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Wild Terra 2: New Lands News

Reports from the devfield. What we are working on?



Hello friends! Many thanks to everyone who plays Wild Terra 2 and supports us!

We are working on a major update coming out on November 25th. Not all of the listed changes will be ready by this date, and some of them will be included in the next update.

[h3]What are we working on?[/h3]

- Quests. The Plague Isle quest chain, as well as new functionality that will allow us to add new changeable quests for all continents, including the main one. Fulfilling NPC requests and orders and receiving rewards.
- The final location of the Plague Isle with new monsters, a world boss and loot.
- Increase in the territory of the Mainland. Two zones will be added, which will increase the continent's territory by about 40%. A significant part of these territories will be given for development (also in the PvP zone!), The other part will contain previously existing biomes, resources and opponents, but there will also be several territories with new content.
- Some unpopular consumables will become more relevant. Through pleasant effects, not negative ones.
- Performance improvement. Easier rendering of player buildings and some general performance improvements that can have a noticeable effect. Also, in the settings, it will be possible to limit FPS to 60 and 30.
- Correction of the weather. We turn off the snow until we adjust it properly. Also, there will now be less rain and more sun.
- More new sounds and music. We now have multiple battle tracks!
- Bug fixes. Let's fix a lot of old ones, and add some new ones.

Please, help us translate the game into your native language!



We need your help! We are not looking for professional translators.
If you want to help, understand English, and are a native speaker of any languages already added to the game - please write to us at [email protected] (Please indicate the language in the subject line.)

Update 2.1.293. Plague Island. Part ⅠⅠ



[h2]Changelog. Update 2.1.293[/h2]

[h3]What's new:[/h3]
- Added a solo randomly-generated dungeon. The entrance to it can be found in the Dark Forest and Swamp Marsh.
- Added new tameable pets: black wolf, bat (can be found chopping down trees on Plague Island), as well as three types of spiders.
- Godsends can now be found in locations on Plague Island.
- Large trees, deposits and monsters can be found in the Dark Forest and Swamp Marsh. They differ from general ones in their rarity, increased chance and amount of loot, as well as characteristics.
- Merchant Barney can now be found in the starting village of the island.
- Added new food and meals that can be cooked around the campfire.

[h3]Improvements:[/h3]
- Reworked resource gathering timers. Now a high level of skills and the use of food will significantly affect the speed of collection.
- Increased spawn zones sizes in the Dark Forest and Swamp Marsh.
- Improved visuals of the Plague Island locations.
- Increased the visibility of ore veins on Plague Island.

[h3]Fixed bugs:[/h3]
- Fixed a bug due to which weapon strikes in some dungeons were applied to the floor surface, which caused unnecessary consumption of weapon durability.
- Fixed a bug due to which attacking mobs and pets could try to continue chasing a player instead of attacking.
- Fixed a bug due to which damage from some combat abilities could be applied to monsters with protection from usual damage.
- Fixed a bug due to which the combat abilities did not change the plague damage according to their logic.
- Fixed a bug due to which the poisonous swamp frog applied bleeding instead of poison when attacking.
- Fixed a bug due to which the special ability of a barghest was activated without needed level.
- Fixed resetting the cooldown of pets if they are pulled away before the ability is fully completed.
- Fixed a bug due to which a thrown object on the walkways in the port could not be picked up.
- Fixed display of DPS for pets.
- Fixed bugs of barghest sound effects.

Hotfix 2.1.292

- Fixed a bug due to which passive bonuses of exotic weapons (effects of stunning and bleeding) did not work.
- Added an explanatory warning before building a ship.
- Fixed a bug due to which the port warehouse of expeditions displayed fewer cells than in the expedition.
- Fixed bugs with the Healer's Workplace.
- Fixed a bug with a vat in the initial quests.
- Fixed a bug due to which the character model was not displayed if a hairstyle with an error was previously selected.
- Fixed boss textures in the fort.
- Fixed the graphics of the Cactus pet.

Hotfix 2.1.291

Hotfix 2.1.291
- Significantly increased the respawn speed of all monsters and resources on the Plague Isle.
- Increased the amount of experience gained for crafting items from Plague Isle materials.
- Fixed the priority of the attacks of the Barghest pet. A ferocious bite that knocks players off a mount is now the first attack.
- When chopping trees and picking apples on the Starting Island, angry guardian animals no longer appear.
- Fixed alchemical buildings.
- Fixed a bug with an impassable place on the pier.
- Improved areas for placing ships in the port.
- Fixed a bug due to which the music of the Plague Isle could switch to the music of the continent.
- Fixed a bug due to which the player's indicator on the minimap swayed when riding some types of mounts.
- Fixed a bug with choosing a hairstyle.

We wanted to make Plague Isle dangerous and confrontational, but so that the difficulty gradually increases. Therefore, the locations are configured as follows (this is not an error):
- Dark Forest. Death without losing any loot.
- Swamp Marsh. Death with loss of inventory.
- Plague City. You can loot the inventory of other players.
- Next location. You can loot the inventory of other players.