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Wild Terra 2: New Lands News

The new gameplay video of Wild Terra 2: New Lands

[previewyoutube][/previewyoutube]

The second stage of pre-alpha testing will last until January 3. Support the project and gain access: https://www.wildterra2.com/

The second phase of pre-alpha testing of Wild Terra 2: New Lands has begun!



Testing will last until January 3. All owners of Hero and Creator packs have access to testing. Please note that Creator kits are available at a discount until January 7th!
This time 3 servers are available: Europe, North America, Australia.

We took into account the wishes of the owners of packs and since the last stage of testing have prepared:
- The dungeon system. Now the game has one group dungeon available - the Ancient Church.
- 3 new monsters, including a boss.
- Fighting with monsters is now more interesting, many of them have acquired special skills.
- The available territory has been increased, various world objects and decor elements have been added.
- Added new weapons: mace, ax, dagger, bow, sling, two swords, and two shields.
- Added new abilities:
Blunts: To smithereens! It decreases the target’s defense, allowing more damage.
Knives: stab in the back. It can be applied only from the back. Deals increased critical damage and cause bleeding.
Axes: In half! A very strong blow, the damage of which is greater, the less health the target has left.
- 4 medical items appeared in the game: Bandages, Antidote, Simple medicine, Wide bandages.
- Added new buildings: tanning vat, well, storage basket.
- Leather armor is now available for crafting.
- Weather effects. Snow covers the earth and objects, surfaces get wet from the rain and dry out in the sun. Implemented a system of seasons affecting the weather.
- The server was optimized, which should have a positive effect on ping.
- Fixed many errors and omissions.

Purchase a pack, support the project and take part in testing now: https://www.wildterra2.com/

Dev Diaries #4. Seasons, weather, day-night cycle. Impact on the gameplay





We added new effects for maximum atmosphere immersion: now, with the advent of winter, the game world will be covered by snow, and during the rain, the surfaces will become wet and raindrops will begin to fall from the roofs of houses. But we want to talk about the influence of weather, seasons and time of day on the gameplay Wild Terra 2: New Lands.

In Wild Terra 2: New Lands, weather and changing the time of day is not just a graphic effect, this will have a direct impact on the game. We will be guided by real-world experience and logic in order to add both major and minor changes. Below we will talk about some of our ideas. Please note that we are talking about ideas that are not a priority and may appear in the game much later. And yet, you can offer your ideas in our Discord: https://discord.gg/QBb5qJ6

[h2]Night[/h2]
Should I wait until morning, soaking hides for crafted leather and melting all rusted tools, or take a chance and go hunting? Surely you will ask yourself this question repeatedly. At night, your visibility will noticeably worsen, resources will be harder to find, and predator activity will only increase. Why get out of a warm couch? The answer is simple. Some locations and creatures will “come to life” only at night, and also, in the dark, the best conditions for robbery and theft.

[h2]Thunderstorm and fires[/h2]
During a thunderstorm, it is best to stay away from a lonely tree and not use metal weapons. There will also be forest fires in the game.

[h2]Fishing[/h2]
Be prepared for the fact that the rainy windy conditions will hardly be able to catch anything. But on an early sunny morning, your chances will increase many times over.

[h2]Harvest[/h2]
In the old days, people knew well that before the cold weather came, one had to start planning the spring. Until the ground is frozen, you can plant crops such as carrots and onions in order to harvest in the spring. But it is also better to take care of the food in winter in advance and store as much food as possible after the harvest season (do not forget to check stocks sometimes, rodents can be found in warehouses). However, in the hot summer, relaxation is also not possible, crops often need watering. And after rain, the growth of mushrooms and wild crops will accelerate.

[h3]Support the development and get access already in the Christmas holidays![/h3]
https://www.wildterra2.com/

Dev. Diaries # 3. Preparing for the test

[previewyoutube][/previewyoutube]

This week was quite eventful. Thanks for your support and feedback. We were actively preparing for testing, here's what we managed to do:
  • We have brought even more life into the game world by adding about 150 new sounds: effects of the player’s actions, sounds of animals, ambients, game events, and many others. We continue to fill the game with sounds, if you find that something is missing, write to us.
  • Book of skills. It displays only the basic skills that we want to add in the near future. Most of them are already available. Later, the number of skills will increase. You can suggest your ideas in our Discord: https://discord.gg/QBb5qJ6
  • Melee attacks are now more diverse. For each type of weapon, we added new animations, different range, and attack speed.
  • Groups and pointers to group members appeared in the game.
  • Portraits of characters. Now the avatar changes only when choosing a gender, but in the future, we will make a large selection of portraits.
  • Variety of loot from monsters and godsends in the Graveyard, adding there a lot of new items.
  • When mining, crafting and building, now there is no need to choose the right tool, if there is one in the inventory, it will automatically equip.
  • Almost all additional windows and menus are designed in the interface.


Right now you can support the project and get access at December 6: www.wildterra2.com

Wild Terra 2 testing will begin soon! December 6 for all Hero pack owners



We are glad to announce that we have almost prepared the game for the first show. Testing will begin on Friday, December 6th. Access will be open as soon as we prepare.

Owners of Hero packs will receive keys by email right before opening, as the server is already running, and the presence of a key determines access. The first stage will last until December 9th.

Pre-Alpha Test Schedule:
  • First stage. December 6 — 9.
  • 11 days of Christmas access. December 24 — January 3.
  • Third stage. January 17 — 20.
  • February. Start Alpha testing and access for Conqueror pack owners.




Right now you can support the project and get access at December 6: www.wildterra2.com