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Wild Terra 2: New Lands News

End dates for Halloween event and holiday discounts



Thank you for your activity and support!
Hurry up to purchase themed goods and the Halloween pack at a special price only until November 5th!

The event in honor of this holiday will last in the game at least until November 14th! You will have time to get many more rewards.

Update 2.2.356. The end of Halloween, the balance of Witchcraft and new fences!



The Jack-monster spawn has been deactivated, and Witch's Eyes will no longer be found in discoveries and loot. Crafting of the broom mount and pumpkin lantern has been disabled. You can still cultivate pumpkins, prepare dishes, and summon the witch in the tavern basement. The blue and pink dust can now be transformed into a toxic reagent. Furthermore, we've introduced the capability to construct new varieties of walls, made substantial enhancements to the witchcraft skill upgrade system, and provided accurate details on the experience gained by pets.

Get Wild Terra 2 and rewards packs:
https://wildterra2.com/

Thank you very much for your activity, feedback, and support. Thanks to you, the game gets better with every update!

[h2]Update 2.2.356. Changelog[/h2]

[h3]Changes and improvements:[/h3]
- Construction of new types of walls made of marble and durable wood has been added.
- Castle walls with towers and stone walls have been added to the game shop.
- Jack-monster spawns have been disabled, and recipes for brooms and pumpkin lanterns have been removed.
- The witch can still be summoned in the tavern basement using the witch's eyes found during the event.
- Blue and purple dust drops and pumpkin faces for lantern creation have been removed from ominous sacks.
- Recipes for pumpkin pie and juice have been moved to the "events" subsection of cooking.
- The ability to transform blue and purple dust into a toxic reagent for witchcraft recipes has been added.
- The radius of the pumpkin lantern's effect has increased significantly.
- Basic experience for applying witchcraft combat skills has been removed; now, all skills will provide experience for targets with a 20-level difference, with an increased experience multiplier.
- Experience in skinning witchcraft organs and transforming them into a toxic reagent has been significantly increased.
- A bug that caused the attack block of witchcraft skills to give experience to light shields has been fixed. The additional experience level for successful mob blocks is now limited to level 26.
- Level requirements in recipes for crafting consumable witchcraft potions have been balanced, and increased experience in crafting potions.
- A mini-icon indicating items with quest objectives has been added.
- The placement of the "Add to blacklist" chat button has been corrected; it is now the second to last (next to the red "complain" button).
- The bug has been fixed, which allowed exploiting weaknesses, provocation, and medical skills through another target without distance verification.
- A bug with the non-pvp zone in the mountains has been fixed.
- Fixed an issue with the ability to build above the cupboard from grim wood.
- Fixed an issue with the cape clipping through the mount of the polar dragon.

Hotfixes 2.2.354

- Fixed a bug where inventory content didn't drop upon pressing the respawn button in zones with loot loss.
- Fixed a bug that prevented extracting experience essences from pets with experience.
- Fixed resource field display in the fishing and hunting journal sections.
- Added spawn points for Jack Skeletons; they now appear in all PvP zones.
- Increased the number of Jack Zombies in the plague city.

Thank you for your quick reports and bug detection!

Major Update 2.2.353. Halloween, the beginning of festive events!



Instead of preparing for the holiday, the scavenger Ragnara has to find adventurers to deal with another problem. In this update, we invite you to take part in celebrating Halloween. Hunt witches, prepare pumpkin dishes with cool bonuses, collect levitation powder from Jack monsters, and craft your flying broom!

Also, a holiday section is available in the game store with new themed products! Hurry up to purchase at a special price!

[h3]Get Wild Terra 2 and rewards packs:
https://wildterra2.com/[/h3]

Wild Terra 2 on Steam:
https://store.steampowered.com/app/1134700/

Thank you very much for your activity, feedback, and support. Thanks to you, the game gets better with every update!

[h2]Update 2.2.353. Changelog[/h2]

[h3]What's new:[/h3]
- We have added mounts, the training broomstick, and the Master's broomstick, which can only be obtained during the event!
- Junk shop Ragnara has a new questline and daily tasks to inform you about the ongoing events.
- Witch's eyes have been added to loot and containers to summon a boss in the tavern's basement.
- Two monsters, Jack-skeleton and Zombie-Jack, have been introduced and can be encountered in PvP zones on the Iteria mainland and in the plague city.
- An ominous sack with thematic and useful rewards can be obtained from key monsters and bosses.
- Pumpkin cultivation has been implemented to create culinary recipes with cool bonuses.
- The Pumpkin lantern, with its inspiring presence, has been added for artisans.
- A unique skin, the Usurper's cloak, has been included in the loot for the turned champion with a certain chance.
- We have added the ability to summon the boss Ancient Ent "Creaky" in the tavern's basement.
- New thematic illustrations have been added to loading screens and the game menu.

[h3]Improvements:[/h3]
- New passive skills and bonuses have been added to the naturalist's journal, expanding the hunting section.
- Now, after death, you can press the respawn button, and an automatic respawn will occur when the timer expires.
- Temporary invulnerability will be granted when re-entering the tavern's basement.
- Upon death in the tavern's basement, you will now appear at the entrance to the dungeon.
- Organic clots have been added from all animals, which can be combined into an organ for use in witchcraft. Additionally, the ability to combine rat tails into an organ has been added.
- Skill bonuses for witchcraft have been added to pet keepers and ruby jewelry.
- The behavior of some tavern basement bosses has been improved.
- In the Orvin quest lines, the quest to build a cauldron can now be skipped, and the cauldron required for the quest can be sold for half its value.
- Changes have been made to the sounds of the transformed champion in the tavern's basement, and the sound of axe throwing has been fixed.

[h3]Fixes:[/h3]
- An error has been fixed where the resource gathering result was 1 less when the tool bonus was taken into account.
- An error has been fixed where intermediate dialogues with NPCs were not displayed during quest progression.
- An error has been fixed where weapon poison was not saved on the weapon if the game was exited after applying it.
- An error has been fixed where the "Show Recipe" button did not appear if the item was only used in crafting.
- The tooltip for the altar in the Tavern cellar has been updated.
- An error has been fixed where the incorrect chance to convert an organ into a toxin was displayed.
- Experience calculation for using witchcraft skill abilities at high levels has been corrected, significantly increasing experience gained from using the Weakness skill.
- An error causing double death sound playback after the timer expires has been fixed.
- The required level for organ gathering no longer appears in the journal if the organ can be found in a container.
- An error in displaying witchcraft swords on the back and fur on all cloaks in the equipment window has been fixed.
- The daily quest requirement for Orvin to gather stomachs has been reduced from 5 to 3.
- Descriptions of organs and their uses have been added.
- The model of the cloak awarded for killing the Cursed dwarf champion in the Tavern cellar has been corrected.
- Animal fat has been added to the recipe for the warming ointment.
- Client-server optimization has been improved for working with gifts and item disassembly.

Major Update 350. Witchcraft, new abilities, organ harvesting, poisons and more



In the central city of Iteria, the Witchcraft Master Orvin has arrived, inviting all those who wish to learn the art of harvesting organs, working with poisons, and mastering the craft of enhancing weapon properties and creating combat potions.

Among the local residents, rumors are spreading about misfortunes that have begun to occur on the Iteria with the arrival of uninvited guests. Under the cover of night, eerie screams echo from the tavern's cellar, and City Guard Sam is seeking brave volunteers ready to confront the ancient evil that is beginning to awaken…

In this update, we have prepared special content for you.

[h3]Get Wild Terra 2 and rewards packs: https://www.wildterra2.com/[/h3]

Wild Terra 2 on Steam:

https://store.steampowered.com/app/1134700/

Thank you very much for your activity, feedback, and support. Thanks to you, the game gets better with every update!

[h2]Update 2.2.350. Changelog[/h2]

[h3]What's new:[/h3]
- Added a new witchcraft profession, allowing the extraction and manipulation of organs.
- Added a new NPC, the witchcraft master Orvin, located in the main continent city, who trades all the necessary items for skill development.
- Added a witchcraft quest chain, immediately available and obtainable from Master Orvin.
- Added combat abilities for witchcraft, requiring the use of potions and specific equipment.
- Added the witchcrafter anklet, granting witchcraft combat abilities at half effectiveness and equipped in the left-hand weapon slot (shields).
- Added recipes for two-handed silver swords, enabling the complete realization of witchcraft skills and bonuses.
- Added the production of weapon poison. By combining different organs, you can obtain special properties and effects to enhance your weaponry.
- Added a new property, life-stealing, to weapon poison, allowing for the absorption of 10% of inflicted damage, capped at the property's value.
- Added a new effect, chilling, with gradual damage and slowing properties, which is incompatible with burning.
- Added a new ointment for chilling removal.
- Added a new dungeon-arena, the tavern basement, with boss summoning.
- Added a new quest for experienced combat players to Guard Sam, offering a unique reward.
- Added a new witchcraft section to the journal, providing information about organ properties and requirements (activity counters and bonuses will be added in next updates).
- Added a new structure, the witchcrafter cauldron, for crafting weapon poison and sacrificial organs for boss summoning.
- Organ gathering in dungeons for the witchcraft profession now begins at normal difficulty.
- Added new thematic illustrations to the main game menu and loading screens.
- Added two new auction categories: Quest Items and Organs.
- Added the sale of a pet wolf cub (previously only available through a quest) and an iron pickaxe to the miner's camp.

[h3]Fixes:[/h3]
- Now, to craft more advanced medicines, a medic's workplace is required.
- A bug has been fixed that prevented settlers from entering the feudal lord's basement. Now, in the town hall settings, it's sufficient to grant access to the doors for the residents.
- A bug has been fixed where the level of summoned monsters in dungeons didn't correspond to the dungeon difficulty.
- The recipe for burn ointment has been simplified.