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Wild Terra 2: New Lands News

Major Update. Agriculture, Cooking, Combat System and countering criminals



Ten new crops for farming have been added to the game. Complex dishes will be in demand, and their bonuses have been increased. The first major stage of improving the combat system has been completed and a new skill has been added. Introduced system to counteract provocateurs and murderers of peaceful players, solved the problem with a shortage of free dungeons, added rewards from additional packs, and many other improvements!

Thanks a lot for your support. Thanks to you, the game gets better with each update!

[h3]Changelog. Major Update 2.0.272[/h3]

Hidden bags and rewards of additional packs
To receive new rewards, you must reactivate your key in the game!
- Added rewards from additional packs. Prosperous merchant pack: Secret merchant bag, Elephant mount. King pack: Valorous Knight companion (pet).
- Added recipes for crafting secret bags in a game way.

Countering killers of peaceful players
- Introduced a new system of penalties for attacking peaceful players. Provocateurs and murderers will receive temporary statuses "Criminal" and "Outlaw", thanks to which they risk losing items from their inventory and part of the money upon death, even while in a peaceful zone!

Agriculture and Cooking
- Now you can grow: beets, cabbage, peas, onions, garlic, strawberries, grapes, apples, cherries, and pears. Some seeds can be obtained by breeding, and some can only be purchased from a merchant. Now there is no need to dig holes before sowing, and also, all actions are performed immediately with the bed, and not with single cells. *It will not work to plant new crops in old beds, you need to build new ones.
- Improved cooking system and food effect bonuses. Now you need to eat cooked food to restore your satiety score above 50%. Added new recipes, as well as a rolling pin and butcher hatchets. Also, food effects are now divided into several groups and only one effect from each group can be active on a player at a time.

New skill and other changes to the combat system
- Shields are now divided into light and heavy (both the items themselves and the skills for their possession). Added new active and passive abilities to both skills. Blocking melee and ranged attacks are now separate stats.
- Reworked the aggression system for mobs. The "Provocation" active ability has been added to the Heavy Shields skill. Players can now provoke a target on themselves by acting as tanks. The effectiveness of the ability depends on the level of the Heavy Shields skill. Dealing high damage can also cause a mob to change its target.
- Added a new random unlockable bonus for pets "Provocation", which will significantly increase the level of aggression when triggered, which will make the pet a full-fledged tank.
- During the battle, you can no longer change armor and remove a heavy shield. The effect lasts 7 seconds after you attack or get hit.
- Now after disconnecting or exiting the game, the character remains in the game for another 10 seconds. Consider this and exit the game in a safe place.
- Parry can now only be triggered during your attack.
- The growth rate of skills Parry, Light and Heavy shields is increased.
- Rebalanced the characteristics of all armor and shields. Now it will be possible to reach the maximum values of the parameters of dodge and defense only with equipment of a high level and quality. Also, parts of one set of armor will give a different percentage of bonuses, depending on the amount of resources and skill required to create it. *For example, the chest armor will give more than the gloves.*

Other changes and bug fixes:
- The number of simultaneously open dungeons has been significantly increased (you will no longer have problems entering and waiting).
- Fixed a bug due to which the Boar pet was not triggering the Fury ability.
- Fixed a bug due to which player's buildings could block the passages.
- Fixed a bug due to which some buildings could be built at the same point many times. All half-timbered roofs on the server have been removed to reduce the load.
- Some mobs and bosses will now be more difficult to defeat.
- Fixed a bug due to which volume control did not affect fireworks.
- Fixed a bug due to which bonuses could be triggered for broken weapons.
- Fixed a bug due to which the critical hit chance did not work when attacking with knives from the back.
- Fixed a bug due to which Parry could be triggered without weapons, with bows or throwing weapons.
- Fixed a bug due to which spears and sling projectiles could fly through the wall if you approach it at close range.
- Improved and optimized graphics of trees, wooden boxes, half-timbered roof.

The release of the update has been postponed until tomorrow, March 19th

Friends!

We were incredibly eager to release the update today, but there are still a few critical bugs that we need to fix and test. We want to deliver better quality new content and need a little rest to complete the work.

The release of the update has been postponed until tomorrow, March 19. Hope for your understanding. Thanks for the support!

Reports from the devfield. What we are working on?



We plan to release the next major update on March 18th. What we are working on right now and what will be included in this update?

- Improved cooking. Medium and high-level food will become more in demand and valuable, some of the recipes and effects will be reworked, new ones will appear, including “hidden” recipes (dishes that can only be cooked by experimenting). Butcher cleavers and wooden rolling pins will be added.

- New crops for cultivation. Fruit trees, strawberries, beets, cabbage, onions, garlic, peas, grapes will become available, and a new building will appear: Mill.

- Improvement of the combat system. Stage 1. Adding the role of the Tank: skill “Heavy shields”, improvement aggro, and the effect “In battle” - which prohibits removing/putting on a heavy shield and armor during a battle.

- General improvements and fixes. Several bug fixes, improved server stability, minor improvements in graphics and client optimization.

- Extra Packs Rewards. We will try to add as many rewards included in additional packs as possible. The most desirable ones will definitely be included in this update. But some of the rewards that are difficult to produce (for example, Royal baths with servants) will appear in the game later.

Update 2.0.271. Moderated chat and bug fixes



Now the chat in Wild Terra 2 is moderated. Respect other players, do not abuse swear words, do not go over to insults and threats, do not discuss topics prohibited in the real world. If the order is violated, the moderators will issue a warning, and if this does not help, the violator's chat will be temporarily blocked.

We want to make the next update a big one and add as much new content as possible, and also additional packs rewards. Work on the update may take 2-3 weeks. In early March, we will share more details on what exactly will be included in this major update.
Thank you for supporting us!


[h3]Changelog. Update 2.0.271[/h3]

New features and improvements
- Now the chat in Wild Terra 2 is moderated.
- Now, when the server restarts, all collected resources and killed mobs will not instantly spawn.
- Stun time from Headshot is reduced to 3 seconds.

Fixes
- Fixed a bug due to which the effect of food, increasing critical hits on animals, was applied to all enemies.
- Fixed a bug that could lead to an incorrect state of plantings that were in the growing state.
- Fixed a bug due to which it was possible to catch an animal multiple times if several players start catching it at the same time.
- Fixed a bug due to which the pet could disappear if you move away from it for a long distance.
- Fixed a bug due to which items collected from godsends could disappear in some rare cases.
- Fixed a bug due to which the "Appearance" effect was not assigned in some situations.
- Fixed a bug due to which the chat blacklist did not work in the local channel.
- Fixed a bug due to which in the tooltip of the materials of the craft, the number was limited by the size of the stack.
- Fixed a bug due to which the visual effect of surfaces wetting in the rain did not work.
- Fixed a bug that appeared when restarting or temporarily disconnecting the authorization server.
- Fixed a bug with fireworks, which could lead to excessive load on the server.
- Fixed sounds of fireworks.
- Fixed a bug due to which some server objects contained unnecessary components, which could increase the server load.
- Optimized server chat logic.
- Now, in case of problems with the accumulation of packets in the network protocol, the server will immediately reboot, and not freeze.

Update 2.0.270. Map, pack rewards and many fixes



Added Map! Some additional pack rewards are available (you must reactivate the key!). Increased the spawn rate of quest trees on the Swamp, improved graveyard crypts. Fixed a lot of obstacles and shooting through walls in all dungeons, and much more!

Changelog. Update 2.0.270

[h3]New features and improvements[/h3]
- Map added! Displays the world map and the map of the current continent, your position, party members, your dominium, ship and place of death. In the future, it will also be possible to put your mark.
- Added some of the additional pack rewards: "Home, Sweet Home" - a set of four paintings, a cozy bed, a chandelier made of deer antlers, a rocking chair (no interactive yet). "Prosperous Merchant" - three golden statues. "King" - luxurious furniture (bed, chair, chest of drawers and wardrobe), king's vestments. More rewards will be added next week!
- Increased the spawn rate of quest trees on the Swamp.
- The graveyard crypts have been improved and enlarged.
- Added visual effects for burning, bleeding, laceration, poisoning and infection.

[h3]Fixes[/h3]
- Fixed many places of impassability and shooting through walls in all dungeons.
- Fixed several impassable places on the Island and Continent.
- Fixed a bug due to which the Cloak of the Crusader could not be worn if you were playing as a male character.
- Fixed a bug due to which, when loading the server, sometimes items in containers and town halls could not load.
- Fixed duplicate container loading when mobs with loot die.
- Fixed a bug that occurred when disconnecting from the server with an open container window.
- Fixed a bug due to which stairs above the second floor could not work.
- Fixed a bug due to which pet commands icons remained on the screen when disconnected from the server.
- Fixed a bug due to which the timer before closing a dungeon was displayed incorrectly.