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Wild Terra 2: New Lands News

We need your help with translations



Friends! The launch of Wild Terra 2 on Steam Early Access is getting closer. We need your help translating the game into various languages. If you want to participate in translating the game into your native language and know English a bit - please write to us at [email protected]. Please write in the subject line into which language you want to translate the game.

Hotfix 2.0.248

- The cost of repairs for money is reduced by 3 times.
- The amount of materials required for repairs has been reduced by 2 times.
- The maximum Durability limit for all exotic equipment and weapons is increased by 50%.
- The cost of the durability of shields and armor when blocking damage is reduced by 3 times.
- The cost of weapon durability when parrying damage is reduced by 5 times.
- Tool will now lose durability when mining, crafting, repairing and building depending on the difference in skills. If the target's level is less than or equal to the skill level, then only a unit of durability will be lost, if the level is higher, but no more than 10 levels, then 2, if more - then 3. If your try fails, 4 points of durability will are lost.
- Increased the amount of experience for metals used in recipes from bronze and above.

- Fixed a bug due to which repairs did not work (for materials).
- Fixed a bug due to which there was no resource spawn in the final part of the Cave.
- Fixed a bug due to which in some situations it was still possible to replace the used item at the start of its timer.
- Fixed a loot bonus bug for baked trout.
- Fixed a bug with incorrect display of silver coins.
- Changed the font and colors of messages in the chat.
- Improved readability of world object timers.
- Changed the font in notes and books.
- Changed the font in the pointers.
- Fixed a bug due to which the quality boundaries were not displayed when crafting.
- Fixed display of text on the dominium control screen.
- Increased the size of messages about choosing placement and editing buildings.

Major Update 2.0.247



This update adds Durability and repair of equipment, new tools, bandages and ointments, changed dungeon rewards, updated fonts, and over 30 other important improvements and fixes!

[h2]Changelog. Update 2.0.247[/h2]

[h3]What's new:[/h3]
- Tools, weapons, and other equipment now have Durability, which is consumed when using an item, as well as when a character dies. When the durability indicator reaches a critical level, the item can only be used after repair. You can repair items from merchants (for money), or yourself (for resources). Added various indicators and icons for durability and repair.

- Added Copper and Bronze Buckets, Bronze, and Iron Shovels to Crafting recipes.
- Bandages that remove the effects of Burning, as well as a healing ointment, have been added to the Healing recipes.
- Replaced fonts.

[h3]Improvements and fixes:[/h3]
- Reworked the system for spawning enemies and resources in dungeons. Now in the Cave of Booming Echoes, they will be different each time.
- Objects will now spawn in the Necromancer Lab dungeon.
- Fixed loot from dwarves, as well as in the church, cave, and mausoleums in the cemetery.
- Fixed a bug due to which almost no money appeared anywhere in the loot.
- Fixed bug with an increased amount of gems in rocks.
- Now, if there is not enough space during mining, then all the free space is filled first, but only that which does not fit will fall to the ground.
- Now for rare resources and external bosses, the respawn time is not strictly fixed, so that they cannot be controlled by the same group, each time returning at the right time.
- Reduced the number of wolves and mountain guards spawning in the gorge.
- Reworked the restoration of the health of animals and monsters. Now they do not recover for some time after receiving and dealing hits.

- Arrows and spears using metal are now produced in 2 times more than before.
- Increased the amount of metal in most blacksmith recipes.
- Increased the number of consumable ingredients for recipes purchased from vendors and reduced their price to make items easier to repair.
- Changed the number of ingredients for exotic recipes to make them rarer but also more valuable.
- Merchants now pay more for culinary products.

- Fixed a bug due to which the timer for updating dungeons did not increase.
- Fixed a bug due to which in dungeons after re-entering the game there was incorrect lighting.
- Fixed a bug due to which the arrow of the statue with the bow hit the sarcophagus when firing.
- Fixed a bug due to which in the stunning state it was possible to change equipment, items in the inventory, and containers.
- Fixed a bug that allowed to drag (including by sorting items) a used item at the time of the use timer, which could lead to the removal of other items from the inventory.
- Fixed a bug due to which the unpacked crops did not work after relocating.
- Drying time for all crops increased to 24 hours.
- Fixed a bug due to which buildings could be moved or unpacked to someone else's dominium, where access was open, which caused them to work incorrectly.
- Fixed a bug due to which in production buildings materials continued to be spent if there was no space left for the result of the process.
- Fixed a bug due to which the process of drying or tanning hides did not start over after restarting the server or unpacking a building after relocating.
- Now the timer for drying and tanning processes does not start over if you move, pick up results or add materials.
- Fixed a bug due to which the bows and outfit of the nobleman could not be put on if there was not enough empty space in the inventory, even if there was nothing to remove.
- Fixed a bug due to which, when controlled by the keyboard, the character could start running to the last memorized point indicated by the mouse when using attacks or skills.
- Fixed a bug due to which the full metal helmet did not block the view when equipped, as planned.
- Fixed a bug due to which the lion (hero's pet), the chance of a stunning effect was higher than that of regular pets.
- Fixed bugs due to which buckets were not displayed in the character window.
- Fixed a bug due to which the increased size of the interface was not saved after restarting the game.
- The number of items in the stacks is now displayed on the right side.
- Fixed a bug in messages about accepting victims for the executioner's grave.
- Possibly fixed a bug causing the game to crash in minimized mode, need to check it.
- Minor improvements in server optimization.

[h3]Pledge and closed testing access[/h3]

December 16 - Wild Terra 2 will be released on Steam Early Access!

[previewyoutube][/previewyoutube]

We are glad to announce the launch date for Steam Early Access - December 16.

Until that time, we plan to add Guilds, update chat, add a new dungeon, durability and repair of items, a map, as well as the rest of the promised rewards for all those who bought a pack and supported the development of the game. We will also pay a lot of attention to finalizing the balance and everything that has already been added to the game.

[h2]Pledge and access[/h2]





Thank you for your support! We have already raised more than $50,000



It's great to see that a lot of people like Wild Terra 2 and that inspire us even more. Thanks to you, the game gets better with every update. Share your opinion about the game, your feedback really helps us!

Special thanks to those who supported the project by purchasing a set of access or a set of additional rewards. If not for you, this game would never have existed! We will do our best to justify your trust.

We are very glad that the game has such a great community! We still have a lot to do and your support is very important.

By purchasing an access pack, you can continue to play in closed testing, get unique rewards, as well as access to closed Discord channels (by the way, right now in #news-and-polls we are run voting about the difficulty of leveling of skills).

[h2]Get access and support Wild Terra 2[/h2]