
This update adds Durability and repair of equipment, new tools, bandages and ointments, changed dungeon rewards, updated fonts, and over 30 other important improvements and fixes!
[h2]Changelog. Update 2.0.247[/h2]
[h3]What's new:[/h3]
- Tools, weapons, and other equipment now have Durability, which is consumed when using an item, as well as when a character dies. When the durability indicator reaches a critical level, the item can only be used after repair. You can repair items from merchants (for money), or yourself (for resources). Added various indicators and icons for durability and repair.
- Added Copper and Bronze Buckets, Bronze, and Iron Shovels to Crafting recipes.
- Bandages that remove the effects of Burning, as well as a healing ointment, have been added to the Healing recipes.
- Replaced fonts.
[h3]Improvements and fixes:[/h3]
- Reworked the system for spawning enemies and resources in dungeons. Now in the Cave of Booming Echoes, they will be different each time.
- Objects will now spawn in the Necromancer Lab dungeon.
- Fixed loot from dwarves, as well as in the church, cave, and mausoleums in the cemetery.
- Fixed a bug due to which almost no money appeared anywhere in the loot.
- Fixed bug with an increased amount of gems in rocks.
- Now, if there is not enough space during mining, then all the free space is filled first, but only that which does not fit will fall to the ground.
- Now for rare resources and external bosses, the respawn time is not strictly fixed, so that they cannot be controlled by the same group, each time returning at the right time.
- Reduced the number of wolves and mountain guards spawning in the gorge.
- Reworked the restoration of the health of animals and monsters. Now they do not recover for some time after receiving and dealing hits.
- Arrows and spears using metal are now produced in 2 times more than before.
- Increased the amount of metal in most blacksmith recipes.
- Increased the number of consumable ingredients for recipes purchased from vendors and reduced their price to make items easier to repair.
- Changed the number of ingredients for exotic recipes to make them rarer but also more valuable.
- Merchants now pay more for culinary products.
- Fixed a bug due to which the timer for updating dungeons did not increase.
- Fixed a bug due to which in dungeons after re-entering the game there was incorrect lighting.
- Fixed a bug due to which the arrow of the statue with the bow hit the sarcophagus when firing.
- Fixed a bug due to which in the stunning state it was possible to change equipment, items in the inventory, and containers.
- Fixed a bug that allowed to drag (including by sorting items) a used item at the time of the use timer, which could lead to the removal of other items from the inventory.
- Fixed a bug due to which the unpacked crops did not work after relocating.
- Drying time for all crops increased to 24 hours.
- Fixed a bug due to which buildings could be moved or unpacked to someone else's dominium, where access was open, which caused them to work incorrectly.
- Fixed a bug due to which in production buildings materials continued to be spent if there was no space left for the result of the process.
- Fixed a bug due to which the process of drying or tanning hides did not start over after restarting the server or unpacking a building after relocating.
- Now the timer for drying and tanning processes does not start over if you move, pick up results or add materials.
- Fixed a bug due to which the bows and outfit of the nobleman could not be put on if there was not enough empty space in the inventory, even if there was nothing to remove.
- Fixed a bug due to which, when controlled by the keyboard, the character could start running to the last memorized point indicated by the mouse when using attacks or skills.
- Fixed a bug due to which the full metal helmet did not block the view when equipped, as planned.
- Fixed a bug due to which the lion (hero's pet), the chance of a stunning effect was higher than that of regular pets.
- Fixed bugs due to which buckets were not displayed in the character window.
- Fixed a bug due to which the increased size of the interface was not saved after restarting the game.
- The number of items in the stacks is now displayed on the right side.
- Fixed a bug in messages about accepting victims for the executioner's grave.
- Possibly fixed a bug causing the game to crash in minimized mode, need to check it.
- Minor improvements in server optimization.
[h3]
Pledge and closed testing access[/h3]