1. Wild Terra 2: New Lands
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  3. Wild Terra 2. Gameplay trailer, a new phase of testing and a free week!

Wild Terra 2. Gameplay trailer, a new phase of testing and a free week!

[h2]New gameplay trailer:[/h2]
[previewyoutube][/previewyoutube]

Free week for everyone as part of the Autumn Steam Festival from October 7th, 10AM PST to October 13th, 10AM PST.
Add Wild Terra 2 to your wishlist so you don't miss: https://store.steampowered.com/app/1134700/

The new testing phase has already begun! Purchase an access pack and support the project to start playing right now, one week before the free trial with Settler, Conqueror or Hero pack.
[h2]Buy now[/h2]

Play and share your opinion about the game and the balance changes. Thanks to your ideas and feedback, Wild Terra 2 gets better with every update!

Also, we have launched a server in Australia! Thanks to our active community!

The next wipe will take place 48 hours before the Steam Early Access launch in December 2020!
[h3]The game has been updated to version 2.0.242[/h3]
Changes and improvements:
- Changed the amount of required experience to a new level.
- The amount of experience gained for creation, gathering, mining has been changed.
- The amount of resources received has been improved.
- Adjusted production building timers.
- Some high-level recipes have been changed. Some items now require ingredients that can be purchased from merchants.
- Building and upgrading wood and stone dominiums now require more resources.
- High-level food now shows the bonuses it gives.
- You can no longer build dominium on roads.
- Dungeons now disappear 10 minutes after all participants have left.
- Changed the location of the Hoarder merchant.

Optimization:
- Optimized component that caused "jerking" when a large number of objects appeared.
- Optimized the dynamic loading of passability maps, which eliminated freezes when a large number of buildings appeared.
- Fixed bug with background weather processing.
- Optimized and fixed NPC outfits.
- Optimized some buildings and surface materials.

Bugfixes:
- Players can no longer move monsters and animals or walk through NPCs.
- Fixed a bug due to which some of the buildings did not pack when automatically packing the dominium after a long absence.
- Fixed a bug due to which, when transferring a dominium, your dominium was considered a forbidden zone, and the highlighted zone was displayed in red.