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Update 2.2.342. Fishing Improvement



In this update, we have improved the fishing interface and divided fishing into zones: sea, river, desert, and waters inside dungeons. Fisherman Paul is ready to share his knowledge and tell everyone about fishing. New and very effective dishes, exotic items, and pets have been added to the game.

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Thank you very much for your support. Thanks to you, the game gets better with every update!


[h2]Update 2.2.342. Changelog[/h2]

[h3]Fishing and Cooking Update:[/h3]
- Fishing interface update. Now it is easier to understand, is more visual, and contains hints.
- Fishing spots and fish species. Many new types of catch have been added. Also, they now differ in habitat zones: the sea, river, and waters inside dungeons (you will only have a few attempts to catch them during one passage). When throwing a fishing rod into the water, you will see what fish are in the pond and what used bait.
- New quests. Tasks with useful rewards and learning the basics of fishing.
- Recipe updates and new dishes with extremely beneficial effects. Lures and new baits have been added for fishing. And from the catch, in addition to updating dishes and a large amount of new food, you can craft fertilizers, ointments, and other items.
- Display of catch weight and catch records. The weight of the fish will determine its quality, cost, and amount of materials during butchering.
- Exotics and other items. Extract pearls from clams and fins of anglerfish to make exotic items with unique special bonuses.
- Added two new pets with new unique bonuses: Demented Ent and Anglerfish.
- Fish cutting has been added. In addition to components for creating items, with some fish, there is a chance to get new exotic items.
- Now you can catch a giant crab found in robbery areas.
- Increased chance of a bite.
- Updated the list of other fishing items which can be caught.
- Added more sounds to the fish reaction.

[h3]Other improvements and fixes:[/h3]
- Significantly increased the duration of the books. The effect ends regardless of whether the player is in the game.
- Fuel types in fires and stoves have been updated. You can burn strong wood and its derivatives and dark wood in large furnaces.
- Updated some icons in the skill book.
- Updated the assortment of Fisherman Paul's shop.
- Added auto-equipping tool when butchering. Added the tooltip specifies of the required tool.
- Fixed a bug that caused passive combat skill bonuses not to work if the player used an active skill.
- Fixed a bug in bat pet attack that would cause bats to knock players off their mount, and the buff effect would only give a damage penalty. Base stats of bats increased, effect time increased, and damage penalty during effect decreased.
- Increased the maximum level of the Barghest pet to 60, increased the basic stats, and added perk Rage for the last level.
- Small shellfish can now be cut.
- Wet bandages added delay for application (burn ointment is applied instantly).
- Changed fish oil recipe and reworked carp fillet recipe.
- Vegetable richness has been added to Baked ribs.
- To the dish, Baked frog legs added an effect to the gathering experience.
- Changed recipes for a campfire, based on fish fillets.
- Fixed a bug that caused fishing progress to continue if the fishing failed.
- Fixed a bug that did not reset fishing progress after death.
- Some simple tasks have been moved from the city notice board to the board at the tavern.
- Fixed some places in the dungeon Secret thicket, because of which the monsters could run out of the map.

What we're working on: Fishing improvements



Friends! We apologize for the long silence, we had a number of moments and technical problems due to which we could not devote enough time to news and communication with you, but we did not sit idle!

We are working on several major features:
- updated guilds,
- improved fishing,
- in-game store (only cosmetics!),
- PvE and PvP events.

The work is being carried out at different levels, somewhere the concept has been laid, somewhere the technical implementation has already been completed, and somewhere the final stage of improvements and testing is underway. This time we'll take a closer look at improving fishing, and tell you what's new it will add.

[h3]Fishing Improvement[/h3]
- Fishing interface update. Now it is easier to understand, it is more visual and contains hints. Starter fish species are also easier to catch now.
- New quests. Tasks with useful rewards and learning the basics of fishing.
- Fishing areas and fish species. Many new types of catch have been added, also, they now differ in habitat zones: sea, river, there are even special creatures for dungeons (you will only have a few attempts to catch in one playthrough).
- Recipe updates and new dishes with extremely beneficial effects. Lures and new baits have been added for fishing. And from the catch, in addition to updating dishes and a large amount of new food, you can craft fertilizers, ointments and other items.
- Display of catch weight and catch records. The weight of the fish will determine its quality, the amount of materials during cutting.
- Exotic and other items. Harvest clam pearls and angler fish fins to make exotic items with special unique bonuses: New jewelry, fishing rod, belt and even pets!


Fishing improvements will appear in the game in the next update! Follow the news.

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Hotfixes 2.2.341

- Fixed activation of effects for mobs.
- Fixed a bug due to which the effects of projectiles with a specified level were not applied to players.
- Removed absorption penetration from the Dark Night bow. Instead, its special properties have been slightly buffed: chance to slow and critical chance.
- Fixed movement on the wooden platform in Brongart.