this current hotfix! If your game doesn't automatically update just verify the integrity of your files to force an update!

[h3]Something Break?[/h3]

For any bug reports you can gently yell my way at [email protected] or slide on over to our Discord and toss your report in our Bug Reporting section!

p.s
if you have a dog, tell them i say "hi"
-cal

DevLog: Upcoming Content & Community Feedback

[h3]Hello Citizens![/h3]

A month has passed since Overthrown launched into Early Access and the year has now swapped to 2025! Wow time goes by quickly! I'd like to start off by saying thank you all so much for playing our little city builder - we feel so honored to be able to create this game together with our player. We've seen so many castles and so many shenanigans that have given us a ton of new ideas!

But lets take a gander at the upcoming January Update!



[h2]Livestock Update[/h2]

To jump right into it, the team is currently working hard at getting the big content update going for this month! It will include things such as fire, mortars, and bringing our favorite good boy;

[h3]The Woolie[/h3]

Woolies will be the first farmable livestock creature added to the game! These fluffy little buddies will have their own little hay feeders and cute little barn for when they are not in their gigantic evil mutated forms.

If you throw them - I will cry.



[h2]Expanding The Research Tree[/h2]

With new content comes new research and folks will find later this month that the research tree has been further expanded and adjusted to reflect not only the January changes but a lot of overall changes that we are making to the game as we further develop it.



[h2]Community Feedback[/h2]

Aside from everything in the roadmap we also have a bonkers amount of changes coming back based off of everyone's feedback. We're absolutely here to listen to everything you folks have to say, and as I noted earlier we're so grateful to develop this with everyone at heart of all the changes.

So let's dive in to just a few of changes brought about from you folks!

Plants
Plants grow every day (instead of once per season) and seasons are longer (except winter)

Taxes & Salaries
Removed sliders for taxes & salaries. Instead employed civilians generate coin passively without happiness penalty, and soldiers cost a one-time amount of coin to recruit (refunded if they switch jobs, but otherwise lost on death/defection)

Housing
Citizens spawn to fill available housing (instead of available jobs), and their spawn rate depends on global happiness (instead of a fixed rate). Since we removed tax sliders, the benefit of providing amenities is now instead a faster spawn rate, and to avoid various penalties if happiness is in the negative

Consumption & Zones
Food and amenity resources are consumed globally (citizens do not have to be near an establishment to benefit). Resources like vegetables and fruit can be consumed immediately without refinement

Poop
Removed bladder need, outhouses are now instead an optional way of generating extra fertilizer

Difficulty Options & Raids
Added difficulty options, with outlaw raids disabled on lower difficulties

Raids are no longer seasonal and will instead happen when a new “stability” meter has bottomed out. Being in possession of the crown or having many soldiers increases stability, whereas allowing outlaw camps to exist or losing the crown lowers stability over time, etc. Spawn rate for outlaws is higher the lower stability is. The goal here is to make the outlaws a more dynamic threat, rather than just passively increasing in difficulty over time

Tech Tree Progression
Removed “Knowledge” as a resource/game mechanic, new tech is now instead unlocked by spending a large amount of construction resources (and other resources) to encourage more active expansion of the settlement to progress

These are just a few of the changes that folks will be seeing come January - there's a lot more that we'll be adding to this upcoming update!

[h2]What Comes After[/h2]

The next update after the Livestock Update will be the Parks update! For this, we're asking folks to give us any requests for decorative items that you would like to see placed in your kingdom. The first most important one is already being finished up.

The extremely important Froggy Throne that was requested on our discord server



This update will also include UI, thanks to Mik who joined the team in December! Below is just a sneak peek at some of the upcoming UI you'll be able to see in the second update! It's still a work in progress but it's super cozy to see!



Thats it for this latest devlog! If you'd like to catch up a bit more you can always find us on our discord server where we share all progress for the entire work week every single week!

Discord Server

New Discord

Attention Citizens!


The Brimstone Discord was hacked and taken down. We have made a new Discord, which you can find at https://discord.com/invite/brimstone.

This new Discord was just made so please give us time to recreate all the channels.

Additionally, Cal's account was hacked so do not click on any link that might be sent from Cal's account.

Cheers,
Brimstone and Maximum Entertainment

Hotfix #2

Attention Citizens!


A second patch is now live! This one focuses on changes to structures during enemy attacks and improvements to NPCs.

[h2]Patch Notes[/h2]

Changes
  • Removed the X/Y count from the employee section of the building interior menu to avoid confusion between employed and indoors citizens.
  • Structures are now immune to piercing damage and will not be attacked with muskets or by tuskars.
  • Fortifications (castle walls, arches, etc.) are now immune to all damage and will not be attacked by any NPC.


Balancing
  • Reduced the salary cost for soldiers by half.


Fixes
  • Fixed demolishing and rebuilding a building that has an employed NPC causing an extra commoner to spawn.
  • Fixed the Alehouse not consuming inputs.
  • Fixed the building interior menu not refreshing correctly when its input/output values change.
  • Fixed NPCs rotating weirdly when staggered and stunned.
  • Fixed NPCs not being knocked back correctly when staggered or stunned while they’re attacking.
  • Fixed the work range being displayed for buildings whose employees don't gather resources from the world when selected in map mode.
  • Fixed tree foliage rendering artifacts when viewed in map mode.


[h2]Tech Support[/h2]

If you experience any technical issues, please reach out via the Brimstone Discord or in the Steam discussions. We'll be checking both.

Download Overthrown today and follow these channels for more information:

X(Twitter): https://x.com/brimstonedevs
TikTok: https://www.tiktok.com/@brimstonegames
Bluesky: https://bsky.app/profile/brimstone.bsky.social
Discord: https://discord.com/invite/brimstone


Cheers,
Brimstone and Maximum Entertainment

Hotfix #1

Attention Citizens!


Thank you for playing Overthrown! We're happy to announce that we have our first hotfix going live NOW. With Overthrown being an Early Access title, your feedback is crucial in helping us improve the game. We've listened and this patch addresses:

  • Being able to place crops on Mountain elevations
  • Controller drift issues
  • Enemy balancing
  • Various bug fixes and improvements


Here are the full patch notes.

[h2]Patch Notes[/h2]

Changes
  • Allows crops to be placed at the Mountain elevation (previously only Lowland was allowed)
  • Multiplayer Monarch Charged Jump Event change from 2d sound to 3d sound
  • Increases atlas and sample size on various fonts to improve legibility and fix occasional blurry text rendering
  • Removed a gap in the terrain on Foothills and made hills accessible from more directions


Balancing
  • Cutting & Piercing attacks now deal 50% damage to Structures/Fortified (instead of 0%, so enemies can destroy player settlements)
  • Outlaw Thug armor reduced
  • Increased ore deposits per map
  • Happy citizens now lose stress as quickly as unhappy citizens gain it (previously happy citizens used to lose stress at half the speed)


Fixes
  • Fixed various gamepad controls not checking for deadzones, which should help with gamepad stick drift issues in general, and specifically in menus
  • Fixed non-fighter citizens fleeing from passive enemy structures
  • Fixed farmers (hired by pantries) extracting fertilizer from bushes but never picking it up
  • Fixed snow terrain showing grass VFX
  • Fixed ice terrain showing dirt VFX
  • Fixed selected buildings' displayed ranges being wrong in map mode
  • Improved range visuals
  • Updated German description of the Mine to be more clear about its functionality
  • Fixed untranslated string for Russian localization
  • Fixed garden/orchard plot visually displaying incorrect biome tile


[h2]Tech Support[/h2]

If you experience any technical issues, please reach out via the Brimstone Discord or in the Steam discussions. We'll be checking both.

Download Overthrown today and follow these channels for more information:

X(Twitter): https://x.com/brimstonedevs
TikTok: https://www.tiktok.com/@brimstonegames
Bluesky: https://bsky.app/profile/brimstone.bsky.social
Discord: https://discord.com/invite/brimstone

Cheers,
Brimstone and Maximum Entertainment