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Christmas Pack and Event in Wild Terra 2! Update 2.1.298



A Christmas event has begun in the world of Wild Terra 2! Build a Christmas tree on your territory and get Christmas items with useful bonuses! Cook candies, create gifts and meet a mad elf.

In addition to the Christmas event, new territory, monsters, buildings, pets and many other improvements have been added to the game!

[h3]Christmas pack already available:[/h3]
- Santa's bag with a cloak and extra storage slots.
- Tiger mount.
- Snowman to decorate your territory.
- Santa's lantern.
- Christmas frame and portrait of Snowman (avatar).
- 300 christmas fireworks!

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[h3]Christmas Event in Wild Terra 2![/h3]
Build a Christmas tree on your territory and create Christmas items with useful bonuses! Cook candies and combine them into a sweet cane, create gifts, and meet a mad elf chopping down spruce and pine trees. Ingredients for Christmas items can be found almost everywhere (godsends, chests, bosses, monster corpses).

[h3]New southern territory:[/h3]
- Added a new territory on the main continent, the passage to which is located next to the Cave.
- Added new monsters: scorpions, coyotes and harpies.
- Added two new pets: White Horse and Scorpion.
- Added loot objects: Harpy Nests, Graves, Finds and Dried Trees.
- In harpy nests, you can find stolen armor, weapons, and tools up to 170 quality (exclude exotic and Plague items).

[h3]Buildings:[/h3]
- Added a terrifying decor from the Plague Isle (7 types of buildings).
- Added crate from the plague wood.
- Added Dining Table.
- Added improvements to build on the table, giving various bonuses (Dinner plates and Dinner pitchers are placed only on the dining table).
- A new item "Old Cutlery" has been added to the loot.
- Added a new bonus "Food Satiety".

[h3]Improvements and other changes:[/h3]
- The time of the active lot at the auction has been increased to 96 hours.
- Added a safe zone in Plague City - Survivors' Basement.
- Increased loot in godsends on Plague Isle.
- Updated graphics for armor and weapons from Sangium.
- Updated graphics of the Lion from the Hero pack.
- Updated all outdated pet and mount icons.
- Added setting to limit the frame rate to 60, 30, or unlimited.
- Reworked sounds of animal footsteps.
- Fixed a bug due to which it was possible to build several buildings on the table in one slot.

Reports from the devfield. What we are working on?



December turned out to be incredibly difficult for us. Over the past month, almost all of our team has been ill, and some are still ill. For a small team, this is actually a pause in development because each team member has a crucial role, and it is tough to replace him.

We planned to release an update this week that, in addition to fixes and content for the main game, would also include a Christmas event and a new pack. Due to the circumstances, the update will be released later, and a Christmas event may not come out at all if the delay is long. We hope for your understanding, and we are very sorry to leave you for the holidays without new content.

[h3]I'll tell you a little about what we are working on besides the Christmas event:[/h3]
- Daily Quest Board. On every continent, a daily quest board will appear in the city - with various requests and assignments of residents, which players can complete to receive a reward. This board will first appear on Plague Isle but later on the Main Continent.
- Expansion of the territory of Main Continent. One of two planned territories will be added. This is a large southern PvP zone with canyons located near the entrance to the Cave. Part of the territory will be given for construction for players, the other will be inhabited by coyotes, scorpions, and harpies, as well as new types of godsends - harpy nests and graves. The nest contains armor, weapons, and tools up to 180 quality (exclude exotic and Plague Isle items).
- New constructions. Improvements for the table, giving a bonus to the upper and lower quality limits of crafted items. Ominous Plague Isle decor and storage box.
- New pets.
- The basement of the survivors in the Plague City. A small safe area of this place.
- Reworked sounds of animal footsteps.
- Updated graphics for armor and weapons from Sangium.
- Improved the reward in the Plague Isle godsends.
- The listing of the lot at the auction is increased to 96 hours.

We will be glad if in the comments you write about what, in your opinion, should be added to the game or fixed.

Hotfixes 2.1.296

- Fixed bugs with the Plague Dragon boss.
- Fixed Bog minimap.
- Increased the duration of books (now 10, 20, 30 minutes).
- Added sounds to monsters, fixed some animations.
- Fixed bugs related to the passability and minimap of the forest dungeon.
- Fixed clicks on bridges in Bog.

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Update 2.1.295. Plague Island. Part ā… ā… ā… 



[h3]Plague Island:[/h3]
- The ability to bring plague to the Main Continent has been enabled.
- Added quests on Plague Island. The main chain of these quests starts at the port.
- Added the last area - Infected Bog (we plan to add a dungeon here later).
- Added a world boss and new monsters.
- A final reward chest has been added to the forest dungeon.
- Added several new items of equipment that can only be obtained from loot.

[h3]Improvements:[/h3]
- Now books give a temporary effect of increasing the gained experience of skills. The percentage of the experience and the duration of the effect depend on the level of the book. Quality affects the final time.
- Improved display of actions in NPC windows.
- Snow removed (we plan to add it later when we finally set it up).
- Reconfigured the frequency of weather chances by seasons (there will be more sunny days).
- Added a tanner's tool for the active skill "Save tools", instead of a knife.
- Guardian animals were removed from the starting island when mining resources.
- Lowered the level for crafting a Build Set of hides for building a ship on the starting island.
- Updated some icons, added explanatory texts.
- Added one more musical composition for the battle.
- Added more sounds to animals and monsters.
- Fixed ending of some attack animations.

[h3]Optimization and Bug fixes:[/h3]
- Fixed a situation where pets could push the player.
- Fixed bugs of the Black Wolf pet.
- Fixed spawn points in the city when using the guide.
- Fixed a bug due to which the skinning settings for some large monsters did not correspond to their amount of loot.
- Fixed incorrect fishing spots.
- Fixed UI bugs in the auction section "Bets"
- Fixed the minimap of the forest dungeon.
- Fixed the graphics of the big bonfire.
- Fixed a bug due to which the text at the back button in the crafting window disappeared when scaling the interface.
- Now the display of bonuses in the skill book is more accurate (for example, 0.75% is not rounded to 0.8% as it was before).
- Optimized the graphics of players' stone structures.
- Optimized processing of additional cameras responsible for the minimap and equipment window.
- Optimized rendering of vegetation.
- Fixed light settings on Plague Island.