1. Wild Terra 2: New Lands
  2. News

Wild Terra 2: New Lands News

Screenshot by Sanneken. 2nd place in the contest



Screenshot Contest results



Thanks to everyone who participated or voted. You have posted a lot of good screenshots and we decided to increase the number of rewards. Congratulations to the winners!

1st place: Sugawyrm receives a “Home Sweet Home” pack, a Steam badge and 100 Steam points.
2nd place: Sanneken receives a “Home Sweet Home” pack, a Steam badge and 100 Steam points.
3-5 place: Delcan, Arakeon, 9086687352 receives a Steam badge and 100 Steam points.

All week we will publish screenshots of the winners and other participants in our news feeds with the indication of the author.

Screenshot of 1st place winner Sugawyrm!

More about the city, new locations, agriculture, bags. What we are working on



[h3]Bags[/h3]
Developed and added bags that increase the number of slots in the inventory (depending on quality), but give a small penalty to movement speed. Bags are equipped in a slot and are displayed on the character's back, and only one bag can be equipped at a time. In addition to the usual bags, one exotic will be added, to which a lamp will be attached. The bags will appear in the game in the next update!

[h3]Central City[/h3]
Part of the territories and basic models of buildings and decorations were made. In the city, you will meet merchants and artisans from whom you can get various quests, sell special items, as well as purchase recipes and some consumables. Later, a bank with a warehouse will be added, and it will also be possible to purchase a home for furnishing, as well as fast travel.

We planned to release an update with the central city this summer, but due to the large volume of accompanying mechanics (NPC, currency, trade, quests, methods of obtaining currency, recipes unlocked for currency, etc.), the launch of the city is postponed to autumn.

[h3]Snow mountain territory and a new dungeon[/h3]
The story and monsters for the new location have been worked out. It will be a snow-covered mountainous area where guards live, holding back the onslaught of monsters from the dungeon. New quests, a new type of metal, new equipment, new monsters, and bosses are waiting for you!

[h3]Agriculture[/h3]
In the near future, will also take on Agriculture, and plan to launch it this month. A system of growing crops in several stages, plant breeding, use of fertilizers, tools, fight against pests, diseases, weeds, and soil depletion awaits you. The weather and seasons will also affect the harvest. Initially, only basic features will be available, and all of the above will be introduced into the game gradually.

[h2]Get access and support Wild Terra 2[/h2]

Wild Terra 2 - competition for the best screenshot!



Take a beautiful and/or original screenshot of Wild Terra 2, publish it on Steam and get the chance to win the “Home, Sweet Home” pack!

To participate in the competition, post a screenshot by August 9 (inclusive). The winner will be determined on August 10.

How to publish a screenshot on Steam. When creating a screenshot, it is better to remove the debug data by pressing Shift + P Wild Terra 2: New Lands Community Page.

The winner will be determined by the most likes from other players. The top five screenshots will also receive a Steam reward, 100 Steam Points, and their screenshots will be published in our newsfeeds with the credits of the author!

Vote for the best screenshot here:
https://steamcommunity.com/app/1134700/screenshots/

Learn more about the “Home, Sweet Home” pack.

Major Update 2.0.231. Cooking, pottery, and improvements of the combat system



Cooking and pottery:
- Added buildings for cooking: Campfire with a cauldron, Cook's workplace, Stone and Brick ovens, Juice press.
- Added over 30 recipes and ingredients for Cooking.
- Added 5 drink recipes.
- Added various food and drink effects.
- Added buildings Potter's wheel and Pottery kiln.
- Added recipes for clay things: bowl, pot, jug, and bricks.

Combat system and weapons:
- Health indicators are now automatically displayed above wounded enemies.
- Added display of positive and negative effects applying to the enemy.
- The names of special attacks are displayed before the attack starts, to make the fight more interesting and manageable. Now you can react in a timely manner and take countermeasures.

*Some skills and perks will be able to partially or completely ignore absorption and defense.*
- Blunt weapons now have partial ignore absorption and defense.
- The ability "Hold the line" now increases the absorption of 2 times instead of absorbing all damage at all, but the duration has been increased.
- Abilities "Backstab" and "Shattered" now completely ignore absorption.
- Added ignore absorption and defense for some monsters and bosses.

- Reflected damage changed and weakened. The defense stat now correctly reduces reflected damage.
- The parry skill has been reworked to only work with a suitable weapon and the parry chance depends on the type of weapon.

- Now the flight speed of ranged ammo is different and depends on its type.
- Added recipes for arrowheads.
- Added iron and steel arrows.
- Added recipes for two new bows: Hunter bow and Composite bow.
- Bow stats have been rebalanced.
- Added 2 abilities for the skill Bows - slow, but strong shots, causing critical damage or injury.
- Added ability for the Throwing weapons skill - a throw that stuns a target.
- The passive ability "Weak Point" is now an ability of the Throwing weapon skill, not Bows.
- For bows, the passive ability “Bleeding Wound” has been added, causing bleeding.

Various protective effects have been added to the most powerful monsters:
- Resistant to any kind of injury, stun, slowdown, or all negative effects in general.
- Added partial reflection of incoming damage to the swamp boss "Devourer".

What's new:
- In the game world, you can now find and collect berries: Blueberries, Lingonberries, and Wild Strawberries.
- Hazel and Wild Greens are also available for gather.
- Added Hives, from which you can get honey, as well as Nests of wild birds, for obtaining eggs and feathers.
- Increased player absence time before automatic packing of dominium.
- Added timers for using items, summoning pets and mounts.
- For pets, damage per second is now also displayed, which takes into account all bonuses received by the pet.

Fixes and improvements:
- Made improvements to eliminate sudden impassable walls and improve movement within multi-story buildings. Need test.
- Fixed a bug due to which the effect of Rage on animals, monsters, and pets did not work as intended. It removes the delay between attacks, thereby significantly increasing the damage done per unit of time.
- Fixed a bug due to which during an attack, mining, or other actions, it was possible to change equipment.
- Fixed a bug due to which the doorway was not packed when moving the dominium to another location.
- Fixed a bug due to which some shields could not be displayed in the equipment window.
- Fixed a bug due to which arrows of stone statue flew over pets without causing them damage.
- Fixed timers for some abilities of monsters and bosses.
- Death from reflected damage is now taken into account in quests.
- Fixed a bug due to which stunning a skeleton with a shield could not be counted in the quest.
- Reduced damage dealt without weapons.
- Updated the appearance of the stone dominium and stone walls.
- In the crafting and building menu, all sections are collapsed by default.

[h2]Get access right now and support the game[/h2]