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Wild Terra 2: New Lands News

Hotfix 2.0.286

- Slightly reduced the stamina cost of abilities.
- Weakened damage from new guardian-animals.
- Fixed a bug due to which the bonus of Light Armor to reduce the cost of stamina worked in the opposite direction.
- Fixed a bug due to which the angle of the shot of the sling could be incorrect.
- Fixed Fox icon, graveyard candle graphics.

Major update! Healer, horses and new pets, Step 2 changes the combat system



[h3]Major update 2.0.285 Changelog[/h3]
A successful winemaker's villa with a cellar will be included in the next update.

Healing skill
- Added three Healer tool sets to the recipe book.
- If the Healer's weapon is in hand, it becomes possible to use bandages, ointments and medicines on other players and pets.
- Added 6 abilities and a new Healing skill bonus.

New pets and horses
- Now you have a chance to meet a small guardian animal when mining resources, but be careful, they only seem harmless in appearance. Plus you can catch them. It is with these pets that you can find bonuses to accelerated leveling to all missing crafting and exploration skills.
- Added 8 horse colors of three types of rarity to the game. Four colors can be found on the plains and in the thicket.
- Next to the tavern, the stableman Henry has settled, from whom you can buy horses of unique colors.

Combat changes
- Now you can create bolases, with which you can slow down the enemy, as well as dismount players.
- Most large animals, as well as all bosses, now have a chance to dismount a player when attacking.
- Now, when riding, the defensive bonuses of dodge, parry, and block with a shield are reduced by 4 times.
- Added 3 new abilities for the Knives skill.
- Certain normal attacks and shots now consume more stamina.
- Active abilities have increased stamina cost.
- Light armor received a passive ability that reduces stamina costs.
- Fixed a bug due to which the damage bonuses for top weapons were not applied.
- Fixed a bug due to which shields did not reduce the damage done by the player.

Other changes and bug fixes
- Added auto run (Caps Lock or Num Lock) similar to holding down the W button, camera rotation changes direction. Actions with chat, inventory, and interface do not disable auto run.
- A mountable pet can now be placed in a mount slot.
- Now the base speed of mounts and pets that can be mounted is displayed in the tooltip.
- Now abilities on the quick action bar that cannot be used now will look inactive.
- Fixed bugs due to which some objects entering and exiting dungeons could interfere with damage or arrows flying.
- Fixed a bug due to which bushes, low plants, mushrooms, as well as the place of death of the player could interfere with the flight of arrows or damage with weapons.
- Fixed a bug due to which a pet received experience several times if several types of periodic damage were applied on the killed mob.
- Now, if the cursor is on an ally when attacking, then the attack or shot will not be directed in his direction, but will correctly take into account the point on the surface.
- Improved the packaging of the dominium to eliminate problems with the possible situation of duplicate dominiums.
- Fixed a bug due to which the position of the auction window kept its position when updated.
- Fixed a bug due to which the abilities of thrown weapons worked incorrectly when you click them with the mouse.
- Fixed a bug due to which materials for Farming could fall into the wrong category of the auction.
- Fixed a bug due to which the inscription above the pet when hovering the cursor remained if the pet was recalled.
- Fixed a bug due to which after relocation from the island to the continent there could be an empty list of quests before the dominium was placed.
- If you notice trees outside the dominums that are not deleted or other errors related to buildings, please send a screenshot with an open debug panel (Shift + P) and hovering over the building with the mouse over the building - to the bug-report discord channel or email [email protected].

- The Unity developers have recognized an engine issue that is causing invisible walls in WT2. Hopefully their team will fix the bug soon. You can vote to solve the problem (requires a Unity account).

Reports from the devfield. What we are working on?



The next major update will be out on July 29th! We'll be adding a new support role, buff the daggers, adding a few pets and horses, balancing stamina costs, and many other changes and fixes.

[h3]What's in the next update:[/h3]
- Healing skill. You can apply bandages, ointments, and medicines to pets and other players (from a short distance), remove negative effects and sacrifice your health to save others. 6 abilities and new skill bonuses await you.
- New pets and Horses. When gathering some materials and fishing, there is a chance of spawning a small angry animal (the type depends on material), which can be tamed. Also, we have added horses - you can hunt for rare horse colors and new bonuses.
- Daggers and light armor. The knives will have 3 new abilities at once, which will better reveal the role of these deadly assassins. And light armor will have a passive ability to reduce stamina costs.
- Stamina cost balance. All abilities, some simple hits, and defensive mechanics cost almost nothing (stamina). We want to increase the cost to make the choice of using abilities and replenishing stamina more important.
- Bolases. Will be used to slow down the target and also help knock the player off the mount.
- A bit about other improvements. Auto run function, the ability to equip a pet in a mount slot, a winemaker's villa, and other changes.

We are also continuing to work on a new continent and more related content, but these changes will appear in the game at a later date.

Reports from the devfield. What we are working on?



Right now we are actively working in several areas at once:
- New continent. The general concept of gameplay, locations, and new mechanics has already been worked out. Work is underway on the design of the territories. I can't wait to tell you about it, but more on that later, when there are more details and screenshots!
- Support role. We are working to develop Healing into a profession used in battle, with a unique tool of this profession. You can apply bandages, ointments, and medicines to pets and other players, free allies from negative effects and sacrifice your health to save others. This will not feel like a classic caster-healer, but more like a more realistic doctor from the battlefield.
- New tameable animals. We made sure that during the extraction of resources and fishing there was a rare chance of the appearance of a small formidable animal (be careful with it!), which can be tamed.
- Horses. We have added horses - they become mounts immediately after taming and are equipped in the mount slot.

Update 2.0.284. Battle axes and daggers, auction fixes, more time for dominiums



In this update, we have improved the auction, added battle axes and daggers, a special pack of rewards for streamers, extended the duration of dominiums, and other changes!

[h3]Changelog. Update 2.0.284[/h3]

A special pack of rewards for streamers has been added!

Auction:
- Added section for belts.
- Now at the auction, tamed pets will have their level displayed in the name.
- Fixed a bug due to which some items were in the wrong categories of the auction. The fix will only affect new lots, and old products may fall into the wrong category. We recommend that you cancel the current lots in order to be placed in the correct category.
- Improved lot statuses for better seller convenience.
- Now for items that cannot be sold, a message is displayed when you try to put them up for auction or put them in a merchant's window.
- Fixed a bug due to which the auction buttons did not work after restarting the game server.
- Fixed a bug due to which it was possible to get to non-existent auction pages.
- Fixed a bug due to which the font in the money input fields could disappear at some resolutions and interface scaling settings.
- Fixed a bug due to which the cost of an instant purchase was not displayed in the tab of your lots if a bid was made on the item.

Axes and daggers:
- Added iron and steel battle axes and daggers.
- Lumberjack's iron and steel hatchets, as well as hunting knives now have lower damage indicators.
- Battle axes (including Anathema) and daggers can now be used for loot, but have worse bonuses for this.
- Executioner axe, Sangium and Zuperium axes are slightly strengthened.
- Replaced some weapon models.
These are not final changes for the Knives. In the future, we plan to revise their balance and add more active and passive abilities.

For beginners:
- The character now eats simple raw food faster.
- Increased the combat characteristics of the Stone Knife, Skeleton Sword.
- Instead of rags, new base rings and amulets can now be found in loot and godsends.
- Reduced skill requirement for crafting a Wooden Shield. The quest now requires blocking 50 damage instead of 100.

Other changes:
- The time before packing dominiums in the absence of the owner is increased to 5-10-15 days.
- Now you can buy the Postponement Deed from the librarian, which gives you the opportunity to be out of the game for up to 30 days and not be afraid that your dominium will be automatically packed due to your absence.
- Now if the animal is locked in the dominium, it will start to panic and die, unable to withstand life in captivity. There will be no loot in the carcass of such an animal.
- The combat characteristics of the Wonderful Tool have been slightly reduced.
- In the crafting book, the categories of some weapons have been changed for more convenient navigation.
- Updated sword icons.
- Increased bonuses from food on the speed of creation, collection, and the number of materials received.
- By double-clicking on an untamed pet in the inventory, an attempt is now made to feed it.
- Slightly reduced chance of finding beetles. Increased chance of catching small shellfish.
- Improved the logic of separating items with held-down Ctrl when moving them into a container and on top of each other.

Fixed bugs:
- Fixed a critical bug that caused weapons with no quality stats to always do the lower damage limit.
- Fixed the sound of the mill.
- Now the missing items from the inventory that is out of the number of slots or overlapped in case of errors will appear in free slots.
- Now all items that cannot be sold, transferred, or put out have a corresponding mark. Fixed the message for such items that can only be placed in the warehouse of the town hall.
- The description of an untamed pet no longer displays the casting time of its summon.
- During a storm, it is now significantly lighter.