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Wild Terra 2: New Lands News

Hotfix 2.5.420

[h3]Guilds:[/h3][p]- For quests requiring steel armor parts, the requirement reduced to 2 items, guild experience increased to 300.[/p][p]- In the quest, "Demon's Eye" now requires "Demon's Heart", guild experience increased to 1000, guild coins to 25 pcs.[/p][p]- Minor adjustments to guild experience and coin amounts in other quests.[/p][p]- In the guild hall, doors now disappear after unlocking features.[/p][p]- Added a peaceful zone effect to the guild hall.[/p][p]- Guild member notes can now be made visible to all.[/p][p]- Notes can now also be left for the guild leader.[/p][p]- Fixed a bug where the child notes window did not close when closing the main guild window.
[/p][h3]Dungeons and Other:[/h3][p]- Improved rewards in the final chests of dungeons on Normal, Hard, and Nightmare difficulties.[/p][p]- Rarities. Blood of the Mad Necromancer, Cursed Blood from the Church, Shard of Horror, Shard of Cruelty can now also drop on Hard difficulty (but with a lower chance).[/p][p]- Abandoned Mine. Dungeon size is better balanced. Reduced dodge chance for kobolds. On Normal difficulty, rewards slightly improved; on higher difficulties — noticeably improved.[/p][p]- Mysterious hideout. Dungeon size is better balanced.[/p][p]- Hidden Thicket. Dungeon size is better balanced. Black wolves no longer flee inside the dungeon. On higher difficulties, some resource spawns appear more frequently. On Normal difficulty and below: undead ignore less regular damage, and the chance of multiple spawns in one room is significantly reduced. Monster spawn chances at certain points now depend on difficulty.[/p][p]- Large Black Wolf no longer flees.[/p][p]- Fixed a bug where quests requiring a specific dungeon difficulty could not be completed on a higher difficulty level. Task display for such quests now shows as: Kill Cave Spider. \[7/10] Minimum difficulty: Hard.[/p][p]- Fixed a bug where sorting was not displayed in the town hall window.[/p][p]- Fixed a bug where previously built ships were not copied during transfer.
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Major Update 2.6.417. Guild Hall and Dungeon Difficulties

[p][/p][p]In this update, we added the Guild Hall with new features and currency to the game, as well as revised dungeon difficulties to make them more engaging.[/p][p]A "New" section has appeared in the in-game store, where you can already see all the spring novelties and pick up a free cloak (only until March 23)![/p][p][/p][h3]Get Wild Terra 2 and packs: https://wildterra2.com/[/h3][h2]
Update 2.6.417 Changelog
[/h2][h3]New Items in the In-Game Store:[/h3][p]- 3 new cloaks, one of which is available for free and only until March 23![/p][p]- Guild Charter Scroll for 30 days (more details below).[/p][p]- Set of 6 types of flower beds.[/p][p]- Picnic on the Grass pet bed skin.[/p][p]- Neat well with a tiled roof.
[/p][h3]Guild Hall and Other Guild Changes:[/h3][p]- The Guild Coordinator is now located behind the city Arena, where the entrance to the guild hall is also found. You can now purchase a guild hall, guild items, and create a new guild from the coordinator.[/p][p]- Added "Guild Charter" effect - increases guild experience by 10% and grants access to the guild hall. A 7-day scroll can be purchased from the coordinator, and a 30-day scroll from the in-game store.[/p][p]- In the Guild Hall: 30 new quests, Guild Storage, access to the town hall's personal storage and auction, workstations (forge, workbench, engineer's table, cook's spot, healer's spot, and alchemist's spot).[/p][p]- The Guild Hall also offers services purchasable with guild coins: sharpening stone (boosts damage), dining table (restores satiety), endurance trainer (stamina buff), training table (restores inspiration).[/p][p]- Guild quests can now only be turned in after 24 hours of joining the guild.[/p][p]- Added saving and display of the guild join date.[/p][p]- Guild master can now save notes about guild members.[/p][p]- Implemented automatic guild leader change if the current leader is absent for more than 14 days.[/p][p]- Removed the mayor's ability to create a guild.
[/p][h3]Dungeon Difficulty Updates:[/h3][p]We want to make difficulties more engaging, not just by disabling effects and making some weapons and abilities useless, but by introducing new challenges. We plan to make "Hard" a bit harder and "Nightmare" significantly harder, then increase rewards accordingly![/p][p]- Enemies on Hard and Nightmare no longer fully ignore effects: on Hard, 1/2 chance for effects to apply and 75% base duration; on Nightmare, 1/3 chance and 50% duration.[/p][p]- Enemies in all configurable-difficulty dungeons now have new additional effects and buffs on Hard and Nightmare.[/p][p]- Slightly adjusted stat modifiers on Hard and Nightmare.[/p][p]- Ore deposit spawn chance in "Abandoned Iron Mine" and "Echoing Cave" now depends on difficulty.
[/p][h3]Other Changes and Fixes:[/h3][p]- Added a new bonus to Light Armor items: "Dodge Skill Chance", allowing dodge from skills that ignore regular dodge; bonus depends on item quality and works even with heavy shields.[/p][p]- Added a level 40 passive to Heavy Armor: "Tempering". When character's health is 20% or lower, regeneration +2, and all incoming healing from any sources is boosted by 25%.[/p][p]- Reduced attack speed penalty on Heavy Armor items.[/p][p]- Reduced base spear throw cost: 5 → 4.[/p][p]- Undead Crossbow: critical shot power 150% → 140%, upper base attack threshold reduced by 3.[/p][p]- Crossbow passive "Damage Shock": trigger chance 100% → 95%, on players 30% → 25%.[/p][p]- Regular mobs in dungeons no longer instantly regenerate health when leaving player visibility; this mechanic remains only for bosses.[/p][p]- Fixed a bug where 6x2 grapes yielded the same harvest as 2x2.[/p][p]- Added "Farming" for harvesting grapes and fruit trees; this should enable proper x2 bonus on relevant servers.[/p][p]- Fixed order of "Hold" and "Return" actions, added warning before returning from expedition.[/p][p]- Updated Hartfurt city minimap.[/p][p]- Increased candle burn timer on memorial statues.[/p]

Transfer Crystal Now Available!

[p][/p][p]The Spatial Distortion Crystal is now available in the in-game store for 3,500 runes. Use it to transfer your character from one server to another.[/p][p][/p][p]Which servers allow Transfers between them:[/p][p]- New PvP → any servers without exceptions.[/p][p]- Other PvP → any servers without the New mark.[/p][p]- New PvE (regular) → any PvE (regular and x2 Turbo).[/p][p]- Other PvE (regular) → any PvE (regular and x2 Turbo), but only those without the New mark.[/p][p]- PvE x2 Turbo → any PvE x2 Turbo.[/p][p]Servers opened in the last 6 months are marked as New.[/p][p][/p][p]Be careful when moving to a server of a different type or mark — reverse transfers will be impossible, even through game support! All your possessions and progress transfer without restrictions. If you have active auction lots/sales or a guild, read the answers below.[/p][p][/p][p]Free transfers to any server are available for players on North America (East) 2, as the current server is closing without merging.[/p][p]Migrations are available from the following servers (they will be closed on February 27 due to merging):[/p][p]Europe PvE-2, Pacific Asia-3, Pacific Asia-4.
[/p][p]Answers to rare cases:[/p][p]- If you have active lots/purchases/sales on the auction, you must manually retrieve them before transferring, otherwise they will be lost.[/p][p]- Only one character per server! If you already have a character on the destination server, you must first delete (or transfer) that character.[/p][p]- If you are a guild leader, your guild will move to the new server while retaining its level. Guild members will need to be recruited again. The guild on the old server will be disbanded![/p][p]- If your name or guild name matches an existing one on the destination server, you will be prompted to choose a new name.[/p][p]- When moving to populated servers (e.g., Europe PvE), keep in mind possible difficulties finding space for a dominium or higher server load during peak hours. This is not grounds for us to provide a reverse transfer.[/p][p]More details about the merge:[/p][p][dynamiclink][/dynamiclink][/p][p][/p]

Update 2.5.415. Start of Transfers and End of PvP Event

[p][/p][p]The PvP event has concluded. Event buildings will remain available in the construction menu for some time (until the start of the Easter event). This was an experiment, and we will try to take your feedback into account in the future.[/p][p]Servers Europe-2 and North America (East) 2 will be closed on February 27 without merging. Players on Europe-2 already have access to Transfers to any server. For players on North America (East) 2, this feature will become available tomorrow.[/p][p]On February 20, paid transfers will also open on all servers, along with the option for free manual migration from the following servers: Europe PvE-2, Pacific Asia-4, Pacific Asia-3.[/p][p]More details about transfer and server merge rules: [/p][p][dynamiclink][/dynamiclink][/p][p]Get Wild Terra 2 and packs:[/p][p]https://wildterra2.com/[/p][p][/p][p]Thank you very much for your activity, feedback, and support. Thanks to you, the game gets better with every update![/p][p][/p][h3]Changelog for 2.5.415[/h3][p]- PvP event Treasures of the Sand Temple has ended. The location decoration will remain with minor changes.[/p][p]- The server merge and migration process has begun. On February 20, transfers via the Spatial Distortion Crystal in the in-game store will become available. [/p][p]
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Server Transfers and Merging of Temporary Servers. Full Information

[p][/p][p]On February 27, the following temporary servers will be merged:[/p][p]- Europe PvE-2 → Europe PvE-3[/p][p]- Pacific Asia-4 → Pacific Asia-5[/p][p]- Pacific Asia-3 → Pacific Asia-2[/p][p]- Europe-2 — server will be closed without merging. Transfers* to any server available from February 19.[/p][p]- North America (East) 2 — server will be closed without merging. Transfers* to any server available from February 20.[/p][p]* More details about Transfers below in this announcement.[/p][p][/p][p]Starting February 20, all players on the servers listed to the left of the arrow will have access to manual migration via a quest from the NPC in the port city of Farus. Completing this quest also grants a 3-day Premium Scroll. If you do not migrate manually, the transfer will happen automatically during the merge (except for characters that have not left the tutorial island of Elion — they WILL BE DELETED). During migration, your character with all possessions and buildings will be moved to the server indicated to the right of the arrow. Log in to that server to complete the move.[/p][p][/p][h2]The Transfer function will be available starting February 20![/h2][p]The in-game store will offer the Spatial Distortion Crystal for 3,500 runes, allowing transfers between servers. All your possessions and progress transfer without restrictions. If you have active auction lots/sales or a guild, please read the answers to rare cases below.[/p][p][/p][p]Servers opened in the last 6 months will be marked as New.[/p][p][/p][p]Which servers allow Transfers between them:[/p]
  • [p]New PvP → any servers without exceptions.[/p]
  • [p]Other PvP → any servers without the New mark.[/p]
  • [p]New PvE (regular) → any PvE (regular and x2 Turbo).[/p]
  • [p]Other PvE (regular) → any PvE (regular and x2 Turbo), but only those without the New mark.[/p]
  • [p]PvE x2 Turbo → any PvE x2 Turbo.[/p]
[p]Be careful when moving to a server of a different type or mark — reverse transfers will be impossible, even through game support![/p][p][/p][h3]Answers to rare cases:[/h3][p]- If you have active lots/purchases/sales on the auction, you must manually retrieve them before transferring, otherwise they will be lost.[/p][p]- Only one character is allowed per server! If you already have a character on the destination server, you must first delete (or transfer) that character.[/p][p]- If you are a guild leader, your guild will move to the new server while retaining its level. You will need to recruit members again. The guild on the old server will be disbanded![/p][p]- If your name or guild name matches an existing one on the destination server, you will be prompted to choose a new name.[/p][p]- When moving to populated servers (e.g., Europe PvE), keep in mind possible difficulties finding space for a dominium or higher server load during peak hours. This is not grounds for us to provide a reverse transfer.[/p][p]- Other temporary servers (with numbers) may become permanent and receive names later.[/p][p]
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