What’s coming soon & sooner to Frozenheim: Drengir and 0.3.1 fix
The sky was covered with dark, heavy clouds and soon it started raining, not heavy, just an irritating drizzle. Fists clenched on axes shafts, sweat ran on the brow. Yet the one commanding us stood still and calm. He turned back to us, one-eyed old man, and spoke no words, but through his piercing gaze we saw our future, our victory. Hail to the drengir!
[h2]Northernfolk![/h2]
We know you’re waiting for new Frozenheim content. Since the last major update, the work on Frozenheim has not stopped. For some time, our newly-expanded team has been working on the new additions that we want to implement. So today, we thought it would be nice to give you a tease of what’s coming soon, a glimpse to the near future. Northernfolk, gather around and see what the future of Frozenheim will bring.
[h2]The Drengir[/h2]
Soon, a new, powerful unit will join the Frozen North. These special warriors are called drengir, and they're endowed with unique skills which you will be able to develop further, along with special perks that will impact the people around them.

To recruit these units, you will have to find space in your settlement and construct a new building. All the details will be revealed soon, Northenfolk. Please be patient - the drengir will report for duty later this month. But does it mean, you are not to expect a significant update in the first days of September? Absolutely not!
[h2]Upcoming 0.3.1 fix[/h2]
We’re receiving a lot of feedback from you on what still needs a little more work and polishing. After launching the 0.3.0 ‘Nature’ update we’ve received a lot of concerned messages, from players pointing out that expanding on content while some of the core mechanics are still very rudimentary might not be the best idea. With that in mind, we will be releasing hotfixes… no - make that coldfixes! - to address those issues. “Cold” as in “not rushed”, because we want to put some extra attention into polishing those fine details.

The upcoming 0.3.1 coldfix deals with improving troop movement performance. No more stuttering, no more running into each other, better pathfinding, etc. In short, order comes, chaos - hopefully! - goes. We’re also revamping the palisade building system. We want to make it more convenient for the players to use and play with.The way that ships handle landing on shores and disembarkation of the troops has changed completely as well! And - of course - the coldfix deals with another roundup of assorted bugs.
[h2]New policy[/h2]
As you can see - we’re making a slight detour from what the Early Access roadmap suggests. But only to make sure everyone’s needs are taken care of - both the players demanding new content, as well as those, who’d have us prioritize polishing and expanding the game’s core mechanics. To meet all of those expectations, and avoid any missteps we’re taking on a new policy while releasing any new content - be it a hotfix, coldfix, or main update.

A number of volunteer players from our Discord community will be given access to any such content ahead of public release, so we can get their feedback, pick their brains, and put some finishing touches on the update together. For instance - the 0.3.1 coldfix will be arriving within the next few days, but a group of pioneers is already playing it and sharing their thoughts with us. Want to join them? There are still some free slots in the focus group and you can apply on Discord.
[h2]Let's chat![/h2]
Before we go, we want to put the spotlight on you. We have a question - would you be interested in a Q&A session with us, the developers? You can ask us all about the future of Frozenheim, our plans for it, or perhaps you want to know a bit more about us, this will be the time to do it. Let us know in the comment section below what you think of this idea.
Let us know your thoughts and speak to you soon!
[h2]May Odin guide you on your journey,[/h2]
[h3]Paranoid Interactive and Hyperstrange Teams[/h3]
[h2]Northernfolk![/h2]
We know you’re waiting for new Frozenheim content. Since the last major update, the work on Frozenheim has not stopped. For some time, our newly-expanded team has been working on the new additions that we want to implement. So today, we thought it would be nice to give you a tease of what’s coming soon, a glimpse to the near future. Northernfolk, gather around and see what the future of Frozenheim will bring.
[h2]The Drengir[/h2]
Soon, a new, powerful unit will join the Frozen North. These special warriors are called drengir, and they're endowed with unique skills which you will be able to develop further, along with special perks that will impact the people around them.

To recruit these units, you will have to find space in your settlement and construct a new building. All the details will be revealed soon, Northenfolk. Please be patient - the drengir will report for duty later this month. But does it mean, you are not to expect a significant update in the first days of September? Absolutely not!
[h2]Upcoming 0.3.1 fix[/h2]
We’re receiving a lot of feedback from you on what still needs a little more work and polishing. After launching the 0.3.0 ‘Nature’ update we’ve received a lot of concerned messages, from players pointing out that expanding on content while some of the core mechanics are still very rudimentary might not be the best idea. With that in mind, we will be releasing hotfixes… no - make that coldfixes! - to address those issues. “Cold” as in “not rushed”, because we want to put some extra attention into polishing those fine details.

The upcoming 0.3.1 coldfix deals with improving troop movement performance. No more stuttering, no more running into each other, better pathfinding, etc. In short, order comes, chaos - hopefully! - goes. We’re also revamping the palisade building system. We want to make it more convenient for the players to use and play with.The way that ships handle landing on shores and disembarkation of the troops has changed completely as well! And - of course - the coldfix deals with another roundup of assorted bugs.
[h2]New policy[/h2]
As you can see - we’re making a slight detour from what the Early Access roadmap suggests. But only to make sure everyone’s needs are taken care of - both the players demanding new content, as well as those, who’d have us prioritize polishing and expanding the game’s core mechanics. To meet all of those expectations, and avoid any missteps we’re taking on a new policy while releasing any new content - be it a hotfix, coldfix, or main update.

A number of volunteer players from our Discord community will be given access to any such content ahead of public release, so we can get their feedback, pick their brains, and put some finishing touches on the update together. For instance - the 0.3.1 coldfix will be arriving within the next few days, but a group of pioneers is already playing it and sharing their thoughts with us. Want to join them? There are still some free slots in the focus group and you can apply on Discord.
[h2]Let's chat![/h2]
Before we go, we want to put the spotlight on you. We have a question - would you be interested in a Q&A session with us, the developers? You can ask us all about the future of Frozenheim, our plans for it, or perhaps you want to know a bit more about us, this will be the time to do it. Let us know in the comment section below what you think of this idea.
Let us know your thoughts and speak to you soon!
[h2]May Odin guide you on your journey,[/h2]
[h3]Paranoid Interactive and Hyperstrange Teams[/h3]