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Frozenheim News

Frozenheim Early Access Update 1 - ver. 0.2.0: "Nature"

[h2]Northernfolk![/h2]

The first regular monthly content update to Frozenheim is here, bringing about new units and mechanics. It is time to venture into the wild, looking for powerful animal allies to be tamed by the new battle unit - the Seidkona. But beware and respect the wild, wolves and bears don't always appreciate Vikings poking around their dwellings.

Here's what you'll find in the game:

[previewyoutube][/previewyoutube]

[h2]Frozenheim ver. 0.2.0 changelog:[/h2]
[F] - feature ; - bugfix; [CR] - community request; [Blc] - balance change[F] - feature ; - bugfix; [CR] - community request; [Blc] - balance change

[F] Add support for chinese
[F] Add support for italian
[F] Seidkona war unit
[F] Bear war unit
[F] Add Bear cave interactable
[F] Add Wolf’s den interactable
[CR][F] Add build progress for palisade creation
[F] Ability to continue game after win

Fix multiplication of scaling options in settings
Fix palisade replication for client
Fix ability to build palisade out of settlement range
Fix ability to build palisade on water
Fix Windmill UI when entering destruction mode
Remove worker’s interaction with quest structures
Add ability to center on grouped ships on double key down
Fix for AI resetting palisade progression after load
Fix for watchtower visibility in Multiplayer
Fix for banners falling under ground
Fix for oars visibility of enemy ships
Fix for disappearing neutral enemies after destroyed AI Player after load
Fix for gathering locators not saving properly
Multiple fixes for palisade saving and replication
Multiple fixes for save system
[CR] Druid’s hut renamed to healer’s hut
Fix for multiple localization issues

[h2]Up next...[/h2]
That's it for today's first modest content update that we've prepared for you as per the previously published Early Access Roadmap. In the first month after our release we were mostly focused on addressing the pending issues and making sure your gameplay experience and in-game quality of life improves with every hotfix. Now it's time to shift gears, as we expand our team and head towards the second content update that will bring about more campaign content, skirmish maps, and an overhauled narrative (and more!).

Meantime, please keep your feedback coming - we feel honored to have you on our side!

[h2]Odin protect you![/h2]
Paranoid Interactive & Hyperstrange

Frozenheim Hotfix 0.1.3

[h2]Northernfolk![/h2]

Let's come together and enjoy Frozenheim! And by together, we mean groups of up to FOUR players. Yes, 4-person multi-player mode loading bug has been fixed - yet another win against the God of Mischief and Strife, the Trickster Loki! Who knows what other unholy bugs he's been secretly sneaking into our game, but with Odin's help and blessing we are destined to find them all, meet them in combat, and stomp their carcasses to the frozen gorund.



In this week's hotfix we took on exterminating further 20 or so bugs, addressed some of the balance concerns (palisades are now made of pine, not paper-mache!), and added some new quality-of-life features. Here's the full changelog!

[h2]Hotfix 0.1.3 changelog:[/h2]

[F] - feature ; - bugfix; [CR] - community request; [Blc] - balance change

0.1.3
Feature
[CR][F] Custom Save name
[F] AI Emergency mode - defend village from invading player army
[F] Clicking on unit portrait selects only that unit
[F] Notification for player leaving MP

Fix for 4 players MP loading
Fix Gate navigation issues when opened
Fix for control group override
Fix invisible boat on game load
Fix clockwise rotation key
Improve enemy boat pathing on map “Heart of Midgard”
Improved hitboxes for widgets in training hall panel
Pathfinding offset tweaks
Fix Windmill not working on client
Fix Woodcutter’s banner reverting position in MP
Fix menu UI scaling for 1.25 and 1.5
Fix available workers count in building UI
Fix for ships not properly spawning in MP games
Fixes for ingame chat
Fix collectors being able to gather through palisade
Fix AI focusing one player in coop games
Fix production building toggle functionality
Fixes for collector’s banner
Fix fisherman quest not working in multiplayer
Improvements for naval battles
Fix for Ragnarok blessing affecting allied players

Balance
[CR][Blc] Lower down archers close range attack damage
[Blc] Decrease raid intensity on Campaign "Revival"
[Blc] Add additional invaders to Campaign "Fall"
[CR][Blc] Increase Palisade durability 4x


Keep the feedback coming, Northernfolk! We couldn't react as swiftly without you, so thank you for your continued support of Frozenheim!

[h2]Odin protect you![/h2]
Paranoid Interactive & Hyperstrange

Frozenheim Hotfix 0.1.2


[h2]Northernfolk![/h2]

Thank you all for being with us, and Frozenheim! Not all who wander are lost, but when troops randomly wander off and DO get lost it pisses off every RTS player. As one smart man playing Frozenheim once said: "I've lost more troops to the terrain, than to the enemy!". Admittedly, the troops in our game are very young and not very well trained - yet! But this week in the Viking School they we're taking some walking 101 classes, and we taught them a thing or two about pathfinding.



The new patch, among other things, updates the pathfinding mechanics. It's not perfect yet, but controling the units should be considerably less troublesome. We've also addressed some other issues based on continued playtests and - for the most part - the feedback coming from you. Here's the changelog for the Hotfix 0.1.2.

[h2]Hotfix 0.1.2 changelog:[/h2]

Feature
[F] Add control groups to ships
[F] Add shared fog for team members
[F] Add control group number 4-9
[F] Add bindings for camera rotation
[F] Add ingame chat for multiplayer games
[F] Enable autosave in second campaign mission
[F] Increase brightness of visited areas
[F] Add indicator for ship disembarkation
[F] Add Empty slot indicators to ships
[F] Remove foliage from cliffs for better map awareness
[F] Add indicators for resource type when placing collector’s guild
[F] Fixfor saving of empty boats
[F] Palisade knot can be anchored to gate
[F] Add “Hold Fire” stance to archers
[AI] Enemy AI can now disembark units on different location further from player settlement

Balance

[Blc] Remove prerequisites for Tanner
[Blc] Lower unit experience gain
[Blc] Increase ranges for druid and Elder’s hall

Bugfix

Set Directx 11 as default API
Hide servers that are currently in game(fix permanent loading screens)
Add exit prompt to escape panel menu button
Pathfinding improvements
Fix Bragi’s blessing crash
Fix Ragnarok effect triggering multiple times
Add missing mobilization upgrade to townhall
Fix movement block when clicked on not available area
Fix duplicated bindings in escape menu
Add multiplayer info display in interface
Create additional constraints for disembarkment on slopes
Fix for loading town hall upgrade(expansion) from save
Fix for bindings not updating properly
Fix performance issues with higher unit count
Fix Sound overload issues
Fix Watchtower attacking allied player
Fix Waterbearer blocking when building gets destroyed
Fix possibility of attacking allied units
Fix ships flying in air when paused during destruction
Fix minimap offset issues
Fix multiple issues in multiplayer games
Fix minimap offset issues


Keep your thoughts coming, Northernfolk! We appreciate all the help you're providing us in polishing and expanding the game. It's a great joy for us to see so many of you so invested in Frozenheim!

[h2]Odin protect you![/h2]
Paranoid Interactive & Hyperstrange

Frozenheim Hotfix 0.1.1

[h2]Northernfolk![/h2]

Thank you for playing Frozenheim! Odin smiled upon our Early Access launch and with Freya's blessing it has been very fruitful. There's thousands of Norsemen setting off towards the Frozen North to conquer this harsh, yet beautiful land. We are very grateful for all of your support and we appreciate your trust.



We are aware of the game's limitations and problems in its current state and we're working hard to bring you the best possible experience as soon as we can, and to move on to expanding the contents of the game. We are very grateful for all the feedback and issue reports that have been coming in from the entire Frozenheim community. We're happy to present you with the very first batch of post-release fixes and improvements. Here's the changelog for the Hotfix 0.1.1.

[h2]Hotfix 0.1.1 changelog:[/h2]

[F] - feature ; - bugfix; [CR] - community request; [Blc] - balance change

[F] [CR] Add radius upgrades to TownHall
[F] New battle stance icons
[F] Add Control group override. Shift + Ctrl + num to add to the group.
Multiple fixes for campaign 1
Add healing to training field
Fix Ragnarok blessing in multiplayer
Increase edge scroll velocity
Mouse scroll rotates building
Fix quest in campaign 2 appearing multiple times
Improvements for building range decals
Init hunter banner when constructed
Add missing militia preview icon.
Fix Building placement deselected during combat
Building terrain snapping improvements
Fix multiple music playing on the hosting player
Fix multiple player replication issues
[Blc] Lower amount of enemy invaders in campaign 2
[Blc] Increase Palisade and townhall durability
[Blc] Increase Archer ranged damage

We are aware of the multiplayer stability issues. We are working on solving them, so please expect another fix soon.
[h2]Odin protect you![/h2]
Paranoid Interactive & Hyperstrange

Welcome to Frozenheim!

[h3]Thank you for joining us in Early Access and becoming one of the first brave warriors to conquer the Frozen North.[/h3]

[previewyoutube][/previewyoutube]

We believe your feedback is our key resource to making Frozenheim a great game. For that reason we decided to involve the players in the game's development as soon as we could. That's why what you are getting for the special low early-adaptor price is somewhat limited in content and you will encounter some bugs. The game will, however, grow quickly, following our previously announced monthly update schedule with even more frequent hotfixes.



We appreciate your support at this early stage of Frozenheim's saga. Please stay in touch with us and let us know your thoughts:
  • Join our Discord https://discord.gg/gaTwpqnCav to provide live feedback and report bugs and issues
  • Consider filling out a short survey that will provide us with precious details
  • If you think your friends will enjoy the game at this stage - please tell them about Frozenheim


This is a beginning of a long and wonderful journey towards glory! Thank you, for becoming a part of our tale.

[h2]Odin protect you![/h2]
Paranoid Interactive & Hyperstrange