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Frozenheim News

Update 0.5.0. - The Bear Clan / Halloween Special Event

[h2]Northernfolk![/h2]

It is the time when Hel herself turns the blind eye to the dead warriors returning to Midgard and roaming the Frozen North. The spooky season is upon us, and it did not spare the serene lands of Frozenheim! A special in-game event will pit the players against the Draugen, corporal ghosts of fallen Vikings who come back looking to spread terror and need to be put to rest again. You'll be facing them in-game starting today, and through to November 8.

But that's only the saesoning on the main course that is the new content update. See for yourself!

[previewyoutube][/previewyoutube]

Want to know the specifics? Read up below!

[h2]Changelog[/h2]

Update 0.5.0 - The Bear Clan full changelog:

[F] - feature, - bugfix, [Blc] - balance change

[F] Thorstein, new hero character
[F] Added Bear clan to tech tree
[F] Added Trapper unit
[F] Temporary 'Winter Nights' event for Halloween
[F] Limited-time event of Draugen in wave survival mode
[F] Replaced "Spike Pits" tech with "Balanced Diet"

Fix for load of traps
Fix for colors of house upgrades
Improvements for house bounds
Fix for palisade multiplied health after load
Fix for Tech Tree in campaign missions
Improvements for team selection
Fix quest load issues in campaign 4
Improvements for team path scheduling
Fix for hunters randomly stopping gathering food
Fix AI attacking friendly players
Fix for ship banners not during combat [MP]
Fix for ship orders [MP]
Fix for warriors smashing each other with oars during naval fights [MP]

[Blc] Reduced cost of Settlers
[Blc] Reduced income of hunters hut
[Blc] Increased Health of town hall by 50%

That's it for today, Northernfolk, enjoy the spooky season and the new update. May Odin protect you!
Yours,
[h3]Paranoid Interactive & Hyperstrange[/h3]

Frozenheim Hotfix 0.4.1

[h2]Northernfolk![/h2]

Thank you for your continued support of Frozenheim. We're very glad to see that you're enjoying the recent 0.4.0 Content Update and having the Drengir on your side. It's just the right time for another technical patch.



We've made some improvements that should improve your general experience with the game. Please keep the feedback coming - the best to voice your suggestions is to speak up in our Discord Server in the dedicated... Feedbackheim channel.

[h2]Hotfix 0.4.1 changelog:[/h2]

[F] - feature ; - bugfix

[F] Multiplayer save game system
Fix fortifications blocking wave spawn
Improvements for team banner selection
Fix endurance technology unlocked after load
Fix for scout canceling movement after skill
Add “Blinding Dust” skill to Dyrrun
Marketplace now shows accurate exchange values
Multiple fixes for custom and multiplayer game panel
Fix interaction with wolf dens and bear caves in multiplayer
Fix for interactables visibility jittering
Fixes for food consumption calculations
Fix for unit calculation after “Refill”
Improvements for Dyrrun animations
Fix loading of Warehouse banners
Fix health bar blocking player selection
Fix camera limits in photomode

This is it for today! Fight well, and may Odin protect you!
Paranoid Interactive & Hyperstrange

Update 0.4.0. - Drengir

[h2]Northernfolk![/h2]

They are here. The heroes of legend, the Drengir, heralded by prophecy. Ready to change the course of battle with one of their special abilities, utilized at just the right time. And their arrival couldn't have been more timely, as the first of the Frozenheim's story campaigns draws to a conclusion.

See for yourself!

[previewyoutube][/previewyoutube]

If you're wondering about the details of this update, please refer to the full patch notes below.

[h2]Update 0.4.0 changelog:[/h2]

[F] - feature ; - bugfix; [CR] - community request; [Blc] - balance change

[F] Add 3 new Hero Units
[F] Add hero ability and weapon system
[F] Add Victory Hall building
[F] Added effect duration indicators to banners
[F] Add Campaign mission 4
[F] Add ship repairing to shipyard
[F] Add “Continue” option to campaign win screen

Fix enemy teams not invading when landed on distant area
Improve buildings selection bounds
Fix for abilities panel overlapping unit panels
Fix for binding of follow button (G)
Fix multiple issues with quest save
Fix missing ship indicator for captured ships
Fix replication of team battle stances
Fix for archers not not attacking orderer target [Multiplayer]
Fix for skill casting and refreshing during active pause
Add missing recruit unit visuals to training hall
Fix for unit movement decals
Improvement for team embarking order

[Blc] Increase builders walk speed by 30%
[Blc] Decrease food consumption of warriors 1.7 -> 1.2
[Blc] Decrease Fishermans hut food production rate

[h2]Up Next[/h2]

Please expect another balancing and improvement patch within a few weeks, before the next content update. Up until then, Odin protect you!

[h3]Paranoid Interactive & Hyperstrange[/h3]

Thank you for an amazing Steam Next Fest 2021, folks! We're keeping all the demos for you to play longer!



As Steam Next Fest draws to a conclusion we want to thank everyone for stopping by and trying out our demos. We've had tens of thousands people playing the featured games, hundreds joining our community Discord to offer feedback, and posting on social media!

Many of you have been asking "will I be able to keep playing the demo after Next Fest ends"? Steam suggests all Next Fest demos should be timed, to create a sense of urgency and make sure the players wishlist the game. But this is simply not the Hyperstrange way. We're old enough (well, some of us) to remember shareware times, when demos came on floppies and lasted forever (well, some of them). Cutting to the chase: the demos stay, at least until their respective games get released. Here's what you can play, in case you missed some of them:

RAYZE

[previewyoutube][/previewyoutube]
RAYZE is a genre-defying hyper-paced music-filled first-person AIM RACER. Hit a target to accelerate. Miss and you slow down. Hit a wall and die. Find the fastest route. Get to the finish line. Simple? Yes. Easy? Hell no. Who said training to be your own aim-bot can't be fun? Welcome to your new casually hardcore obsession!

The DEMO consists of the entire first sector of the game, that's 5 tracks for you to figure out and master, one bite-size FPS speedrun at a time. Achievements to unlock, global leaderboards to compete with friends and strangers... Just two more weeks until full release! Ready? 3... 2... 1... Let's RAYZE!

Blood West

[previewyoutube][/previewyoutube]
BLOOD WEST, an immersive Wild West FPS where a revenant desperado takes on the twisted demons and eldritch horros in a cursed, desolate mining town. Hell is empty and all the devils are here! Plan your steps, be stealthy, gain advantage, manage your resources, and paint the world dark red! Blood West was the second most-played Hyperstrange demo in Steam Fest, and there's already many players telling us they cannot wait for the release, despite the game being brutally hard! If you missed the DEMO, you can still try, and if you like the experience of being the Revenant desperado, please remember to add the game to your wishlist!

Supplice

[previewyoutube][/previewyoutube]
Supplice is a stylish throwback shooter that made a lot of people happy during the Steam Next Fest. inspired by the mid-90s FPS glory days and the legendary Doom modding community. Mixing the retro stylings of 90s era shooters with colorful graphics and frantic gameplay, it creates an experience that's ever so familiar but also exciting and fresh. The team behind the game is a real hot pot of Doom modding and FPS development legends, starting from Brett 'Mechadon' Harrell, the project founder, through Aleksander 'Cage' Kowalczyk, the lead artist also known for his work with Ion Fury, to James 'Jimmy' Paddock, the lead composer, known from his midi soundtracks to Sigil, Prodeus, and many other talents. Please check out the DEMO and follow & add the game to your wishlist if you want to stay up to date with its development.

Skullstone

[previewyoutube][/previewyoutube]
Skullstone is a true to its form dungeon crawler with grid-based movement, real-time tactics combat, and first-person view. Lead a party of adventurers into the under-realm, looking for glory, gold, and a solution to the ancient evil plaguing the town above. A real stand-out in the FPS action-focused Hyperstrange catalog - why not give it some appreciation by playing the DEMO and wishlisting this pure-blooded classic RPG.


POSTAL: Brain Damaged

[previewyoutube][/previewyoutube]
Last, but in no way the least in our Steam Next Fest lineup, POSTAL: Brain Damaged dominated the First-Person Shooter category, reaping the most wishlists and getting over 20 000 demo downloads. If by some strange twist of fate you're here but you don't know what is POSTAL: Brain Damaged... it's a spin-off of the Running With Scissors cult series, firmly rooted in the POSTALVERSE, but taking more gameplay cues from modern shooters such as the latest DOOM, than the fan-acclaimed POSTAL 4, the latest entry in the main series. This time around the story follows POSTAL DUDE on a journey through the dark and bizarre landscape of his own mind, which gives the developer a chance to explore new depths of weirdness, madness, and gore. The gloves are off! See for yourself - play the DEMO and make sure to hit that wishlist button hard! (Please note that as we focus on developing the game, we won't be able to update the demo, so it will reflect the state of development in September 2021, even if you play it in May 2022, when the game is getting released. Expect improvements and changes!)

As we wrap-up the event, we feel immensely grateful to the wonderful Steam player community who show us so much appreciation. Please keep your feedback coming - if you have any to offer, please join our community Discord. We strive to make your live stranger and filled to the brim with good old action, and it's such a rush to see that you enjoy what we bring to your screens. That is it for today, be excellent to each other!

Yours truly,

Hotfix 0.3.1 - the Movement Patch

[h2]Northernfolk![/h2]

You've given us a tremendous amount of feedback and offered a lot of support and kindness in the very first three months of Frozenheim Early Access, in which more than 100 000 Viking conquerors launched their campaigns in the Frozen North. We do our best to keep balance between new content releases, and expanding and polishing the basic functionalities of the game. Today is all about the latter.

What's new? See for yourself!

[previewyoutube][/previewyoutube]

If you're wondering about the details of this update, please refer to the full patch notes below.

[h2]Hotfix 0.3.1 changelog:[/h2]

[F] - feature ; - bugfix; [CR] - community request; [Blc] - balance change

[F] Indicators for ship anchoring position
[F] Display unit active paths on pause and utility view(ALT)
[F] Add custom minimap icon for runestone
[F] Rework of small village models

Improvements for team navigation
Improvements for team movement on shore area
Fix for palisade placement
Added player color indicator for palisade placement
Fix for gate navigation
Fix for color selection in main menu
Fix for orchard food income calculation
Fix for missing hunger effect icon
Improvements for units stacking over each other
Fix for wrong retrieval count on removed buildings
Fix ship movement paths display in Multiplayer
Improved anchoring of ships
Improved movement for multiple ships
Fix jittering of shore buildings during placement
Fix for palisades loading issues

Fix for enemy teams blocking at shore
Add Save for burning state
Fix for team selection near buildings
Fix gate controls in multiplayer
Fix for ships getting stuck during collision with each other
Improved palisade collision detection
Fix for flying warriors after pause
Improvement for team position sorting
Fix for AI focusing player in FFA
Improvements for AI emergency mode
Fix wrong cursor indicator over allied ships
Fix visibility of bloomery in MP
Fix visibility of empty ships
Improvements for building placement system
Fix for special buildings shortcut buttons
Fix for gates opening multiple times
Fix for fire visible over FogOfWar
Fix for resource indicator of hunter’s hut

[BLC] Increase Woodcutter cost
[BLC] Change archer default stance to aggressive
[BLC] Increase Tree regrow time
[BLC] Palisade constructor has 30% of total health

[h2]Up Next[/h2]

The upcoming content update will introduce a new class of units to Frozenheim. You can learn more of The Drengir in this previosly posted feature. Up until then, Odin protect you!

[h3]Paranoid Interactive & Hyperstrange[/h3]