1. Wild Terra 2: New Lands
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  3. Update 2.0.266. Improved server and client optimization

Update 2.0.266. Improved server and client optimization



Deep profiling of the server was done and many bottlenecks were fixed based on the received data. Client performance has also been improved (most noticeable on High and Normal graphics settings).

We will continue to monitor the situation and improve the stability of the game, this is a top priority for us!

[h3]Changelog. Update 2.0.266[/h3]

Server and client optimization
- Significantly optimized several bottlenecks identified during real server profiling.
- Optimized some textures.
- Very low quality settings now use even less memory.
- High and Normal settings no longer use shadow cascades.
- Reduced GPU instancing for some buildings and spawn objects.
- Disabled processing of shadows on small and low spawn objects and buildings, as well as projectiles.

Improvements and fixes
- The number of dungeons that can be created at the same time is doubled.
- Fixed a critical error due to which, if you exit the game before the grave appears, or without pressing the Resurrect button, the character was not sent to the save point, he appeared near the place of death.
- Fixed a bug due to which it was sometimes possible to gather one resource at the same time by several players.
- Fixed a bug due to which it was impossible to open a grave with a loot of a killed character until he pressed the Rebirth button.
- Fixed the effect of wind on the grass, the settings of which got lost in the last update.