Wild Terra 2 - Roadmap 2021

Thanks to everyone who supports Wild Terra 2, especially those who supported us from the earliest stages! It is thanks to you that we have come this long way. There are many more new features and improvements in the game ahead of us.
We are launching a public channel for your ideas and suggestions on our Discord.
We remind you that we have a public board with community ideas, where, for example, you can see what has already been proposed or will be added in the near future.
Also, we make public the channel for voting. Right now, a vote on the priority of spring plans is taking place here, and your vote is important to us!
[h2]Roadmap 2021 [/h2]
[h3]Spring[/h3]
- Improving Cooking. Long and effective buffs from high-level food. Limiting raw food and increasing the value of cooked food. Tools (pans, ladles, rolling pins). More secret recipes.
- Improving Fishing. More interest and greater clarity. The division into different types of reservoirs with various inhabitants (including fishing in the dungeons). The size of the catch. More valuable catch.
- Dungeon difficulty levels. Before entering the dungeon, you can choose the difficulty level. The harder it is, the more valuable the reward.
- New content for farming. More crops and selection, the ability to grow trees, indoor plants. New tools and buildings.
- Improving the combat system (in several stages). New abilities. Increase the power of the Knives. Improved balance. Slow bolas and traps. Development of cooperative interaction in PvP and PvE. The role of a pronounced Tank and Support will appear. The tank will take more incoming damage in battle, quickly rush into the center of the fight, and attract monsters' attention to itself. Support will remove negative effects from allies, bandage wounds, and impose various weakening on opponents.
- Upgrade exotic items. Several levels of upgrade, the further, the better the characteristics and unique properties. Adding a valuable resource to the game is universal for the latest upgrade levels of all exotic items.
[h3]Summer[/h3]
- Seaport town. A place for trade and sailing to other lands. New NPCs.
- New continent. Territories with unexplored places, inhabitants, and resources. Spaces for settlements.
- Auction. Convenient sale and purchase, search and sorting.
- Large individuals and large deposits. It will be possible to meet a larger representative of each type of animal and monster. He's more dangerous, but the reward is better. You'll also find large resources.
- More passive bonuses for peaceful skills. Several passive bonuses for each peaceful skill.
- Mini dungeons. Small dungeons with random generation for one player. The entrance will appear at a random location in the game world.
- Half-timbered parts. Parts for the construction of classic medieval houses. The new parts will be fully compatible with the logs.
[h3]Autumn[/h3]
- First Season launch. More unexplored biomes. Territories with new rules, quests, and rewards.
- New types of weapons and skills. Two-handed weapons, throwing bombs, crossbows, and more.
- NPC quests and daily rewards. Daily quests with rewards. Mining resources and help NPCs.
- More varied bosses. You will need unique tactics and quickly adapt to changing conditions.
- Livestock. Breeding of farm animals. Cattle and small animals, birds, and insects.
- Diseases and epidemics. Distributable diseases with negative effects. Treatment and consequences.
- Alchemy. Craft unique ingredients for other production skills, as well as potions and decoctions.