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Dev. Diaries # 2. Dynamic change of character appearance



We continue to talk about the Wild Terra 2 development process, our ideas, and the latest updates. In this post, we will share our thoughts on the character’s customization in the game, and how its appearance can change over time.

Support development and access in December 2019: https://www.wildterra2.com/

Character Creation and Dynamic Appearance

When creating a character, you can choose gender, skin color, eye color, hair color, and hairstyle. This is a fairly standard set that you will not surprise anyone. In addition to choosing the parameters of the character when creating, we also plan to make dynamic parameters that will vary from certain actions, habits, and environments. Let's look at examples of how certain parameters can affect your appearance.

Get fat or lose weight

If your character’s satiety is at the upper border most of the time, then the character will begin to gain weight. In addition to appearance changes, this will lead to faster consumption of stamina for action. Even the horse below you will tire faster. If you get fat to the maximum, then you have to look for new equipment. Only "chunky" artisans can do this because all measurements are done on their own. If satiety is constantly at the lower border, then your character will begin to deplete, which will lead to fatigue, deterioration of attentiveness (you will see fewer data about game objects and opponents), and even the appearance of hallucinations in, especially difficult cases. But do not worry, proper nutrition and alchemy can lead you back to normal.

Muscles

Actions that require hard work, as well as the use of heavy weapons and armor, will increase the volume of your muscles over time. The not only appearance will change. This will help to increase the amount of stamina and the fastness of some heavy actions.

Hygiene

In addition to the fact that in Wild Terra 2 the character will be able to cut his hair and shave his beard that grows over time, you will need to wash from time to time. If you neglect hygiene for a long time, your character will become dirty and will emit stench. When the character stinks a mile away, it is much more difficult to commit a successful theft or quietly sneak past predators.

Consequences of injuries

Particularly severe critical hits can leave scars on the character’s body that will heal over time. The scars will be noticeable and can sometimes hurt, which for a short period of time can interfere with the rapid movement or stop the blow to the enemy. Using alchemy and rest from battles will help you recover faster. But some heavy scars will remain with you forever, and you can see the history - when and how exactly a scar was received.


Any other ideas?

In the private Discord channel, you can offer your own, as well as vote on which of our ideas should be added and which ones should be abandoned. Our Discord: https://discord.gg/QBb5qJ6
To access closed channels, you could support the development by purchasing one of the sets: Settler, Conqueror, Hero.

The first 25 minutes of internal pre-alpha gameplay

[previewyoutube][/previewyoutube]

The game does not yet have most of the sound FX, many animations need to be improved or created, and animals leave a trail on the screen when moving. But we really want to share this video so that you can see what has already been done and how the gameplay feels. We took it off as it is.

Wild Terra 2. Dev-Diaries #1. A start has been made. What have we already done?

We are starting a new section - Developer Diaries.

We will talk about the development process, about our ideas and the latest updates. In this issue, we will talk about what has already been done in the game. What we have been working on all this time.
This information is also available on the game website www.wildterra2.com

Join our Discord: https://discord.gg/QBb5qJ6
there are public channels and private channels. In private, we discuss the development process with the community, they share ideas. We will jointly decide on certain things by voting on a private channel.

What have we already done?
  • MMO client and server architecture. Multi-user interaction, synchronization of actions, group, and chat system.
  • Dynamic volumetric lighting. Change of day and night, torches and bonfires.
  • Change of seasons and weather. Calculation of the position of the sun and moon, lunar cycle. Clear weather, cloudy, fog, rain, snow, and storm with thunderstorms. The wind and movement of the characters affect the grass.
  • Biome system. A special system for placing and rendering surfaces, large and small objects of vegetation, resources and any other environmental elements. Linking auto-generation to territories, heights, and other parameters.
  • Rivers, seas, lakes, swamps. Advanced water shaders. Wet surfaces in water. Support realistic flow maps and physical modeling, taking into account the heights and shape of the channel.
  • A variety of animals, monsters, and bosses. Artificial Intelligence. Peaceful, neutral and aggressive behaviors. Mounted animals and pets.
  • Combat system with melee and ranged attacks, defense. Combat skills.
  • Character customization. The choice of gender, hairstyles, skin color and hair.
  • An advanced system of crafts with quality, the use of tools and industrial buildings. Mining, construction, and other skills.
  • An expanded system of fatigue, hunger, and satiety with different types of food. Cooking food.
  • Territory capture system with the construction of your buildings.
  • A system of quests with lines. Basic tutorial.
  • Particle system for visualizing fire, swinging a sword, splashing blood and traces of injured animals.
  • Post-processing. HDR support, color correction, calculation of the shading of points based on all objects, the effect of the glow on bright edges, nextgen cinematic smoothing while maintaining maximum image clarity.