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Wild Terra 2: New Lands News

Major announcement. Release, Free Weekend & Roadmap!



[h3]Release and new servers[/h3]
Wild Terra 2: New Lands is scheduled to release on November 10th. The game is currently in Early Access.

New servers will be opened at the release. All current servers will receive Legacy status:
- There will be no wipe, all property and characters will remain.
- From such servers there will be no transfer to new ones.
- Legacy Auction will be separate from new servers.
- New servers will be offered by default for new players, but anyone can join Legacy.

[h3]FREE WEEKEND and 30% OFF[/h3]
From September 30 to October 2, play FOR FREE and invite your friends to Wild Terra 2: New Lands. If you decide to purchase the game, your progress will be saved and you can continue.

30% discount until October 3rd! This is the best offer in the near future, after the end of the discount, the game will rise in price by 15% due to the exit from Early Access.

[h3]Buy on the game site[/h3]

Purchase on Steam:
https://store.steampowered.com/app/1134700/

Update 2.2.317. Inspiration



Added the Inspiration mechanic to help players who don't have the opportunity to play often and a lot. Also added some fixes and improvements.

Thank you very much for your support. Thanks to you, the game gets better with every update!

[h3]Update 2.1.317. Changelog[/h3]

Inspiration:
- Added Inspiration mechanic. During your offline, the reservoir of inspiration will be replenished. You can use Inspiration to triple the experience gained of any skill. Use the On/Off button to spend Inspiration at the right time. For all characters on the account, the reservoir of inspiration is the same.

Fixes and Improvements:
- Improved and fixed a lot of little things in the introductory part of the tutorial.
- Fixed miner's food.
- Fixed quest with sulfur ore. Less ore is required and the reward has been improved.
- Fixed beer delivery quests.
- Now you can also purchase resources from the fisherman and the librarian, not only in 1 piece, but in a stack.
- Fixed the logic of the camera when interacting with NPCs.
- Fixed bug with lighting in dungeons.
- Fixed an issue where quests in the tracker could make other quests difficult to read.
- Fixed Guardian tree sapling icon.
- Slightly reduced movement speed. Adjusted animation speed.
In fact, movement speed was reduced in the previous patch, but this was out of the changelog. The purpose of slowing down is to improve synchronization with the server, which will make the fight with the players more controlled, and the monsters more dangerous.

Brongart dungeon changes:
- Added blockages that require Lvl 40 Woodcutting to clear.
- The spawn of finds has become more unpredictable.
- It will now be more difficult to run through the dungeon guards without engaging in battles.

Update 2.2.316. New opening story, mining camp and animal traits!



In this update, we have added an introductory story and continue to rework the tutorial. The Mining Camp has also appeared in Iteria with new quests, and animals can now get unique perks! We are also preparing several cosmetic packs and decoration equip slot mechanics (will be added in the next update).

Thank you very much for your support. Thanks to you, the game gets better with every update!

[h2]Update 2.1.312. Changelog[/h2]

[h3]New tutorial:[/h3]
- Added an introductory part of the tutorial. This is a small plot story about how a character gets to Elion. (Tutorial on Elion is still in the process of being revised and will be updated later).

Here it is worth making a digression about why the work on this part of the game takes a long time. In addition to the new story, quests, locations and characters, it was necessary to work out a lot of mechanics and tools that are not so noticeable to the player: displaying additional hints, changeable NPC replicas depending on events, quests with multiple tasks, automatic completion of quests where it is more convenient, special settings for the tutorial such as non-consumable stamina or disabling combat music, the mechanics of several “levels” for the minimap and icons on it, working with the camera, blocking objects of interaction until the necessary quest occurs - this is only part of the additional unnoticeable work. We will also use many of these tools in the future, for the main part of the game.

[h3]Mining camp:[/h3]
- Added a small settlement in Iteria - a mining camp. You can interact with the inhabitants of the settlement for new quests (regular and daily) and trade.
- A separate quest chain has been added (starts at the blacksmith in Hartfurt), after completing which daily quests in the camp will be available.
- Added over 20 new daily quests for miners.
- Added 2 types of unique mining food.

[h3]Animal husbandry:[/h3]
- Now, when mating and producing resources, animals will age, and when it reaches the maximum level of age, it will stop producing offspring and resources.
- Baby animal at birth now has a small chance to receive a unique bonus.
- The chance to get a unique bonus is increased if the parent also has a bonus (per each parent).
- Added more than 15 unique bonuses for each type of animal.

[h3]Improvements and other changes:[/h3]
- The display of the experience gained has become clearer (you can immediately see how much is left to the level).
- Added Acid Fertilizer and Rot Fertilizer.
- Increased the chance of getting gallbladders.
- The plague dragon now has a special area attack, be careful.
- Reworked the final room with the Beetle boss.
- Reduced the requirements to use Ploughman and Carpenter's Inspiration effects.
- The Ploughman effect now has a bonus to the speed of building beds.
- Updated graphics of the exterior of the church.
- Increased the base satiety of all raw food.
- Improved some interface elements.
- In stores, you can now buy popular goods not by 1 piece, but by a stack.

[h3]Fixes:[/h3]
- Fixed a bug with the Carpenter's Inspiration effect.
- Adjusted the prices at the trader Ragnara.
- Fixed resource spawn locations in the Graveyard, Restless Gorge and Withered Canyon.
- Fixed bugs related to animal husbandry.
- Added distance check when interacting with some objects.
- Fixed resource spawn zones on Elion.
- Fixed a bug due to which the quest tracker could sometimes spontaneously collapse.
- Fixed characteristics of the first bow.
- Fixed saving effects without expiration.

Log in before September 11th and receive THREE Double XP Scrolls!



You will see a compensation quest in the journal. After talking with the librarian, you can get "Invaluable Experience Scrolls"!

The servers are up and running!

The servers are up and running. Produced a forced rollback of progress to the last database save. We apologize for any inconvenience caused. We plan to introduce compensation this weekend, stay tuned!