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Wild Terra 2: New Lands News

Wild Terra 2 - competition for the best screenshot!



Take a beautiful and/or original screenshot of Wild Terra 2, publish it on Steam and get the chance to win the “Home, Sweet Home” pack!

To participate in the competition, post a screenshot by August 9 (inclusive). The winner will be determined on August 10.

How to publish a screenshot on Steam. When creating a screenshot, it is better to remove the debug data by pressing Shift + P Wild Terra 2: New Lands Community Page.

The winner will be determined by the most likes from other players. The top five screenshots will also receive a Steam reward, 100 Steam Points, and their screenshots will be published in our newsfeeds with the credits of the author!

Vote for the best screenshot here:
https://steamcommunity.com/app/1134700/screenshots/

Learn more about the “Home, Sweet Home” pack.

Major Update 2.0.231. Cooking, pottery, and improvements of the combat system



Cooking and pottery:
- Added buildings for cooking: Campfire with a cauldron, Cook's workplace, Stone and Brick ovens, Juice press.
- Added over 30 recipes and ingredients for Cooking.
- Added 5 drink recipes.
- Added various food and drink effects.
- Added buildings Potter's wheel and Pottery kiln.
- Added recipes for clay things: bowl, pot, jug, and bricks.

Combat system and weapons:
- Health indicators are now automatically displayed above wounded enemies.
- Added display of positive and negative effects applying to the enemy.
- The names of special attacks are displayed before the attack starts, to make the fight more interesting and manageable. Now you can react in a timely manner and take countermeasures.

*Some skills and perks will be able to partially or completely ignore absorption and defense.*
- Blunt weapons now have partial ignore absorption and defense.
- The ability "Hold the line" now increases the absorption of 2 times instead of absorbing all damage at all, but the duration has been increased.
- Abilities "Backstab" and "Shattered" now completely ignore absorption.
- Added ignore absorption and defense for some monsters and bosses.

- Reflected damage changed and weakened. The defense stat now correctly reduces reflected damage.
- The parry skill has been reworked to only work with a suitable weapon and the parry chance depends on the type of weapon.

- Now the flight speed of ranged ammo is different and depends on its type.
- Added recipes for arrowheads.
- Added iron and steel arrows.
- Added recipes for two new bows: Hunter bow and Composite bow.
- Bow stats have been rebalanced.
- Added 2 abilities for the skill Bows - slow, but strong shots, causing critical damage or injury.
- Added ability for the Throwing weapons skill - a throw that stuns a target.
- The passive ability "Weak Point" is now an ability of the Throwing weapon skill, not Bows.
- For bows, the passive ability “Bleeding Wound” has been added, causing bleeding.

Various protective effects have been added to the most powerful monsters:
- Resistant to any kind of injury, stun, slowdown, or all negative effects in general.
- Added partial reflection of incoming damage to the swamp boss "Devourer".

What's new:
- In the game world, you can now find and collect berries: Blueberries, Lingonberries, and Wild Strawberries.
- Hazel and Wild Greens are also available for gather.
- Added Hives, from which you can get honey, as well as Nests of wild birds, for obtaining eggs and feathers.
- Increased player absence time before automatic packing of dominium.
- Added timers for using items, summoning pets and mounts.
- For pets, damage per second is now also displayed, which takes into account all bonuses received by the pet.

Fixes and improvements:
- Made improvements to eliminate sudden impassable walls and improve movement within multi-story buildings. Need test.
- Fixed a bug due to which the effect of Rage on animals, monsters, and pets did not work as intended. It removes the delay between attacks, thereby significantly increasing the damage done per unit of time.
- Fixed a bug due to which during an attack, mining, or other actions, it was possible to change equipment.
- Fixed a bug due to which the doorway was not packed when moving the dominium to another location.
- Fixed a bug due to which some shields could not be displayed in the equipment window.
- Fixed a bug due to which arrows of stone statue flew over pets without causing them damage.
- Fixed timers for some abilities of monsters and bosses.
- Death from reflected damage is now taken into account in quests.
- Fixed a bug due to which stunning a skeleton with a shield could not be counted in the quest.
- Reduced damage dealt without weapons.
- Updated the appearance of the stone dominium and stone walls.
- In the crafting and building menu, all sections are collapsed by default.

[h2]Get access right now and support the game[/h2]

Voting: how difficult and fun is it to fight bosses?



A major update coming next week with Cooking, Pottery, and improvements of combat system!

In the meantime, we are conducting voting about how difficult and interesting it is to fight each of the bosses and mini-bosses. Your answers will help make the combat system more interesting and the bosses more diverse.

Voting takes place on our Discord channel, in one of our private chats. All owners of the Settler, Conqueror, Hero pack have access to this and other chats. If you have a pack but do not have access to the chats, please write to any of the developers or moderators on the channel.

[h3]You can play Wild Terra 2 right now! Get access and support the project.[/h3]

Update 2.0.229 - 2.0.230



We began to refine the combat system and want to test the first changes:
- Increased melee damage range.
- Increased range of melee abilities.
- Reduced time before the bow shot, and increased arrow flight speed.
- Increased swing speed before damage and attack speed with knives, swords, and axes.
- Increased damage to all types of spears with metal tips.
- Added minor changes to balancing some weapons.
- Weapons information now displays DPS (damage per second).

What's new:
- The packaging of dominiums has been introduced if their owner does not enter the game for a long time. For basic dominium - 2 days, for wood - 4 days, for stone - 7 days.
- Loungers and campfires built outside dominiums will disappear after some time.
- Added display of the time of the disappearance of corpses, objects on the ground, and public buildings.
- In the recipes added the ability to go on a material recipe by clicking on a material icon.
- Added loot from Dwarfs.

Fixes and improvements:
- Fixed a bug due to which satiety could work incorrectly, suddenly recovering and disappearing.
- Fixed a bug that could cause the character to lean back while running, after the end of a slowing effect. Need to test.
- Fixed a bug due to which the campfire bonus required in the recipe of forest soup was not applied.
- Slightly increased the radius of effects from the buildings required for crafting.
- Added information about the number of slots in the information on buildings.
- Fixed a bug due to which previous corrections of inaccessible spawn places did not work.

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