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Sailing and ships. Details about new continents



We continue our series of articles about seasonal continents. This time we will talk about ships.
Link to the previous article.

Remember that this is currently only a concept that may change in the future.

[h3]Seaport[/h3]
In the northeast of the main continent, a port city will open its gates - the starting point for all travelers to new lands. Here you can buy or build your own ship, find merchants, repairmen, and captains of various ships.

[h3]Ships[/h3]
There are three ways to travel to a new continent:
- build or buy your own ship,
- find a place on a ship of other players (negotiate or buy),
- purchase a ticket for the ship from one of the captains (NPC).

The ships will be of different tiers - this will determine the number of seats on board, as well as the carrying capacity. The maximum number of seats on a ship is limited by the size of the group. You will be able to climb aboard and walk around the ship, adjust the color of the sails, and do other customization.

[h3]Loot transportation[/h3]
It is better to get a ship with the maximum carrying capacity, as this will determine the number of supplies that you can take with you, as well as the amount of loot that you can bring from a new land for use or sale on the main continent.

In the next article, we'll go into more detail about the Plague land