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Wild Terra 2: New Lands News

Discord Wild Terra 2. Polls, communication with developers and other players



We have launched a new poll on our discord channel Wild Terra 2. Choose which of the innovations you would like to see in the game first. Follow the link and join our community to participate in polls and discussions!

Free Weekend in Wild Terra 2 and -40% OFF. Try for FREE right now!



Invite your friends and try Wild Terra 2 for free this weekend! Play the full version until August 16th, 16:00 UTC.

[h2]Play right now (click on "Download demo") [/h2]

-40% OFF until August 20th! You can continue playing and save your progress.
[h3]Buy with a discount[/h3]

Update 2.0.287



[h3]Changes and improvements[/h3]
- Reduced stamina cost for most basic attacks.
- Reduced stamina cost for some active abilities.
- Reduced attack damage penalty when equipping heavy shields.
- Slightly reduced the chance and damage of Mortal Strike when attacking bosses.
- Now the guardian animals do not push the character and are passable.
- Added NPC and dungeon icons to the minimap.
- Added an initial quest with the opening of the world map.
- The headman's house is now more visible on the world map.
- A reminder icon now appears if there are completed quests that need to be completed manually.
- Added sounds for horses.

[h3]Fixes[/h3]
- Fixed a bug due to which the quality of items did not affect the price of its repair. Adjusted some basic repair prices.
- Fixed a bug due to which shields could be equipped at the same time as a healer's weapon.
- Fixed a bug due to which in an abandoned village on the starting island, players would lose the contents of their inventory on death (area effect).
- Fixed a bug due to which the projectile of the swamp snake could crash into the invisible collider.

Free Weekend in Wild Terra 2 starting August 13th!



Invite your friends and try the full version of Wild Terra 2 for free from August 13th, 16:00 UTC to August 16th, 16:00 UTC.

Free Weekend access will appear on the game's Steam page in the Demo section:
https://store.steampowered.com/app/1134700/

During the promotion, the game can be purchased with a 40% discount. You will also be able to continue playing while saving your progress.

Plague Island. First details about new continents



We are launching a series of articles about seasonal continents in general, and about the first of them, Plague Island.
Remember that this is currently only a concept that may change in the future.

[h3]What are Seasonal Continents?[/h3]
We plan to add new seasonal continents every 3-4 months. Uncharted territories with new inhabitants, changes in the rules of the game (for example, loss of items upon death, new types of damage, etc.), a campaign with a number of quests, a dungeon, as well as new resources, items, and rewards await you! We plan to keep these continents in the game forever.

Access to seasonal continents will be free! You will be able to complete the main quests and pick up rewards for this, get new resources and items. If you wish, you can purchase a Battle Pass - you will unlock additional quests and the opportunity to receive unique cosmetic rewards (mounts, pets, home and territory decor, cloaks, frames, titles, etc.). The Battle Pass is only available for a limited time and will change with the launch of a new continent (regular quests and rewards can be received without time limits).

[h3]First season. Plague Island[/h3]
The first season starts this fall! Travelers will sail to the island, where they will face a long-raging plague epidemic, explore gloomy forests, swamps, abandoned villages, and will know a story of the island.

Stay tuned for more information about Plague Island, ships, and other details about Seasonal Continents.