Major Update 2.0.241. Central city, traders, game currency

The central city is available! Trade and earn money from a blacksmith, tanner, carpenter, mason, cook, jeweler, fisherman, librarian, and hoarder. Buy useful goods from them!
[h2]Changelog. Update 2.0.241.[/h2]
[h3]Whats new:[/h3]
Central city added! One of the districts is available, other districts will open in the next updates.
Added NPCs from which you can sell and buy various goods.
There are 9 merchants in the game: a blacksmith, tanner, carpenter, mason, cook, jeweler, fisherman, librarian, and hoarder.
Please note that merchants have different specializations and prices (for example, a blacksmith will buy ore at a more attractive price, etc.).
Added game currency. Money can be found in godsends and various loot, as well as obtained from the sale of goods to players and merchants.
[h3]Improvements:[/h3]
- For greater convenience, all crops have increased timers for those stages where player actions are required.
- Summoning mounts and pets in safe zones have been accelerated to 3 seconds. In hazardous areas - 6 seconds.
- The possibility of passively leveling defensive skills has been eliminated.
- Added Zuperium weapon models.
- In the godsends on the Main Continent can now contain a bonfire kettle.
- Fishing and Catching actions are now also displayed in the skill book to make them easier for beginners to find.
- The automatic equipment function now chooses the best available tools.
- Skill books have become more rare.
[h3]Fixes:[/h3]
- Fixed a bug due to which it was impossible to allow friends to work with your crops through the dominium rights..
- Fixed a bug due to which the inhabitants of the mountainous region could appear in the valley.
- Fixed a bug due to which the raw fish soup from a pike turns into cooked ribs.
- Fixed a bug due to which fishing activities were activated during text chatting.
[h3]Get access to the game and support Wild Terra 2[/h3]