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Wild Terra 2: New Lands News

Play Wild Terra 2 for FREE until October 13th!

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Download the demo right now and play for free until October 13, 10am PST.

In the Demo, you have access to the full version of the game without any restrictions! And when buying access packs, you can continue playing, all your progress from the free version will be saved.

There are 5 servers available: Europe, North America, South America, Asia and Australia.

Please note that the game is under development and you may encounter some bugs or issues.

[h2]Do you like the game? Support the project and get special benefits![/h2]

[h3]Owners of Settler, Conqueror, and Hero Access Packs receive:[/h3]
- Play after the free period and keep progress until Early Access!
- The full version of the game after its release on Steam in December 2020.
- Access to a private chat in Discord, where we discuss ideas, plans, and arrange votes that affect further development.
- Unique pets, mounts, helmets and other rewards.

[h2]Get access and support Wild Terra 2[/h2]

Wild Terra 2. About the team and demo version

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In this demo version you will be limited only by the end date of the festival. In everything else - this is the full version of the game at the current moment of development.

There are 5 servers available: Europe, North America, South America, Asia and Australia.

We are a small indie team from Russia. At the moment, our team has only 4 people. We has already 3 fully released games, including our flagship Wild Terra. This game appealed to many players, and for several years we have continued to support it after the release, releasing patches with new content and conducting various events.

The core of our team is fans of sandbox games since Ultima Online and to this day. Largely thanks to this game, our team came together to make the sandbox of our dreams. Wild Terra 2: New Lands is also based on the spirit of old-school isometric games, a cozy Middle Ages, warm communication with new meetings, lots of opportunities and new challenges.

The game is developed without investment and publishers. We will make it exactly as we and the community wish. However, this approach has another side - we are very limited in funds for development. That is why we need your support.

[h3]Support the project[/h3]

Update 2.0.244



Whats new:
- Added main menu and options window. Now you can adjust the sound and control the graphics settings inside the game.
- Now you can hide the minimap.

Changes
- Reduced the chance of finding books in godsends.
- Merchants now pay less for your books.
- The ingredients needed for some recipes are now cheaper at all merchants.
- Reduced the amount of experience gained when crafting materials from metal and leather.
- Removed the erroneous spawning zone of resources and animals in the city.
- Target selection now disappears if the target is too far from the player.
- Improved protection against dupes.
- Fixed objects mistakenly causing performance degradation on the Continent territory.

Wild Terra 2. Gameplay trailer, a new phase of testing and a free week!

[h2]New gameplay trailer:[/h2]
[previewyoutube][/previewyoutube]

Free week for everyone as part of the Autumn Steam Festival from October 7th, 10AM PST to October 13th, 10AM PST.
Add Wild Terra 2 to your wishlist so you don't miss: https://store.steampowered.com/app/1134700/

The new testing phase has already begun! Purchase an access pack and support the project to start playing right now, one week before the free trial with Settler, Conqueror or Hero pack.
[h2]Buy now[/h2]

Play and share your opinion about the game and the balance changes. Thanks to your ideas and feedback, Wild Terra 2 gets better with every update!

Also, we have launched a server in Australia! Thanks to our active community!

The next wipe will take place 48 hours before the Steam Early Access launch in December 2020!
[h3]The game has been updated to version 2.0.242[/h3]
Changes and improvements:
- Changed the amount of required experience to a new level.
- The amount of experience gained for creation, gathering, mining has been changed.
- The amount of resources received has been improved.
- Adjusted production building timers.
- Some high-level recipes have been changed. Some items now require ingredients that can be purchased from merchants.
- Building and upgrading wood and stone dominiums now require more resources.
- High-level food now shows the bonuses it gives.
- You can no longer build dominium on roads.
- Dungeons now disappear 10 minutes after all participants have left.
- Changed the location of the Hoarder merchant.

Optimization:
- Optimized component that caused "jerking" when a large number of objects appeared.
- Optimized the dynamic loading of passability maps, which eliminated freezes when a large number of buildings appeared.
- Fixed bug with background weather processing.
- Optimized and fixed NPC outfits.
- Optimized some buildings and surface materials.

Bugfixes:
- Players can no longer move monsters and animals or walk through NPCs.
- Fixed a bug due to which some of the buildings did not pack when automatically packing the dominium after a long absence.
- Fixed a bug due to which, when transferring a dominium, your dominium was considered a forbidden zone, and the highlighted zone was displayed in red.