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Wild Terra 2: New Lands News

Hotfix 2.0.282

- Fixed some prices for selling ready meals to the chef.
- Fixed a bug due to which more than one belt was required to upgrade the Venom belt.
- The requirements for taming Hares and Foxes have been slightly reduced.
- Slightly reduced the level requirement for skinning Goats.

We are aware of the problem, but will be fixed later:
- If after restarting you do not exit the game, the auction house will not work.

Major Update 2.0.281. Auction, levels of exotic items, improvement of Crypts



Added Auction - send goods for sale, place bids, buy items even from other servers! Exotic items now have upgrade levels instead of quality. Crypts on the graveyard are now created by randomly generating rooms, a new boss has been added, as well as godsends that require the Identification skill. A new farmer trader, increased convenience when crafting a large number of items and its division into stacks, and much more awaits you!

[h2]Changelog. Update 2.0.281[/h2]

- Added Korean, but translation is not complete. We remind you that the game is translated by our community. If you would like to help translate the game into your native language, please email us at [email protected].

[h3]Auction[/h3]
To ensure that the Auction does not completely replace ordinary trade, communication, competition on one server remains - we have set a time limit on bids, as well as commissions: 10% from the seller when selling any item, as well as an additional 10% from the buyer when trading overseas (buying from another server).

- Auction has been added to the game. To access it, you need to build the Auction House. List goods for sale, place bids, buy things even from other servers!
- Available search and sorting by various filters (quality, item type, etc.).
- We will continue to improve the usability, functionality, and interface of the Auction in the next updates.

[h3]Exotic item levels[/h3]
Through your testing, we realized that exotic items were giving too much of an advantage over the difficulty of creating them. We decided to make its creation difficult and interesting, and the characteristics more controllable, removing the quality. It will be much more difficult to get the maximum level, but the characteristics of such an item will exceed the previous 160 quality exotics. We had to make a difficult decision regarding the already created items in the game - they will all get level 1. We are sincerely sorry for the effort the players put in to achieve maximum quality, but this is the best option to keep developing and testing. The game is in early access, evolving, and many things cannot remain unchanged, and changes sometimes require losses.

- Exotic items now have 4 upgrade levels and have no quality. As the level increases, characteristics increase, visual effects are added.
- All current exotic items will get 1st level.
- Items of levels 3 and 4 cannot be transferred or lost, but its creation does not have level requirements.
- Added more than 20 new recipes and materials that will be required to upgrade levels 3 and 4.

[h3]Updated Crypts[/h3]
- Crypts on the graveyard now have a random generation of rooms, enemies, and rewards.
- Added godsends requiring the Identification skill.
- Added a new boss!
- The entrance to the crypts is now highlighted.
- Added crypt minimap.

[h3]Other changes and improvements[/h3]
- Some city merchants are now in houses. Added interiors of such rooms.
- Added new trader Farmer Jack.
- Added a button in the crafting window to create the maximum number of items until the resources run out.
- Added division by exact amount when dragging items while holding down Ctrl.
- Added the ability to go to the recipe in the repair window.
- Selling ready meals and alcohol to the Chef is now more profitable.
- Added gatherable stumps, snags, and bushes. There are no more non-removable snags and other similar obstacles.
- It is no longer possible to commit suicide in the safe zone in front of the mountain fortress.
- Added new sounds: windmill, Taunt ability, swamp creatures.

[h3]Fixes[/h3]
- Fixed a bug due to which the summoned pet could appear on the back of the wall from the player.
- Tall towers now hide when overlapping your character.
- Fixed some bugs with the repair window.
- Unrecognized items can no longer be sold.
- Fixed a bug due to which the server checks of the dominium zone and zones of no construction when moving and unpacking buildings did not work.
- Fixed a bug when pressing the "V" button that did not start the creation of an item if the text field with the quantity was active.
- Fixed window shaking error when scaling the interface.
- Fixed a bug due to which the double experience was not given to Pottery when using amethyst jewelry.
- Fixed bug with sticky icons when dragging with the mouse.
- Fixed a bug with darkened icons if you close the container window while dragging.
- Fixed a bug due to which Esc did not close the repair window.
- Fixed a bug due to which the information of requirements and materials in the repair window was not updated.
- Fixed a bug due to which Hit with a Heavy Shield would provoke the target even without hitting it.

Update is delayed

Friends,

We understand that you are upset and have been waiting for a patch with an auction, exotic levels, upgraded crypts, and other innovations for a long time. However, the illness of our team members completely disrupted our plans.

During the work on this update, half of us have already got sick. I am still ill, and with the coronavirus, it is pretty difficult to predict the timing of recovery, but we are already in the last stages of work on the update and plan to release it in the first half of next week. Hope for your understanding. We wish you and the health of your loved ones!

Save 30% on Wild Terra 2 on Steam until May 31st!

https://store.steampowered.com/app/1134700/

Reports from the devfield. What we are working on?



The next major update was planned for May 27, but we have to postpone it for 1-2 weeks. There is always a possibility that the deadlines will be shifted for a small team if one of the developers is temporarily unable to work (illness, relocation, and other circumstances). Hope for your understanding.

[h3]What's will be included in this update:[/h3]
  • Auction. Build an auction house, and you can sell and buy goods without leaving your territory, as well as be able to trade with players from other servers.
    We do not want the cross-server auction to be a complete replacement for the current trading through chat and meeting players in the game world. Therefore, when selling through the auction, the seller pays a 10% commission (in addition, the buyer will also pay a 5% commission if this purchase was cross-server).
  • Updated Crypts. Crypts will become more interesting and will receive a random generation of rooms, enemies, and rewards. A new boss will also added!
  • Exotic item levels. Each exotic item will have 4 upgrade levels instead of quality (all exotic items created before this update will receive 1 level). The maximum, 4th level will roughly correspond to the quality of 185%!, and also will have visual effects. About 15 materials and recipes will be added to improve to the last two levels, which will solve several problems at once:
    - fill in the missing places in skill leveling,
    - a significant part of the materials can be found when collecting low-level resources - this will open up new ways of earning for beginners,
    - players will leave dungeons more often because recipes will contain materials from outdoor bosses.
  • Stumps, snags, and bushes will be gathered. Now, this does not interfere with construction, and new models will make the game world a little more diverse.
  • Usability improvements and bug fixes. Added a button for creating Maximum items, the ability to go to the recipe in the repair window, fixed errors with the interface, and other fixes.